Difference between revisions of "Android 18/data"

From Wiki
Jump to navigation Jump to search
 
(77 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
{{SDBZCharacterData
 
{{SDBZCharacterData
 
|Attack=2
 
|Attack=2
|Defense=B
+
|Defense=B
 
|Throw=2
 
|Throw=2
 
|Ki=3
 
|Ki=3
Line 12: Line 12:
 
=== L ===
 
=== L ===
  
<section begin=L />{{SDBZMoveData
+
{| class="SDBZtable"
|Damage=7
+
{{SDBZMoveHeader}}
|Start Up=0
+
|- class="SDBZmovedata""<section begin=L />
|Active=0
+
{{SDBZMoveData
|Recovery=0
+
|Input={{SDBZ_L}}
|Hitstun=0
+
|Damage=7 |
|Blockstun=0
+
|Start Up=0 |
|Cancel=0
+
|Active=0 |
|Wall Smash=0
+
|Recovery=0 |
|Parry=0
+
|Hitstun=0 |
|SP Gain=0
+
|Blockstun=0 |
|Special Cancel=0
+
|Cancel=0 |
|Super Cancel=0
+
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 
}}<section end=L />
 
}}<section end=L />
 +
|}
  
 
=== LL ===
 
=== LL ===
  
<section begin=LL />{{SDBZMoveData
+
{| class="SDBZtable"
|Damage=3
+
{{SDBZMoveHeader}}
|Start Up=0
+
|- class="SDBZmovedata""<section begin=LL />
|Active=0
+
{{SDBZMoveData
|Recovery=0
+
|Damage=3 |
|Hitstun=0
+
|Start Up=0 |
|Blockstun=0
+
|Active=0 |
|Cancel=0
+
|Recovery=0 |
|Wall Smash=0
+
|Hitstun=0 |
|Parry=0
+
|Blockstun=0 |
|SP Gain=0
+
|Cancel=0 |
|Special Cancel=0
+
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 
|Super Cancel=0
 
|Super Cancel=0
 +
|Input={{SDBZ_L}} {{SDBZ_L}}
 
}}<section end=LL />
 
}}<section end=LL />
 +
|}
  
 
=== LLL ===
 
=== LLL ===
14
+
 
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=LLL />
 +
{{SDBZMoveData
 +
|Damage=14 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_L}}
 +
}}<section end=LLL />
 +
|}
 +
 
 
=== H ===
 
=== H ===
21
+
 
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=H />
 +
{{SDBZMoveData
 +
|Damage=21 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_H}}
 +
}}<section end=H />
 +
|}
 +
 
 
===  LLH ===
 
===  LLH ===
3
+
 
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=LLH />
 +
{{SDBZMoveData
 +
|Damage=3 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}}
 +
}}<section end=LLH />
 +
|}
 +
 
 
=== LLHH ===
 
=== LLHH ===
27
+
 
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=LLHH />
 +
{{SDBZMoveData
 +
|Damage=27 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0
 +
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}} {{SDBZ_H}}
 +
}}<section end=LLHH />
 +
|}
 +
 
 
=== LH ===
 
=== LH ===
5
+
 
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=LH />
 +
{{SDBZMoveData
 +
|Damage=5 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} {{SDBZ_H}}
 +
}}<section end=LH />
 +
|}
 +
 
 
=== LHH ===
 
=== LHH ===
16
+
 
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=LLH />
 +
{{SDBZMoveData
 +
|Damage=16 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}}
 +
}}<section end=LLH />
 +
|}
 +
 
 
=== LHL ===
 
=== LHL ===
20
+
 
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=LHL />
 +
{{SDBZMoveData
 +
|Damage=20 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0
 +
|Input={{SDBZ_L}} {{SDBZ_H}} {{SDBZ_L}}
 +
}}<section end=LHL />
 +
|}
 +
 
 
=== j.L ===
 
=== j.L ===
10
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=j.L />
 +
{{SDBZMoveData
 +
|Damage=10 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0
 +
|Input={{SDBZ_J}} {{SDBZ_L}}
 +
}}<section end=j.L />
 +
|}
 +
 
 
=== j.H ===
 
=== j.H ===
18
+
 
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=j.H />
 +
{{SDBZMoveData
 +
|Damage=18 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0
 +
|Input={{SDBZ_J}} {{SDBZ_H}}
 +
}}<section end=j.H />
 +
|}
 +
 
 
=== d.L ===
 
=== d.L ===
18
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=d.L />
 +
{{SDBZMoveData
 +
|Damage=18 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0
 +
|Input={{SDBZ_2}} {{SDBZ_L}}
 +
}}<section end=d.L />
 +
|}
 +
 
 
=== d.H ===
 
=== d.H ===
25
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=d.H />
 +
{{SDBZMoveData
 +
|Damage=25 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_2}} {{SDBZ_H}}
 +
}}<section end=d.H />
 +
|}
 +
 
