Hsien-Ko (Gem Fighter)

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hsien ko is cute
Pf-p.png ------------------ Pf-k.png ------------------ Pf-s.png ------------------ Pf-k.png+Pf-s.png
Pf-lei-lei-move.png

Basics[edit]

Basic Strategy[edit]

Be really gay. She can outpoke people and then mix them up with teleports and unlimited airdashes. Use tenraiha and tenkaisen liberally. Run away with super jump airwalk at any opportunity, they can't do anything. Remember to roll out of corners. She struggles when the opponent stays in her face. Mash Pf-k.png and Dir-2.png + Pf-p.png. Just teleport when they try to poke. PPP

Grand Master Strategy[edit]

Do Tenraiha and then press S

Ground vs Ground[edit]

Pf-p.png Pf-p.png Pf-p.png: For most ground situations. Stopping at the first or third hit is safe but the second hit is unsafe. Don't just always do three though or you'll be very predictable to Alpha Counter. Do four if you know theyre gonna jump for some reason. Do 623+S after PPP if you hate meter.

Pf-k.png: A great move. Use it to get people off of you since it pushes them far away if it counterhits and will beat some ground moves due to its hitbox.

Dir-6.png + Pf-p.png: Not sure exactly when to use this yet. Really slow.

Dir-3.png + Pf-p.png: Slow. Need to try it out more.

Dir-2.png + Pf-p.png: Her fastest normal and a low. Mash this if people are pressuring you too close. Cancels into super.

Dir-6.png + Pf-k.png: For more painful punishes or poking. Pretty safe from a distance. Just don't let someone jump over it.

Dir-2.png + Pf-k.png: A cute slide for catching people standing or walking. Really unsafe at certain distances.

Dir-6.png Dir-6.png Pf-p.png: Air unblockable. Use it to punish a tech or predict a jump. Punishable on block.

Dir-6.png Dir-6.png Pf-k.png: Hits low. Harder to punish.

Pf-p.png + Pf-k.png: Normal throw. Nothing special. You can combo after if they don't tech.

Pf-s.png + Dir-6.png Dir-6.png: Teleporting dash. Forward dash with invincibility. Good for mixups and evasion. Has some startup. Cancelable with some normals.

Dir-236.png Pf-p.png: Anki Hou. Really slow. Probably best at Level 3.

Dir-214.png Pf-p.png: Henkyou Ki. Reflects most projectiles (not Sakura's?)

Dir-41236.png Pf-k.png: Chirei Tou. No idea. You can do it on wake up with just S.

Dir-41236.png Pf-p.png + Pf-k.png: Houten Geki. No idea, but it looks cool.

Dir-623.png Pf-s.png / Dir-236.png Dir-23.png Pf-p.png: Tenkaisan. Super fast and can be used to poke. If they're not blocking before the flash they'll get hit. Really safe when blocked, not so safe when whiffed. It will catch the lower jump frames though.

Dir-236.png Pf-s.png / Dir-236.png Dir-236.png Pf-k.png: Rairai Kyuu. Best damage super. If it doesn't hit you won't stop until you touch the wall. Extremely risky. Not recommended outside of combos/punishes.

Dir-63214.png Pf-s.png / Pf-p.png Pf-s.png Pf-k.png Pf-k.png + Dir-8.png: Tenraiha. For when you just don't want to play the neutral game anymore. They can alpha counter to cut it short if you do it too close. Once they get hit by any balls they'll be able to air tech.

Dir-6.png + Pf-s.png: Guard Cancel. If you block anything on the ground you can punish with Guard Cancel then link to Tenkaisan. Needs two bars. Usually don't do this on the first two hits of a Costume Combo cause they might get counter hit and then it won't work cause they'll be in a float state. Can also be used to just end some pressure.

Ground vs Air[edit]

Pf-k.png: For most normal jump in angles. It's pretty fast and it'll give you lots of space on counter hit. Whiffs if they're right in your face.

Dir-6.png + Pf-p.png: Good damage. Kind of risky. I need to learn more about this.

Dir-3.png + Pf-p.png: For higher and closer jump ins. You have to do it a little early. They will be able to tech after they're hit so get ready to reset them. (ch only?) An option against Tessa's divekicks.

Dir-2.png + Pf-p.png: For very specific jump angles.

Pf-k.png + Pf-s.png: For certain annoying angles.

Dir-236.png Pf-p.png: Anki Hou. You have to predict a jump. Not worth the risk usually.

Dir-214.png Pf-p.png: Henkyou Ki. Surprisingly great. Best when Blue Gems are at Level 2. You can set it on reaction to a jump and you will trade if they try to hit you. Good damage and knockback.

Dir-41236.png Pf-k.png: Chirei Tou. I don't know when to do it.

Dir-236.png Pf-s.png / Dir-236.png Dir-236.png Pf-k.png: Rairai Kyuu. Never ever do this. You will die.

Dir-63214.png Pf-s.png / Pf-p.png Pf-s.png Pf-k.png Dir-8.png + Pf-k.png: Tenraiha. Situational anti-air. You can also do it farther away near the corner to get them to block the balls in the air and punish with a grounded move (cause it's unblockable).

