Editing Pocket Fighter
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[[File:turbopben.jpg|thumb|none|CPS-II turbo pattern B]] | [[File:turbopben.jpg|thumb|none|CPS-II turbo pattern B]] | ||
− | Enabling turbo speeds can cause specific ''display'' frames to be dropped. However, ''internally'' the game still processes these frames, but cuts | + | Enabling turbo speeds can cause specific ''display'' frames to be dropped. However, ''internally'' the game still processes these frames, but cuts their ''realtime'' duration in half. This can lead to situations where a link which occurs ''internally'' during a 1F window will require a button press in '''half''' of a ''display frame's'' duration in ''realtime''. While not entirely descriptive of what's happening, I'll just call these "'''split'''" frames for convenience. Check out this article from Capcom for more in-depth information: <span class="outbound">[https://game.capcom.com/cfn/sfv/column/131667 https://game.capcom.com/cfn/sfv/column/131667]</span> |
I don't know if it's actually possible to input a button press in the half frame window required, and I don't know how to test if half frame inputs can even exist on an emulator running the game at 60fps. It will also be impossible to know whether your button will need to be pressed on the ''early half'' or the ''late half'' of this "'''split'''" frame. It might be best to just consider these frames '''dropped''' in practice. If the input frames really are skipped, this could also cause some +1 advantage situations to occasionally give you a neutral situation. | I don't know if it's actually possible to input a button press in the half frame window required, and I don't know how to test if half frame inputs can even exist on an emulator running the game at 60fps. It will also be impossible to know whether your button will need to be pressed on the ''early half'' or the ''late half'' of this "'''split'''" frame. It might be best to just consider these frames '''dropped''' in practice. If the input frames really are skipped, this could also cause some +1 advantage situations to occasionally give you a neutral situation. |