Final Fantasy Explorers
Since most of you are playing off emunand and got new friendcodes. This was made for Final Fantasy Explorers but feel free to add others for other shit.
Knight – In addition to attacks, Knights boast numerous defensive abilities.
Thief – Thieves posses the unique ability to steal from enemies, allowing players to pilfer a variety of materials.
Dark Knight – Dark Knights use powerful scythes to cause tremendous damage, making for a perfect heavy hitting attacker.
Ranger – Rangers specialize in long-distance physical attacks with a multitude of abilities that inflict status ailments on their foes.
Bard – Bards enhance their comrades’ abilities from the rear ranks by playing special songs using their instruments as weapons.
Samurai – As an all-range attacker, Samurai wield katana and have an exceptionally high damage output.
Ninja – Ninjas use their vast number of combat enhancing skills, high speed, and high evasion to confound the enemy.
Paladin – Paladins may move slowly, but are ideal in creating an impenetrable barrier with their physical and magical attack, and high defense power.
Monk – While Monks have low defense, they overwhelm their foes with ferocious physical blows.
Dragoon – The greatest asset of Dragoons is their Jump attack, leaping high in the air before plummeting down on enemies with incredible speed.
Sage – Sages have the highest magical attack and healing power, and can use their Concentrate ability to enhance their own skills.
Machinist – Machinists use guns for long-range attacks, inflicting status effects on the enemy and enhancing their own combat power.
Red Mage – Red Mages are skilled equally in magic and swordsmanship, using their Chainspell ability to create powerful spell combinations.
Alchemist – Alchemists are experts when it comes to using items combining attacks with alchemy to react to a variety of different situations.
Beast Master – Despite a slower attack speed, Beast Masters user their powerful axe to pack a real punch.
Freelancer – Freelancers are not particularly gifted in one field, but have great freedom in abilities and gear they can equip.
Geomancer – The Rune Strike, a special ability of Geomancers, takes time to charge. But raises their magic power with each hit.
Time Mage – Time Mages aid their comrades with a plethora of time manipulation spells, such as Haste and Slow, and offensive magic, such as Gravity and Meteor.
White Mage – White Mages specialize in healing and support to aid their comrades in a tight spot.
Black Mage – Black Mages are experts of offensive magic, raining damage on their foes from afar.
Blue Mage – Blue Mages have a unique ability to learn and master techniques used by the enemy, allowing them to fulfill many different roles.
|Ecterim||1822-3260-9898||Black Mage/dunno yet|
|Yellu||4699-9544-1000||Ninja/Bard/Ranger/White Mage/Red Mage maybe more|
|joep||3411-4661-7217||play guilty gear|
Freelancer - Default
Knight - After Tutorial
Monk - After Tutorial
White Mage - After Tutorial
Black Mage - After Tutorial
Ranger - After Tutorial
Thief - 2* Quest called Test for Thief and Time Mage
Time Mage - 2* Quest called Test for Thief and Time Mage
Geomancer - 3* Quest called Test for Geo and Alch
Alchemist - 3* Quest called Test for Geo and Alch
Ninja - 3* Quest called test for Ninja and Bard
Bard - 3* Quest called test for Ninja and Bard
Dragoon - 4* Quest Called Test for Drag and Sage
Sage - 4* Quest Called Test for Drag and Sage
Paladin - 15% of all unique equipment made (Weapon, Armor, and Acc combined) (rumor that this just needs armor collection to 15% not total)
Samuari - Requires to to craft 150 unique equipment peices total (Weapon, Armor, and Acc combined)
Beastmaster - Create 20 monsters
Dark Knight - Kill 500 monsters
Blue Mage - Kill 750 monsters
Machinist - GEt 150k cp points total gained (You can spend them it's the grand total it is reading for it)
Red Mage - Learn Curaga, Firaga, and Graviga
Mastering Jobs: You have to complete 10 quests as a specfic class and you will unlock the quest once you get to 5* difficulty quests. This can easily be done in Solo Mode but entering and then returning to town in Free Roam. The only Expection is Freelancer which can't be mastered till you master all the rest first
Ifrit, Shiva, Ramuh, Dryad, Phoenix, Diabolos, Fenrir, Alexander, Amaterasu, Leviathan, Bahamat, and Odin requires you to use the Crystal Surge "Encase" when they are at low health. Get close to them because this can miss. I will include the Location Data Below for you. This is thier normal location only. Some quests move them.
Ifrit - Loithus Isle
Shiva - Lake Tinze
Ramuh -Dell'antoni Bluffs
Dryad - Fosta Gardens
Phoenix - Mount Hibat Summit
Diabolos - Ciej Cavern
Fanrir - Maxon Cataract
Alexander - Sacred Tree Woll
Amaterasu - Wreck of Donnyglen
Leviathan - Travi Cove
Bahamat - Mount Chaminil Summit
Odin - Porjio Woods
Cecil - Deal 10k damage in one hit
Bartz - Get a Monster to lvl 50
Terra - Encase 8 different eidolons (Unique ones don't count has to be from the list above using Crystal Surge "Encase")
Cloud - Reach El 30 (Aka complete 30 different missions)
Aerith - Cast 500 healing spells
Tifa - Trance 50 times
Squall - Use 1000 abilities
Tidus - Must Reach Grand Crystal in the 5* mission aka beat the game
Vaan - Crafting 50 different items (Weapons, Armor, and Acc Combined)
Yuna - Defeat any 10 elidolons (Can be the same one in a row)
Lighning - Gather a grand total of 100k Cp
General info on Mutations. Mutation is when you Crystal Surge some skills will change color. When this happens they have a chance to get a mutation. Mutation will vary based on the Crystal Surge in effect. These become Custom Abilties at the Central Crystal for you to learn once you learn and equip it then it can be mutated again. At any time a Skill/Spell can have 8 Different Mutations and 16 stacks total between the different mutations each.
Example: Fire16 Spell
Mutation List Fire 2 Ice 1 Dark 2 Expose Weakness 2 Hp Factor 4 Inverse Hp 1 Area Effect Up 3 M Defense Down 1
See there are 8 different mutations but it only goes to 16 tops the same can be done like below
Fire 6 Hp Factor 4 Expose Weakness 3 Area Effect Up 3
This spell is maxed on mutations as well but only 4 different ones were applied so that is it for that spell you'd have to go with an early mutation.
Fire - This will up the damage the fire spell does by adding a backend fire element
Ice - This does the same as a fire mutation but when two backend elements are on. the game default and picks whatever the monster is weaker too. So you can not get Fire base with Fire backend then Ice Backend it will end up being either Fire backend or Ice backend based on the monster weakness
Other Notable Mutations
Reduce Cooldown - This I've only seen poped up on support spells it lowers the cooldown of your spells so you can cast it faster.
Inverse Hp - The less health you have the more your spell does damage wise at 100% health it does 0% and every 10% health loss it ups about 1% for each stack of the effect.
Hp Factor - This is reverse of the Inverse Hp and is based on your total health %
Area Effect Up - Increases the Aoe damage of a spell.
Added Mutation Note: As you make the mutations you want and buy them. Don't forget to sell old ones back when you're done get some of your CP back from them.
Weapon and Shield Schmea Location:
Post game 6* boss fights destorying limbs gives a chance for them to drop...
Artilery - Phoenix, Alexander
Axe - Ifrit , Dryad
Bell - Shiva, Dryad
Book - Ramuh, Amaterasu
Bow - Fenrir
Buckler - Ifrit, Dryad, Alexander, Amaterasu
Club - Ifrit, Ramuh
Dagger - Dryad, Leviathan
Fists - Ifrit, Fenrir
Gun - Fenrir, Bahamut
Instrument - Phoenix, Diabolos
Katana - Bahamut, Odin
Ninjato - Shiva, Amaterasu, Leviathan
Rod - Shiva, Phoenix, Amaterasu
Scythe - Diabolos, Bahamut
Shield - Ramuh, Phoenix, Alexander
Spear - Leviathan, Odin
Staff - Ramuh, Diabolos
Sword - Amaterasu, Odin
1 Charge: Gradually restore allies' HP.
2 Charges: Increases Evade and Magic Evade for allies in range.
3 Charges: Increases allies' Attack and Magic Attack.
4 Charges: Full HP & AP recovery to allies in range.
Default Harp: 4th attack Ups Defense and Magic Defense, and Increases Mobility.
1,000 Needles Cactuar Various (Found mine in Debbis Heights)
Aero Ramuh, Ahriman Various (Ahriman)
Aerora Ramuh 4* version
Aeroga Ramuh, Ahriman 4* version (Ramuh), higher level Ahrimans
Aqua Breath Crabs (3*) Various
Bad Breath Malboro Maxon Ravine
Fire Breath Demon, Lizard, Red Dragon Diabolos cave (Demon); Leggi Steppe & Hibat (Lizard); Quest (Red Dragon)
Goblin Punch Goblins Anywhere
Grand Delta Magic Pots 5* quest "Doing a Fine Job"
Leaf Cutter Mandragora Lake Tilouz
Magnetic Storm Behemoths 7* Quest or random spawn in Hibat Caverns
Mighty Guard Iron Giant, Omega Weapon Do the Alchemist/Geomancer quest. The boss uses Mighty Guard.
White Wind White Chocobos 1* quest after defeating Phoenix
Spreadsheet with more info and drop list https://docs.google.com/spreadsheets/d/107NwaiTlvpDb2rgIPYmdcaQL5wITiJozVBGZ1_eUt68/htmlview?sle=true#gid=945084084