Dauntless(Rising Thunder)

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I WANT TO FUCK DAUNTLESS[edit]

Cancel everything into Alpha.

  • Note: Cold drill is actually unsafe, unless (probably) at the tip of its reach.
  • Note: Diesel is safe on block, but it doesn't hit crouching.
  • Note: MH xx RH hits from corner if the other player is next to you.
  • Note: f.M bounces airborne targets.
  • Note: cr.L, M combos off Revolving hook in corner.

"Dauntless has no damage" -scrubs

Dauntless Icon.png
Dauntless Pilot Portrait.png

Combos[edit]

  • CD=Cold Drill
  • DS=Diesel Strike
  • DB=Dust Breaker
  • PT=Piston Tremor
  • RH=Revolving Hook
  • VH=Vandal Hook
Input Damage Stun Startup Kinetic Super Cold Drill Diesel Strike Dust Breaker Piston Tremor Revolving Hook Vandal Hook Corner Only
j.H, H xx DS xx RH DC H xx DS xx RH, M, H 346 595 Jump 1 No No Yes No No Yes No Yes
M/f.M, H, VH, hold CD for 1 sec, let go. 192 268 Medium 0 No Yes No No No No Yes No
c.L[1-4] xx CD 108 180 Fast 0 No Yes No No No No No No
c.M xx CD 137 220 Medium 0 No Yes No No No No No No
c.H, L xx CD 183 330 High 0 No Yes No No No No No No
c.L xx CD JC CD 156 260 Fast 0 No Yes No No No No No No
cr.M xx super, CD 346 168 Medium 0 Yes Yes No No No No No No
cr.M xx super, DS xx RH 375 194 Medium 0 Yes No Yes No No Yes No No
j.H, H xx super, DS xx RH 407 423 Jump 0 Yes No Yes No No Yes No No
j.H, H xx DS DC MH xx DS xx RH 314 548 Jump 1 No No Yes No No Yes No No
DB DC RH xx DS, cr.M 271 404 Fast 1 No No Yes Yes No Yes No No
DB DC RH xx DS(hold a bit), (late)MH 287 434 Fast 1 No No Yes Yes No Yes No No
j.H, H xx DB DC RH xx DS(hold a bit), (late)MH 343 610 Jump 1 No No Yes Yes No Yes No No
cr.L, cr.L xx DB DC RH xx DS(hold a bit), (late)MH 217 340 Fast 1 No No Yes Yes No Yes No No
j.H, H, DB DC f.M, walk forward cl.H xx DS xx RH, cl H 345 623 Jump 1 No No Yes Yes No Yes No Yes
M/f.M H xx DS DC f.M walk forward cl.H xx DS xx RH 251 351 Medium 1 No No Yes No No Yes No No
M xx DS JC j.H, cl.M, cl.H xx DS xx RH 259 408 Medium 1 No No Yes No No Yes No No
M/f.M H xx RH, cr.L, M xx DS 232 315 Medium 0 No No Yes No No Yes No Yes
cr.M xx DS xx RH, cr.L, M xx DS 221 320 Medium 0 No No Yes No No Yes No Yes
f.M/M H xx RH DC H xx DS xx RH, M H 286 385 Medium 1 No No Yes No No Yes No Yes
f.M/M H xx RH xx DS, M H 249 333 Medium 0 No No Yes No No Yes No Yes
j.H, H xx DB DC RH, cr.M xx DS, cr.H 348 620 Jump 1 No No Yes Yes No Yes No Yes
j.H, H xx DB DC RH, cr.M xx DS(2hit) DC DS xx RH 368 635 Jump 2 No No Yes Yes No Yes No Yes
j.H, H xx DB DC RH xx DS(2hit) DC DS xx RH, cr.H 376 655 Jump 2 No No Yes Yes No Yes No Yes
j.H, H xx DB DC RH xx DS(2hit) DC cl.H xx DS xx RH 375 655 Jump 2 No No Yes Yes No Yes No No
f.throw DC H xx DS, MH 197 309 Throw 1 No No Yes No No No No No
j.H, H xx DS xx RH xx (charge,late) PT, walk formard cl.H xx DS xx RH 349 600 Jump 0 No No Yes No Yes Yes No Yes
PT DC cl.H xx DS, far MH 267 434 Medium 1 No No Yes No Yes No No Yes
Charged PT DC RH, cl.H xx DS, cr.H 341 503 Go grab a sandwich 1 No No Yes No Yes Yes No Yes
Charged PT DC RH, cl.H xx DS(1hit) DC cl.H xx DS xx RH 363 528 Go grab a sandwich 1 No No Yes No Yes Yes No Yes

Matchups[edit]

Dauntless[edit]

  • You can super cold drill on reaction.
  • Cold drill 2nd hit is punishable with lights

Chel[edit]

  • You can super her fireball on reaction.

Talos[edit]

  • Punish armor kick with cr.M xx whatever you can
  • Stay outside of armor grab range.
  • Meteor slam (s1.2) has 4 seconds CD. That means after eating one you cannot eat another at wakeup. You have about 1.5 safe seconds maybe more after wakeup.
  • Pay attention to his choice of specials. if they armor on the first frame they cannot be charged. So if they're running s1 armor s2 charge you can easily read charge shenanigans.
  • Backdash should work against charge shenanigans.
  • If he's getting if without armor kick or using rush, keep him away with normals. If he's trying to get in with armor kicks, stay in the armor kick range (but outside of grab range) and bait him.
  • Jumpins are pretty safe as long as you maintain a full blockstring to space out.

Vlad[edit]

  • Abuse your j.M, stops him in the air, and even if you get hit at least you don't eat the full jetpack combo.
  • Use Astroglide™ to make the match up go more smoothly
RISING THUNDER
Characters Chel - Crow - Dauntless - Edge - Talos - Vlad