Editing Collecting Framedata and Hitboxes
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= Tools = | = Tools = | ||
− | [https://code.google.com/p/mame-rr/ MAME Rerecording] | All of your | + | [https://code.google.com/p/mame-rr/ MAME Rerecording] | All of your frame data values (startup, active, recovery, etc) should come from this emulator. FBA is less accurate. |
[https://code.google.com/p/fbarr/ FinalBurn Alpha Rerecording] | Primarily used for capturing hitboxes that are incompatible with MAME-rr. Usually the throwboxes. | [https://code.google.com/p/fbarr/ FinalBurn Alpha Rerecording] | Primarily used for capturing hitboxes that are incompatible with MAME-rr. Usually the throwboxes. | ||
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=== Active Frames === | === Active Frames === | ||
− | These are | + | These are every frame that contain an '''Attack Box''' (Red), a '''Projectile Box''' (Magenta), or a '''Throw Box''' (Yellow). Make sure this includes the frame you counted earlier as the last '''Startup Frame''' as well, so your sum total of '''Startup Frames''' + '''Active Frames''' + '''Recovery Frames''' should actually contain ''one extra frame'' since we're counting it twice. Using this method makes it easier to understand which moves can be used to punish or combo. |
Some moves that hit multiple times will contain '''Gaps''' between multiple chunks of '''Active Frames'''. For this situation, you should count each Gap and Chunk separately. | Some moves that hit multiple times will contain '''Gaps''' between multiple chunks of '''Active Frames'''. For this situation, you should count each Gap and Chunk separately. | ||
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<code>5 (4) 5</code> | <code>5 (4) 5</code> | ||
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=== Anchor Frame === | === Anchor Frame === |