Difference between revisions of "Anki"

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== Download ==
 
== Download ==
[https://mega.nz/fm/kcJE3bDI Download]
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<span class="outbound">[https://mega.nz/folder/gcZkQDgb#UIEheHc0OsACzKZxIN4aHg Download]</span>
  
 
== WHY?? ==
 
== WHY?? ==
The goal of this deck is to increase ''recall speed'' after ''seeing moves'' in Tekken.
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[[File:Ralphie.jpg|thumb|right]]
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The goal of this deck is to increase ''memory recall speed'' after ''seeing moves'' in Tekken.
  
The idea is that the act of repeatedly challenging your brain to recall '''any''' piece of information (hit level, frame data, or even just the move name) after '''seeing''' the move will gradually excavate the neural pathway from your eyeballs to the location in your brain that information about the specific move is stored.
+
The idea is that the act of repeatedly challenging your brain to recall '''any''' piece of information (hit level, frame data, or even just the move name) after '''seeing''' the move will gradually excavate the neural pathway from your eyeballs to the location in your brain where information about the specific move is stored.
  
 
Once the hashmap of ''"Visual Stimulus" -> "What I know about this move"'' is well established, basic recognition and the ability to learn new information about the move will become frictionless.
 
Once the hashmap of ''"Visual Stimulus" -> "What I know about this move"'' is well established, basic recognition and the ability to learn new information about the move will become frictionless.
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The challenge is to recall any information about the move you like.  
 
The challenge is to recall any information about the move you like.  
By default, I've let the text to speech girl announce the block advantage, or the throw break if its a throw. You can edit the card template to have her vocalize something else though.
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By default, I've let the text to speech girl announce the useful but unintuitive fields of block advantage, and the throw break if its a throw. You can edit the card template to have her vocalize something else though, since recalling unintuitive information can be needlessly difficult.
  
 
I don't recommend studying every card in order. The best way to use this deck is to turn on anki every day, and schedule specific moves you had trouble with recently into the "New" queue (I don't recommend more than 10 new cards a day. Reviews in anki quickly pile up. I wouldn't do more than 1 or 2 personally)
 
I don't recommend studying every card in order. The best way to use this deck is to turn on anki every day, and schedule specific moves you had trouble with recently into the "New" queue (I don't recommend more than 10 new cards a day. Reviews in anki quickly pile up. I wouldn't do more than 1 or 2 personally)
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You '''must''' finish your "Reviews" queue '''every day''' for the anki algorithm to work. It schedules cards you have trouble with more often, and eases up on cards you do well on.  
 
You '''must''' finish your "Reviews" queue '''every day''' for the anki algorithm to work. It schedules cards you have trouble with more often, and eases up on cards you do well on.  
  
'''Once you start, this is a lifelong commitment.''' You '''must''' use this deck for the rest of your life.
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'''Once you start, this is a lifelong commitment.''' You '''must''' use this deck for the rest of your life if you wish to know all the frame data on your deathbed.
  
 
== Does it actually work? ==
 
== Does it actually work? ==
idk
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<span class="outbound">[https://journals.physiology.org/doi/full/10.1152/advan.00090.2011 idk]</span>
  
 
== Some of the data is wrong ==
 
== Some of the data is wrong ==
Sorry, there's way too many moves to QA this. Check here and you can update any of your personal cards:
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Sorry, there's way too many moves to QA this. Check these links and you can update any of your personal cards:
  
https://tekken.guru/characters/
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<span class="outbound">https://tekken.guru/characters/</span>
https://tekken7.movelist.xyz/
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https://github.com/TLNBS2405/mokujin
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<span class="outbound">https://tekken7.movelist.xyz/</span>
 +
 
 +
<span class="outbound">https://github.com/TLNBS2405/mokujin</span>
 +
 
 +
== Tips ==
 +
You can filter breakable throws by searching for "break" in the card browser.
 +
 
 +
You can change which field is used to sort cards (Look for "Fields...") Try sorting by notation
 +
 