Air vs Air[edit]

Pf-jp.png: For people higher than you.

Pf-jk.png: For people lower than you.

Pf-jp.png + Pf-jk.png: For people trying to block your air moves.

Dir-214.png Pf-jp.png: Henkyou Ki. Haven't tried it out much.

Dir-6.png Dir-6.png / Dir-4.png Dir-4.png: Air walk. Unlimited 2-way airdashes. Cancelable with the opposite direction. You can bait things sometimes.

Air vs Ground[edit]

Dir-6.png Dir-6.png / Dir-4.png Dir-4.png: Air walk. See above. Additionally you can jump over and airdash back to be confusing.

Pf-jp.png: Use kick instead.

Pf-jk.png: Slightly better hitbox than punch.

Dir-214.png Pf-jp.png: Henkyou Ki. Seems almost useful???

Dir-89.png Dir-6.png: Air walk. Instant airdash is strict in this game. Normal IAD with Dir-9.pngDir-9.png or Dir-9.pngDir-6.png seems inconsistent so I use a very deliberate Dir-89.png Dir-6.png. Do whatever works for you though. It's harder to link after IAD to ground normals due to fall speed or something. You can fix this by canceling the IAD with back before attacking but it's hard. Just use higher airdashes if your timing isn't working.

Combos[edit]

Pf-p.png xx Pf-p.png xx Pf-p.png: A Costume Combo thats actually a combo.

Dir-2.png + Pf-p.png xx Dir-623.png Pf-s.png: Throw out 2P and buffer super. Safe if blocked.

Pf-jk.png, Dir-2.png + Pf-p.png xx Dir-236.png Pf-s.png: No item punish.

Pf-jk.png, Dir-2.png + Pf-p.png xx Dir-623.png Pf-s.png: Variation to trade damage for Gems.

Pf-jk.png, Pf-ball-bomb.png, Dir-6.png Dir-6.png + Pf-k.png Dir-623.png Pf-s.png: Video. Max damage punish?

Dir-6.png + Pf-s.png, Dir-623.png Pf-s.png: Cheap link from alpha counter or guard crush parry. Won't work if they're in a float state (anti-air or counter hit)

Pf-p.png, Dir-2.png + Pf-p.png xx Dir-236.png Pf-s.png: Counter hit only. Pretty dumb. Don't go for it. Naturally all variations work.

Hitbox and Frame Data[edit]

Guide: Collecting Framedata and Hitboxes

Hitbox Input Startup Active Recovery Hit Block Damage Stun Effect Notes
Pf-lei-lei-5p.png
Pf-p.png 6 4 10 +0 -1 3

Costume Combo

Throw invul.

Air unblockable

Pf-lei-lei-5pp.png
Pf-p.png Pf-p.png -13 -14

Costume Combo

Throw invul.

Air unblockable

Pf-lei-lei-5ppp.png
Pf-p.png Pf-p.png Pf-p.png +0 -1

Costume Combo

Throw invul.

Air unblockable

Pf-lei-lei-5pppp.png
Pf-p.png Pf-p.png Pf-p.png Pf-p.png

OR

Pf-p.png Pf-p.png Pf-k.png Pf-p.png

-10

Float

Treasure Chest

Costume Combo

Throw invul.

Air unblockable

Pf-lei-lei-5ppk-a.png
Pf-lei-lei-5ppk-b.png
Pf-p.png Pf-p.png Pf-k.png -12 -13

Costume Combo

Overhead

Throw invul.

Air unblockable

2 Hits

Pf-lei-lei-5s-a.png
Pf-lei-lei-5s-b.png
Pf-p.png Pf-p.png Pf-p.png Pf-k.png

OR

Pf-p.png Pf-p.png Pf-k.png Pf-k.png

Float

Treasure Chest (Lv. 3)

Costume Combo

Unblockable

Chargeable

Steal Red Gem

Pf-lei-lei-5pk.png
Pf-p.png Pf-k.png -12 -13

Costume Combo

Throw invul.

Air unblockable

Pf-lei-lei-5pkk.png
Pf-p.png Pf-k.png Pf-k.png -14 -15

Costume Combo

Throw invul.

Air unblockable

Pf-lei-lei-5pkkk.png
Pf-p.png Pf-k.png Pf-p.png Pf-k.png

OR

Pf-p.png Pf-k.png Pf-k.png Pf-k.png

+4

Float

Costume Combo

Throw invul.

Air unblockable

Pf-lei-lei-5pkp.png
Pf-p.png Pf-k.png Pf-p.png -21 -13

Costume Combo

Low

Throw invul.

Air unblockable

Pf-lei-lei-5pkpp.png
Pf-p.png Pf-k.png Pf-p.png Pf-p.png

OR

Pf-p.png Pf-k.png Pf-k.png Pf-p.png

Float

Costume Combo

Throw

Chargeable

Pf-lei-lei-2p.png
Dir-2.png + Pf-p.png 5 4 15 -5 -6 1

Low

Special cancel

Super cancel

Throw invul.

