Cecil (E's Laf)

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Strategy[edit]

???

t-cancel teleports

Special Moves[edit]

214A: a kick. can be followed up to two times by repeatedly pressing A. third hit causes knockdown. can be performed from the air.

214B: rising cutting move. antiair? can be performed from the air.

214C: a counter.

236B: has four followups depending on button pressed.

236B(A): a slashing move.

236B(B): teleports behind opponent and attacks them from the ground. doesn't cross over in the corner.

236B(C): teleports above and in front of opponent and attacks from the air. knocks down.

236B(D): teleports above and behind the opponent and attacks from the air. knocks down. doesn't cross over in the corner.

66A: a rushing attack. knocks down.

66B: vergil's rapid slash. can cross up in the corner.

66C: an upward sword attack. good for corner combos.

66D: a jumping attack that hits all around cecil. looks ambiguous at certain ranges and has a lot of hitstun. can cross up in the corner.

214D: 1 meter. maybe for reversals? causes stagger. can be performed in the air.

236D: 1 meter. throws some stuff at the opponent. can be performed in the air.

236236A: 2 meters.

236236B: 2 meters. knocks down.

Midscreen Combos (ver.1)[edit]

(all performed on Main)

5AC > j.D > airdash > j.C > walk > 5AA > 5D xx 66A - 2005hp 14hits 0:00

2A > cl.5B > 6A > 6D(4hit) xx 66D > 5D xx 66A(4hit) - 2215hp 16hits 0:05

5A > cl.5B > 6A > 6D(4hit) xx 66D > 5D xx 66B > j.ABCD > airdash > j.BC xx j.214B - 3009hp 22hits

5BC > 5D xx 236B xx t-cancel > walk > 6D(4hit) xx 66D > 5D xx 66A(4hit) - 3026hp 19hits 0:15

5BC > 5D xx 236B xx t-cancel > walk > 6D(4hit) xx 66D > 5D xx 66B > j.ABCD > airdash > j.BC xx j.214B - 3764hp 25hits

  • (combos with 66A enders can be extended with 6D xx 214AAA in the corner but you lose the knock down after you otg. can also do 6D xx 236236B or something to kill.)


j.D...

  • airdash > [j.AB / j.BC] > land > 5AA > 5D xx 66A(4hit) - 1763hp / 1998hp 13hits
    • use j.AB if j.D connects close to the ground.


66B...

  • j.ABCD > airdash > [j.ABD > wait > j.214AAA / j.BC xx j.214B] - 1574hp 11hits / 1595hp 10hits
    • (use j.214AA ender if finishing in corner for the knockdown)


66D..

  • 5D xx 66B > j.ABCD > airdash > j.BC xx j.214B - 3208hp 15hits
  • 5D xx 66A(4hit) - 2300hp 9hits
    • (use 66A ender if 66D hit from far away.)


throw / backthrow...

  • walk > 5A > 6A > 5D xx 66A - 1171hp 11hits
    • (easy meterless)
  • walk > 5A > cl.5B > 6A > 6D(4hits) xx 66D > 5D xx 66B > j.ABCD > airdash > j.BC xx j.214B - 2136 23hits
  • walk > 5A > 6A > 5D xx 236B xx t-cancel > 6D(4hits) xx 66D > 5D xx 66B > j.ABCD > airdash > j.BC xx j.214B - 2415hp 26hits
  • 236236A > 6D(4hits) xx 66D > 5D xx 66B > j.ABCD > airdash > j.BC xx j.214B - 3164hp 30hits

Corner Combos (ver.1)[edit]

[66B / 66D / 6C > 6D(4hit) xx 214A] > 2C > 5C xx 66C > cl.5B > j.BCD > airdash > j.ABD > wait > j.214AAA - 2449hp 14hits / 3982hp 14hits / 4546hp 19hits

  • (you can omit the 2C if you didnt start from 66B if it's too hard.)