 +
Try to ignore the move name and commands on the front of the cards until you see the video. You can use them as hints afterward, but you want to make sure the video is what initially triggers the memory recall.
 +
 
 +
If you are really having trouble recalling move information, try focusing on just the hit level. Since its an intuitive property (the animation will help you guess), it will be much easier to recall, and you'll (probably) still enjoy the benefits of building the connections in your brain.
 +
 
 +
== Forbidden Tech ==
 +
 
 +
=== Embrace Autism ===
 +
Recalling abstract information, like frame data, solely from a move's animation can be extremely hard for a non-autistic person. Possibly even impossible since there are no context clues to indicate what the answer might be.
 +
If you really want to acquire this knowledge but nothing is working, your last option may be to emulate the masters and fully immerse yourself in the realm of autism.
 +
 
 +
[[File:cool.gif|none]]
 +
 
 +
For each move, create a unique song or dance in your brain, or ideally perform it live, which will contain the answer to the card. For example, when you see Heihachi's DB+2 (which is -18), actually perform the motion of this attack in real life while yelling "Eighteen!!" in the same melodic pattern that Heihachi says "Ashi!" in-game.

Latest revision as of 04:06, 21 October 2022

Mqdefault (1).jpg


Download[edit]

Download

WHY??[edit]

Ralphie.jpg

The goal of this deck is to increase memory recall speed after seeing moves in Tekken.

The idea is that the act of repeatedly challenging your brain to recall any piece of information (hit level, frame data, or even just the move name) after seeing the move will gradually excavate the neural pathway from your eyeballs to the location in your brain where information about the specific move is stored.

Once the hashmap of "Visual Stimulus" -> "What I know about this move" is well established, basic recognition and the ability to learn new information about the move will become frictionless.

How?[edit]

A video of each move (that appears in the movelist) will be on the front of the cards. The back of the cards show some information about the moves like frame data, hit levels, and damage.

The challenge is to recall any information about the move you like. By default, I've let the text to speech girl announce the useful but unintuitive fields of block advantage, and the throw break if its a throw. You can edit the card template to have her vocalize something else though, since recalling unintuitive information can be needlessly difficult.

I don't recommend studying every card in order. The best way to use this deck is to turn on anki every day, and schedule specific moves you had trouble with recently into the "New" queue (I don't recommend more than 10 new cards a day. Reviews in anki quickly pile up. I wouldn't do more than 1 or 2 personally)

You must finish your "Reviews" queue every day for the anki algorithm to work. It schedules cards you have trouble with more often, and eases up on cards you do well on.

Once you start, this is a lifelong commitment. You must use this deck for the rest of your life if you wish to know all the frame data on your deathbed.

Does it actually work?[edit]

idk

Some of the data is wrong[edit]

Sorry, there's way too many moves to QA this. Check these links and you can update any of your personal cards:

https://tekken.guru/characters/

https://tekken7.movelist.xyz/

https://github.com/TLNBS2405/mokujin

Tips[edit]

You can filter breakable throws by searching for "break" in the card browser.

You can change which field is used to sort cards (Look for "Fields...") Try sorting by notation

Try to ignore the move name and commands on the front of the cards until you see the video. You can use them as hints afterward, but you want to make sure the video is what initially triggers the memory recall.

If you are really having trouble recalling move information, try focusing on just the hit level. Since its an intuitive property (the animation will help you guess), it will be much easier to recall, and you'll (probably) still enjoy the benefits of building the connections in your brain.

Forbidden Tech[edit]

Embrace Autism[edit]

Recalling abstract information, like frame data, solely from a move's animation can be extremely hard for a non-autistic person. Possibly even impossible since there are no context clues to indicate what the answer might be. If you really want to acquire this knowledge but nothing is working, your last option may be to emulate the masters and fully immerse yourself in the realm of autism.

Cool.gif

For each move, create a unique song or dance in your brain, or ideally perform it live, which will contain the answer to the card. For example, when you see Heihachi's DB+2 (which is -18), actually perform the motion of this attack in real life while yelling "Eighteen!!" in the same melodic pattern that Heihachi says "Ashi!" in-game.