Air unblockable

Pf-lei-lei-3p-a.png
Pf-lei-lei-3p-b.png
Dir-3.png + Pf-p.png 11 3 + 2 22 -4 -5 6

Float (CH)

Special cancel

Super cancel

Throw invul.

Air unblockable

Pf-lei-lei-6p-a.png
Pf-lei-lei-6p-b.png
Dir-6.png + Pf-p.png 12 4 (2 + 2) 28 -12 -13 5, 3

Float (CH)

Throw invul.

Air unblockable

Pf-lei-lei-66p.png
Dir-6.png Dir-6.png Pf-p.png 14 3 21 -8 10

Float

Wallbounce (CH)

Earth Orbit (CH) (Max Stun)

Forward movement

Throw invul.

Air unblockable

Pf-lei-lei-jp.png
Pf-jp.png 6 4 17 +11 (best) +10 (best) 3

Overhead

Throw invul.

Pf-lei-lei-5k.png
Pf-k.png 6 4 18 -3 -4 6

Float (CH)

Throw invul.

Air unblockable

Pf-lei-lei-2k.png
Dir-2.png + Pf-k.png 10 4 20 -17 8

Knockdown

Float (CH)

Low

Forward movement

Throw invul.

Air unblockable

Pf-lei-lei-6k-a.png
Pf-lei-lei-6k-b.png
Dir-6.png + Pf-k.png 12 2 + 4 24 -8 -9 8

Float (CH)

Throw invul.

Air unblockable

2 Hits

Pf-lei-lei-66k.png
Dir-6.png Dir-6.png Pf-k.png 18 4 25 -6 8

Knockdown

Float (CH)

Low

Forward movement

Throw invul.

Air unblockable

Pf-lei-lei-jk.png
Pf-jk.png 6 2 18 +11 (best) +10 (best) 6

Overhead

Throw invul.

Pf-lei-lei-5s-a.png
Pf-lei-lei-5s-b.png
Pf-s.png 29~89 5 + 3 30 4

Float

Treasure Chest (Lv. 3)

Unblockable

Chargeable

Steal Red Gem

Pf-lei-lei-2s-a.png
Pf-lei-lei-2s-b.png
Dir-2.png + Pf-s.png 34~94 4

Float

Wallbounce (CH)

Earth Orbit (CH) (Max Stun)

Treasure Chest (Lv. 3)

Unblockable

Chargeable

Steal Blue Gem

Pf-lei-lei-6s.png
Dir-6.png + Pf-s.png 36~96 4

Float

Wallbounce (CH)

Earth Orbit (CH) (Max Stun)

Treasure Chest (Lv. 3)

Unblockable

Chargeable

Steal Yellow Gem

Pf-lei-lei-throw.png
Pf-p.png + Pf-k.png 8 1 27 0

Float

Throw

Pf-lei-lei-236p.png
Dir-236.png Pf-p.png 18~98 45 -21 -22

Projectile

Red Gem Level

Throw invul.

Pf-lei-lei-41236k.png
Dir-41236.png Pf-k.png

OR

Pf-s.png (During wake-up)

9 20|38|54 -41

Float

Projectile

Yellow Gem Level

Throw invul.

Pf-lei-lei-214p.png
Dir-214.png Pf-p.png 12 16|80|150 28 -10|-26|-42 -11|-27|-43

Projectile

Blue Gem Level

Throw invul.

Pf-lei-lei-214p.png
Dir-214.png Pf-jp.png

Projectile

Blue Gem Level

Throw invul.

Pf-lei-lei-rairai-kyuu.png

Dir-236.png Dir-236.png Pf-k.png

OR

Dir-236.png Pf-s.png

6 + 0 -33

Flatten

Super

1 Bar

Throw Invul.

10 Hits

Pf-lei-lei-tenkaisan.png

Dir-236.png Dir-23.png Pf-p.png

OR

Dir-623.png Pf-s.png

6 + 0 5 14 (block)

26 (whiff)

-4 0

Float

Super

1 Bar

Throw Invul. 3~10f

Air unblockable

20 Hits

Pf-lei-lei-tenraiha-a.png
Pf-lei-lei-tenraiha-b.png
Pf-lei-lei-tenraiha-c.png
Pf-lei-lei-tenraiha-d.png

Pf-p.png Pf-s.png Pf-k.png Dir-8.png + Pf-k.png

OR

Dir-63214.png Pf-s.png

6 + 1 -35

Flatten

Super

Projectile

1 Bar

Throw Invul.

Pf-lei-lei-counter.png
Dir-6.png + Pf-s.png

(During grounded blockstun)

3 + 0 5 11 +9 4

Treasure Chest

Float (CH)

Earth Orbit (CH) (Max Stun)

1 Bar

Full Invul. 1~5f

Unblockable

Pf-lei-lei-mc.png
Pf-p.png + Pf-k.png + Pf-s.png 3 + 0 4(4)4(4)4(4)2 28 4

Float

Wallbounce (CH)

Earth Orbit (CH) (Max Stun)

Full Invul. 3~12f

Throw Invul. 3~56f

Unblockable

Lose all Gems

Lose all Meter

4 Hits


Super Gem Fighter/Pocket Fighter
Characters