Difference between revisions of "Pocket Fighter"

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[[File:Pf-s.png|Special]] + [[File:Pf-k.png|Kick]] = Item Toss
 
[[File:Pf-s.png|Special]] + [[File:Pf-k.png|Kick]] = Item Toss
* (The trajectory can be changed depending on the direction held)
+
* <b>(The trajectory can be changed depending on the direction held)</b>
  
  
Line 58: Line 58:
 
([[File:Pf-air.png|Air]]) [[File:Pf-p.png|Punch]] or [[File:Pf-k.png|Kick]] = Air Tech
 
([[File:Pf-air.png|Air]]) [[File:Pf-p.png|Punch]] or [[File:Pf-k.png|Kick]] = Air Tech
 
* (Input when you are in a juggle state to escape fake combos and land on your feet)
 
* (Input when you are in a juggle state to escape fake combos and land on your feet)
* (Not always a good option. Pay close attention to your opponent's offense)
+
* <b>(Not always a good option. Pay close attention to your opponent's offense)</b>
 
* (The trajectory can be changed depending on the direction held)
 
* (The trajectory can be changed depending on the direction held)
  
Line 102: Line 102:
  
 
[[File:Dir-2.png|2]] + [[File:Pf-p.png|Punch]] = Low 1
 
[[File:Dir-2.png|2]] + [[File:Pf-p.png|Punch]] = Low 1
 +
* (Despite appearances, <b>this move will always need to be blocked low</b>)
 
* <b>(This move can be special cancelled by every character in the game)</b>
 
* <b>(This move can be special cancelled by every character in the game)</b>
 
* (Can be useful for challenging pressure and punishing negative moves)
 
* (Can be useful for challenging pressure and punishing negative moves)

Revision as of 12:57, 22 February 2022

Pocket Fighter
Pf-flyer.jpg
Pocket Fighter / Super Gem Fighter: Mini Mix
Developer(s) Capcom
Publisher(s) Capcom
Players(s) 2
Platform(s) CPS2
Playstation
Emulators(s) Fightcade

Pocket Fighter AKA Super Gem Fighter: Mini Mix

1998 Capcom

Competitive Footage[edit]

Mar. 30, 2013 a-cho Pocket Fighter 1-on-1 Taikai

Mar. 30, 2013 a-cho Pocket Fighter Casuals

Nov. 24, 2020 Mikado Street Fighter Carnival 18 第21戦: Pocket Fighter

Nov. 25, 2020 Mikado Pocket Fighter Casuals

Characters[edit]

Akuma Ryu Ken Dan

Chun-Li Sakura Morrigan Hsien-Ko

Felicia Tessa Zangief Ibuki

How To Play[edit]

Controls[edit]

Pf-how-to-play.png

Punch = Punch

Kick = Kick

Special = Special

  • (See: Guard Crush, Easy Inputs)

Start = Taunt


Punch + Kick = Throw

(Air) Punch + Kick = Air Throw


Special + Kick = Item Toss

  • (The trajectory can be changed depending on the direction held)


Punch + Kick + Special = Mega Crush

  • (See: Mega Crush/Counter Crush)


(Air) Punch or Kick = Air Tech

  • (Input when you are in a juggle state to escape fake combos and land on your feet)
  • (Not always a good option. Pay close attention to your opponent's offense)
  • (The trajectory can be changed depending on the direction held)


4 = Block

1 = Low Block

(Air) 4 or 1 or 7 = Air block

  • (Air blockstun can be cancelled with normals; advantage-on-block moves become punishable)
  • (Grounded normals are air unblockable)


7 or 8 or 9 = Jump

  • (7F: RyuKenSakuraFeliciaGouki/AkumaDan)
  • (8F: Chun-LiPf-icon-morrigan.pngLei-Lei/Hsien-KoTabasaIbuki)
  • (9F: Zangief)

2 8 = Super Jump

  • (8F: RyuKenChun-LiSakuraPf-icon-morrigan.pngLei-Lei/Hsien-KoGouki/AkumaDan)
  • (10F: FeliciaTabasaIbuki)
  • (12F: Zangief)


6 6 = Dash

4 4 = Backdash


6 6 + Punch = Dash Attack 1

  • (Low: Chun-Li)
  • (Crouch Crossup: ZangiefDan)
  • (Fake Overhead: Dan)
  • (Whiff on crouching: Zangief)


6 6 + Kick = Dash Attack 2

  • (Overhead: RyuKenChun-LiZangief)
  • (Low: SakuraPf-icon-morrigan.pngLei-Lei/Hsien-KoFeliciaTabasaIbukiGouki/Akuma)
  • (Crouch Crossup: ZangiefDan)
  • (Whiff on crouching: Dan)


2 + Punch = Low 1

  • (Despite appearances, this move will always need to be blocked low)
  • (This move can be special cancelled by every character in the game)
  • (Can be useful for challenging pressure and punishing negative moves)
  • (Multi-hit: Morrigan)


2 + Kick = Low 2

  • (Special Cancel: RyuKenChun-LiSakuraFeliciaZangiefIbukiGouki/AkumaDan)
  • (Knockdown: MorriganLei-Lei/Hsien-Ko)
  • (Multi-hit: Tabasa/Tessa)


3 + Punch = Launcher

  • (Juggle State on Anti-Air or Counter-Hit only)
  • (Special Cancel: RyuKenChun-LiSakuraLei-Lei/Hsien-KoFeliciaIbukiGouki/AkumaDan)


3 + Kick = Sweep

  • (MorriganLei-Lei/Hsien-Ko: Same as 2 + Kick)


8 + Punch or Kick = Pursuit

  • (Input when the opponent is in a hard knockdown state)

Guard Crush[edit]