 
=== Homing L ===
 
=== Homing L ===
9
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Homing L />
 +
{{SDBZMoveData
 +
|Damage=9 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} + {{SDBZ_G}}
 +
}}<section end=Homing L />
 +
|}
 +
 
 
=== Homing R ===
 
=== Homing R ===
21
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Homing R />
 +
{{SDBZMoveData
 +
|Damage=21 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_H}} + {{SDBZ_G}}
 +
}}<section end=Homing R />
 +
|}
 +
 
 
=== Blaster L ===
 
=== Blaster L ===
21
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Blaster L />
 +
{{SDBZMoveData
 +
|Damage=21 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_236}} + {{SDBZ_L}}
 +
}}<section end=Blaster L />
 +
|}
 +
 
 
=== Blaster H ===
 
=== Blaster H ===
25
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Blaster H />
 +
{{SDBZMoveData
 +
|Damage=25 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_236}} + {{SDBZ_H}}
 +
}}<section end=Blaster H />
 +
|}
 +
 
 
=== Savage Combo L ===
 
=== Savage Combo L ===
46
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Savage Combo L />
 +
{{SDBZMoveData
 +
|Damage=46 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_623}} + {{SDBZ_L}}
 +
}}<section end=Savage Combo L />
 +
|}
 +
 
 
=== Savage Combo H ===  
 
=== Savage Combo H ===  
49
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Savage Combo H />
 +
{{SDBZMoveData
 +
|Damage=49 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_623}} + {{SDBZ_H}}
 +
}}<section end=Savage Combo H />
 +
|}
 +
 
 
=== Ki Blast L ===
 
=== Ki Blast L ===
10
+
{| class="SDBZtable"
=== Ki Blast H ===
+
{{SDBZMoveHeader}}
12
+
|- class="SDBZmovedata""<section begin=Ki Blast L />
 +
{{SDBZMoveData
 +
|Damage=10 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_6}} + {{SDBZ_L}}
 +
}}<section end=LL />
 +
|}
 +
 
 +
=== Ki Blast H ===
 +
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Ki Blast H />
 +
{{SDBZMoveData
 +
|Damage=12 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_6}} + {{SDBZ_H}}
 +
}}<section end=Ki Blast H />
 +
|}
 +
 
 
=== Infinity Hold ===
 
=== Infinity Hold ===
45
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Infinity Hold />
 +
{{SDBZMoveData
 +
|Damage=45 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_214}} + {{SDBZ_H}}
 +
}}<section end=Infinity Hold />
 +
|}
 +
 
 
=== Infinity Break ===
 
=== Infinity Break ===
5
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Infinity Break />
 +
{{SDBZMoveData
 +
|Damage=5 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_46}} + {{SDBZ_L}} or {{SDBZ_H}}
 +
}}<section end=Infinity Break />
 +
|}
 +
 
 
=== Surround  Attack ===
 
=== Surround  Attack ===
36
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Surround Attack />
 +
{{SDBZMoveData
 +
|Damage=36 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_82}} + {{SDBZ_G}} (After) {{SDBZ_L}}
 +
}}<section end=Surround Attack />
 +
|}
 +
 
 
=== Surround Attack H ===
 
=== Surround Attack H ===
39
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Surround Attack H />
 +
{{SDBZMoveData
 +
|Damage=39 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_82}} + {{SDBZ_G}} (After) {{SDBZ_H}}
 +
}}<section end=Surround Attack H />
 +
|}
 +
 
 
=== Rising Sun ===
 
=== Rising Sun ===
42
+
{| class="SDBZtable"
 +
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Rising Sun />
 +
{{SDBZMoveData
 +
|Damage=42 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0
 +
|Input={{SDBZ_214}} {{SDBZ_214}} + {{SDBZ_L}} or {{SDBZ_H}}
 +
}}<section end=Rising Sun />
 +
|}
 +
 
 
=== Ultimate Blaster ===
 
=== Ultimate Blaster ===
55
+
{| class="SDBZtable"
61
+
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Ultimate Blaster />
 +
{{SDBZMoveData
 +
|Damage=55 - 61 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_236}} {{SDBZ_236}} + {{SDBZ_L}} or {{SDBZ_H}}
 +
}}<section end=Ultimate Blaster />
 +
|}

Latest revision as of 21:07, 1 October 2022

Stats[edit]

|- | Attack | 2 |- | Defense | B |- | Throw | 2 |- | Ki | 3 |- | Action | 4 |- | Weight | Lady Never Tells

L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLHH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LHH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LHL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

j.L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

j.H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

d.L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

d.H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Homing L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Homing R[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Blaster L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Blaster H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Savage Combo L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Savage Combo H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ki Blast L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ki Blast H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Infinity Hold[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Infinity Break[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Surround Attack[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Surround Attack H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Rising Sun[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ultimate Blaster[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON