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Overview[edit]
"Just do Tenraiha and then press S"
simplified flash combo giude
Frame Data[edit]
Normals[edit]
5P
驚爪 Kyousou Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
7 |
3 |
3 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
6 |
4 |
10 |
±0 |
-1
|
|
- Flash Combo Cancel (Frame: ??)
- Air Unblockable
- Throw invul. (Frame: 2~9)
|
Effects
|
Notes
|
|
|
5K
刺脚 Shikyaku Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
14 |
6 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
6 |
4 |
18 |
-3 |
-4
|
|
- Air Unblockable
- Throw invul. (Frame: 2~9)
|
Effects
|
Notes
|
|
|
Guard Crush[edit]
5S
孔岩 Kurokku Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush |
17 | 22 | 27 |
4 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
29~89 |
4 + 4 |
29 |
- |
-
|
- Launch
- Steal Red Gems
- Treasure Chest (Charge LV.3)
|
- Chargeable
- Cannot be counter hit
|
Effects
|
Notes
|
|
|
2S
+ 射千露 Ichirou Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush |
17 | 22 | 27 |
4 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
34~94 |
2 + 6 |
22 |
- |
-
|
- Launch
- Super Wall Bounce (Counter Hit)
- Earth Orbit (Max Stun Counter Hit)
- Steal Blue Gems
- Treasure Chest (Charge LV.3)
|
|
Effects
|
Notes
|
|
|
6S
+ [] + 突々棒士 Tsukutsuku Boushi Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush |
17 | 22 | 27 |
4 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
36~96 |
4 |
26 |
- |
-
|
- Launch
- Super Wall Bounce (Counter Hit)
- Earth Orbit (Max Stun Counter Hit)
- Steal Yellow Gems
- Treasure Chest (Charge LV.3)
|
- Chargeable
- Cannot be counter hit
|
Effects
|
Notes
|
|
|
Air Normals[edit]
j.P
空鉄 Kuutetsu Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
High |
13 |
3 |
3 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
6 |
4 |
- |
+12 (max) |
+11 (max)
|
|
- Throw invul. (Frame: 2~9)
|
Effects
|
Notes
|
|
|
j.K
空蹴 Kuushuu Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
High |
14 |
6 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
6 |
2 |
- |
+12 (max) |
+11 (max)
|
|
- Throw invul. (Frame: 2~7)
|
Effects
|
Notes
|
|
|
Dash Attacks[edit]
Dash Punch
謝々衝 Xièxie Shou Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
13 |
10 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
14 |
3 |
27 |
- |
-8
|
- Launch
- Super Wall Bounce (Counter Hit)
- Earth Orbit (Max Stun Counter Hit)
|
- Moves Forward
- Air Unblockable
- Throw invul. (Frame: 2~16)
|
Effects
|
Notes
|
|
|
Dash Kick
熱々麺 Zetsuzetsu Men Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Low |
18 |
8 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
18 |
4 |
24 |
- |
-6
|
|
- Moves Forward
- Air Unblockable
- Throw invul. (Frame: 2~21)
|
Effects
|
Notes
|
|
|
Throw
+ 放身 Houshin Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Throw |
18 |
-∞ |
2 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
7 |
1 |
28 |
- |
-
|
- Launch
- Launch (Throw Tech)
|
- Techable Throw (Damage Reduction)
|
Effects
|
Notes
|
|
|
Air Throw
+ 斬波 Zanpa Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Throw |
20 |
-∞ |
2 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
7 |
1 |
- |
- |
-
|
- Knockdown
- Knockdown (Throw Tech)
|
- Techable Throw (No effect)
|
Effects
|
Notes
|
|
|
Kouhoushin
高放身 Kouhoushin Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Throw |
20 |
-∞ |
3 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
6 |
1 |
28 |
- |
-
|
|
|
Houtengeki
放天撃 Houtengeki Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Throw |
1 + 3*7 |
-∞ |
4 + 1*7 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
17~77 |
1 |
28 |
- |
-
|
|
- Untechable Throw
- Chargeable (Only affects startup time)
- Juggle state only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
- 8 Hit
|
Effects
|
Notes
|
|
|
Command Normals[edit]
2P
+ 貂笛 Tenteki Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Low |
4 |
1 |
2 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
5 |
4 |
14 |
-5 |
-6
|
|
- Special Cancel
- Super Cancel
- Kara Cancel
- Air Unblockable
- Throw Invul. (Frame: 2~8)
|
Effects
|
Notes
|
|
|
2K
+ 車爛駆 Sharanku Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Low |
11 |
8 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
10 |
4 |
25 |
- |
-17
|
- Juggle
- Launch (Counter Hit)
|
- Moves Forward
- Air Unblockable
- Throw Invul. (Frame: 2~13)
|
Effects
|
Notes
|
|
|
3P
+ 霊牙 Ryouga Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
14 |
6 |
3 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
11 |
3 + 2 |
22 |
-4 |
-5
|
|
- Special Cancel
- Super Cancel
- Kara Cancel
- Air Unblockable
- Throw Invul. (Frame: 2~15)
|
Effects
|
Notes
|
|
|
6P
+ 笑獣牙 Shoujuuga Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
13, 9 |
5, 3 |
3, 3 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
12 |
2 + 2 |
31 |
-12 |
-13
|
|
- Air Unblockable
- Throw Invul. (Frame: 2~15)
|
Effects
|
Notes
|
|
|
6K
+ 切離鋸 Kiriko Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
20, 13 |
5, 3 |
3, 3 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
12 |
2 + 4 |
27 |
-9 |
-10
|
|
- Air Unblockable
- Throw Invul. (Frame: 2~15)
- 2 Hits
|
Effects
|
Notes
|
|
|
Flash Combo[edit]
Fried Rice Combo A
> 微塵刀 Mijintou Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
9 |
3 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
10 |
4 |
23 |
-13 |
-14
|
|
- Flash Combo Cancel (Frame: ??)
- Moves Forward
- Air Unblockable
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Fried Rice Combo B
炒丸鉄 Chaogantetsu Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
11 |
4 |
5 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
10 |
4 |
19 |
±0 |
-1
|
|
- Flash Combo Cancel (Frame: ??)
- Moves Forward
- Air Unblockable
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Fried Rice Combo C
痴爺亜叛 Chaahan Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
14 |
8 |
6 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
24 |
2 |
30 |
-10 |
-11
|
|
- Moves Forward
- Air Unblockable
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Awakening Combo A
否漏 Pirou Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
High |
6 + 7 |
2 + 2 |
2 + 3 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
12 |
2 + 4 |
22 |
-12 |
-13
|
|
- Flash Combo Cancel (Frame: ??)
- Moves Forward
- Air Unblockable
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Awakening Combo B
孔岩 Kurokku Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush |
17 | 22 | 27 |
4 |
4 |
Red
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
37~97 |
6 |
28 |
- |
-
|
- Launch
- Steal Red Gems
- Treasure Chest (Charge LV.3)
|
- Chargeable
- Cannot be counter hit
|
Effects
|
Notes
|
|
|
Goku Combo A
> 禽斗 Kinto Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
9 |
3 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
10 |
4 |
22 |
-12 |
-13
|
|
- Flash Combo Cancel (Frame: ??)
- Moves Forward
- Air Unblockable
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Goku Combo B
突刺棒 Tsukushinbou Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
11 |
4 |
5 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
14 |
2 |
26 |
-14 |
-15
|
|
- Flash Combo Cancel (Frame: ??)
- Moves Forward
- Air Unblockable
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Goku Combo C
好々弾 Yoiyoi Dan Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
4*3 |
2*3 |
6*3 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
21 |
- |
17 |
- |
+4
|
|
- Projectile
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Strike Combo A
駕汰 Gaataa Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Low |
9 |
4 |
5 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
17 |
4 |
31 |
-21 |
-22
|
|
- Flash Combo Cancel (Frame: ??)
- Moves Forward
|
Effects
|
Notes
|
|
|
Strike Combo B
素虎行 Sutoraiku Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Throw |
22 |
-∞ |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
32~92 |
1 |
- |
- |
-
|
|
|
Specials[edit]
Henkyouki
+ 返響器 Henkyouki Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
- |
8 |
- |
Blue
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
12 |
- |
- |
-10 |
-11
|
|
- Projectile
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Ankihou
+ 暗器砲 Ankihou Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid | Crush |
- |
6 |
- |
Red
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
18~111 |
- |
- |
-21 |
-22
|
|
- Chargeable
- Projectile
- Throw Invul. (Frame: 2~20~113)
- Items thrown change based on charge time
|
Effects
|
Notes
|
|
|
Jireitou
+ 地霊刀 Jireitou Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
- |
5 |
- |
Yellow
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
9 |
- |
- |
- |
-41
|
|
- Projectile
- Throw Invul. (Frame: 2~7)
|
Effects
|
Notes
|
|
|
Mighty Combo[edit]
Rairai Kyuu
+ 来々球 Rairai Kyuu Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
3*9 + 28 |
6 |
-100 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
4 + 0 |
- |
- |
- |
-33
|
- Flatten (Ground)
- Launch (Airborne)
|
- Must block before super flash
- Moves Forward
- Super Freeze (Frame: ??~??)
- Throw Invul. (Frame: ??)
- 10 Hit
|
Effects
|
Notes
|
|
|
Tenkaisan
+ 天回傘 Tenkaisan Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
2 + 1*18 + 16 |
-∞ |
-100 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
6 + 0 |
5 |
14 | 26 |
- |
-4
|
|
- Must block before super flash
- Air Unblockable
- Super Freeze (Frame: ??~??)
- Throw Invul. (Frame: 2~8)
- 20 Hit
- Longer recovery animation on whiff
- Osome Brothers [2]
|
Effects
|
Notes
|
|
|
Tenraiha
+ 天雷破 Tenraiha Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
18, 8 | 4 | 6*8 |
0 |
-100 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
6 + 2 |
4 + 1, 4, - |
40 |
- |
-35
|
- Launch (Spike balls)
- Launch (Weight vs Airborne)
- Flatten (Weight vs Grounded)
- Juggle (Shockwave)
|
- Projectile (Spike balls)
- Air Unblockable (Weight)
- Infinite Horizontal Reach (Shockwave)
- Super Freeze (Frame: ??~??)
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Air Dash
Air Dash 空中ダッシュ Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
- |
- |
- |
- |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
1 |
37 |
7 | 2 |
- |
-
|
|
- Moves Forward
- Movement Cancel (2F additional recovery)
- Normal Cancel
- Special Cancel
- Additional actions possible from Frame 8
- Unlimited uses per jump
- Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. [3]
- Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options, but it will be easier to react to.
|
Effects
|
Notes
|
|
|
Vampire Dash
Vampire Dash ヴァンパイアダッシュ Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
- |
- |
- |
- |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
10 |
17 |
17 |
- |
-
|
|
- Moves Forward
- Normal Cancel
- Taunt Cancel
- Special Cancel
- Super Cancel
- Passthrough (Frame: 10~27)
- Projectile Invul. (Frame: 10~27)
- Strike Invul. (Frame: 10~27)
- Throw Invul. (Frame: 10~27)
- Can link into itself without releasing inputs until the wall is reached
|
Effects
|
Notes
|
|
|
Pursuit Attack
+ + Pursuit Attack 追い討ち攻撃 Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
- |
8 |
0 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
16 | 32 (effective) |
6 |
33 |
+1 |
-
|
|
- Can only hit Knocked Down opponents
- Moves Forward
- Throw Invul. (Frame: 2~15)
|
Effects
|
Notes
|
|
|
Easy Reversal
Easy Reversal イージーリバーサル Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
18 |
5 |
4 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
9 |
- |
- |
- |
-41
|
|
- Projectile
- Throw Invul. (Frame: ??)
|
Effects
|
Notes
|
|
|
Item Toss
+ Item Toss アイテム投げ Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush | Mid |
- |
- |
- |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
9 |
- |
?? |
- |
-
|
|
- Special Cancel
- Super Cancel
- Kara Cancel
- Taunt Cancel
- Unblockable (Frame: 9)
|
Effects
|
Notes
|
|
|
Item Set
Item Set アイテム置き Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
- |
- |
- |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
11 |
4 |
29 (from input) |
- |
-
|
|
- Special Cancel
- Super Cancel
- Kara Cancel
- Taunt Cancel
- Self Damage
- Bomb hits frame 327 (TODO: test other items)
|
Effects
|
Notes
|
|
|
Guard Cancel
+ Guard Cancel ガードキャンセル Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush |
4 |
4 |
-100 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
1 |
4 |
10 |
+9 |
-
|
- Treasure Chest
- Launch (Counter Hit)
- Earth Orbit (Max Stun Counter Hit)
|
- Strike Invul. (Frame: 2~??)
- Throw Invul. (Frame: 2~??)
|
Effects
|
Notes
|
|
|
Guard Crush Counter
+ Guard Crush Counter ガードクラッシュ返し Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush |
12 |
4 |
0 |
-
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
5 |
4 |
10 |
+10 |
-
|
|
- Projectile Invul. (Frame: 2~??)
- Strike Invul. (Frame: 2~??)
- Throw Invul. (Frame: 2~??)
|
Effects
|
Notes
|
|
|
Mega Crush
Mega Crush メガクラッシュ Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush |
1*4 |
1*4 |
-∞ |
-∞
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
2 + 0 |
4 (4) 4 (4) 4 (4) 2 |
29 |
- |
-
|
- Launch
- Super Wall Bounce (Counter Hit)
- Earth Orbit (Max Stun Counter Hit)
|
- Super Freeze (Frame: 2~??)
- Projectile Invul. (Frame: 2~??)
- Strike Invul. (Frame: 2~??)
- Throw Invul. (Frame: 2~??)
- 4 Hit (Might not get all hits)
|
Effects
|
Notes
|
|
|
Counter Crush
Counter Crush カウンタークラッシュ Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Crush |
4 |
10 |
-∞ |
-∞
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
2 + 0 |
- |
- |
- |
-
|
|
- Super Freeze (Frame: ??~??)
- Projectile Invul. (Frame: 2~??)
- Strike Invul. (Frame: 2~??)
- Throw Invul. (Frame: 2~??)
|
Effects
|
Notes
|
|
|
Big Name Small Name Hitboxes OFF Hitboxes ON
|
Guard
|
Damage
|
Stun
|
Meter
|
Gems
|
Mid |
?? |
?? |
?? |
??
|
Startup
|
Active
|
Recovery
|
Hit Adv.
|
Block Adv.
|
?? |
?? |
?? |
±0 |
-1
|
- Launch (Counter Hit)
- Launch
- Juggle
- Knockdown
- Super Wall Bounce (Counter Hit)
- Earth Orbit (Max Stun Counter Hit)
- Flatten
- Treasure Chest
|
- Chargeable
- Projectile
- Untechable Throw
- Moves Forward
- Must block before super flash
- Air Unblockable
- Cross Up Potential
- Normal Cancel
- Taunt Cancel
- Special Cancel
- Super Cancel
- Projectile Invul. (Frame: ??~??)
- Strike Invul. (Frame: ??~??)
- Throw invul. (Frame: 2~??)
- 999 Hits
- Longer recovery animation on whiff
- Infinite Horizontal Reach
|
Effects
|
Notes
|
|
|