Difference between revisions of "Pocket Fighter/Ken"

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Line 53: Line 53:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 6
|active = ??
+
|active = 4
|recovery = ??
+
|recovery = 18
|hit = ??
+
|hit = -8
|block = ??
+
|block = -9
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
Line 80: Line 80:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 9
|active = ??
+
|active = 2
|recovery = ??
+
|recovery = 27
|hit = ??
+
|hit = -4
|block = ??
+
|block = -5
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
Line 109: Line 109:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 26~86
|active = ??
+
|active = 4
|recovery = ??
+
|recovery = 24
|hit = ??
+
|hit = -
|block = ??
+
|block = -
 
|effects=  
 
|effects=  
 
* Flatten (Ground)
 
* Flatten (Ground)
Line 144: Line 144:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 34~94
|active = ??
+
|active = 2 + 2
|recovery = ??
+
|recovery = 34
|hit = ??
+
|hit = -
|block = ??
+
|block = -
 
|effects=  
 
|effects=  
 
* '''Launch'''
 
* '''Launch'''
Line 178: Line 178:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 40~100
|active = ??
+
|active = 4
|recovery = ??
+
|recovery = 31
|hit = ??
+
|hit = -
|block = ??
+
|block = -
 
|effects=  
 
|effects=  
 
* '''Launch'''
 
* '''Launch'''
Line 194: Line 194:
 
}}
 
}}
 
}}
 
}}
 +
  
 
== Air Normals ==
 
== Air Normals ==
Line 213: Line 214:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 10
|active = ??
+
|active = 4
|recovery = ??
+
|recovery = -
|hit = ??
+
|hit = +12 (Max)
|block = ??
+
|block = +11 (Max)
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
Line 240: Line 241:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 10
|active = ??
+
|active = 2
|recovery = ??
+
|recovery = -
|hit = ??
+
|hit = +12 (Max)
|block = ??
+
|block = +11 (Max)
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
 
}}
 
}}
 
}}
 
}}
 +
  
 
== Dash Attacks ==
 
== Dash Attacks ==
Line 268: Line 270:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 8
|active = ??
+
|active = 3
|recovery = ??
+
|recovery = 43
|hit = ??
+
|hit = -
|block = ??
+
|block = -24
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
Line 297: Line 299:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 26
|active = ??
+
|active = 3 + 2
|recovery = ??
+
|recovery = 24
|hit = ??
+
|hit = -15
|block = ??
+
|block = -16
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
 +
* +3 additional startup and advantage vs most characters. Hits on fourth active frame.
 
}}
 
}}
 
}}
 
}}
Line 309: Line 312:
  
 
== Throws ==
 
== Throws ==
 
  
 
{{MoveData
 
{{MoveData
Line 329: Line 331:
 
|startup = 6
 
|startup = 6
 
|active = 1
 
|active = 1
|recovery = ??
+
|recovery = 32
 
|hit = -
 
|hit = -
 
|block = -
 
|block = -
Line 383: Line 385:
 
|startup = 5
 
|startup = 5
 
|active = 1
 
|active = 1
|recovery = ??
+
|recovery = 32
 
|hit = -
 
|hit = -
 
|block = -
 
|block = -
Line 408: Line 410:
 
|meter = ??
 
|meter = ??
 
|gems =  
 
|gems =  
|startup = 27~??
+
|startup = 27~87
 
|active = 1
 
|active = 1
|recovery = ??
+
|recovery = 32
 
|hit = -
 
|hit = -
 
|block = -
 
|block = -
Line 418: Line 420:
 
}}
 
}}
 
}}
 
}}
 +
  
 
== Command Normals ==
 
== Command Normals ==
Line 437: Line 440:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 6
|active = ??
+
|active = 2
|recovery = ??
+
|recovery = 12
|hit = ??
+
|hit = +2
|block = ??
+
|block = +1
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
Line 464: Line 467:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 6
|active = ??
+
|active = 2
|recovery = ??
+
|recovery = 14
|hit = ??
+
|hit = 0
|block = ??
+
|block = -1
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
Line 493: Line 496:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 10
|active = ??
+
|active = 2 + 2
|recovery = ??
+
|recovery = 12
|hit = ??
+
|hit = +11
|block = ??
+
|block = +10
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
Line 520: Line 523:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 10
|active = ??
+
|active = 2
|recovery = ??
+
|recovery = 33
|hit = ??
+
|hit = -
|block = ??
+
|block = -20
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
Line 549: Line 552:
 
|meter = ??
 
|meter = ??
 
|gems = ??
 
|gems = ??
|startup = ??
+
|startup = 28
|active = ??
+
|active = 4 + 3
|recovery = ??
+
|recovery = 17
|hit = ??
+
|hit = -10
|block = ??
+
|block = -11
 
|effects=  
 
|effects=  
 
|notes =  
 
|notes =  
 
}}
 
}}
 
}}
 
}}
 +
  
 
== Flash Combo ==
 
== Flash Combo ==

Revision as of 20:48, 22 March 2022

Frame Data[edit]

Normals[edit]

5P

P
正拳突き
Seikendzuki
Pf-ken-5p.png
Pf-ken-5p-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 4 18 -8 -9
Effects Notes


5K

K
上段足刀蹴り
Joudan Sokutougeri
Pf-ken-5k.png
Pf-ken-5k-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
9 2 27 -4 -5
Effects Notes


Guard Crush[edit]

5S

S
Megaton Hammer
ギガトンハンマー
Pf-ken-5s.png
Pf-ken-5s-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
26~86 4 24 - -
  • Flatten (Ground)
  • Launch (Airborne)
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


2S

2 + S
鉄槌弾
Tettsuidan
Pf-ken-2s-a.png
Pf-ken-2s-a-hb.png
Pf-ken-2s-b.png
Pf-ken-2s-b-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
34~94 2 + 2 34 - -
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Blue Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


6S

6 + S
Frontier Kick
フロンティアキック
Pf-ken-6s.png
Pf-ken-6s-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
40~100 4 31 - -
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Yellow Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Air Normals[edit]

j.P

j.P
Jab
ジャブ
Pf-ken-jp.png
Pf-ken-jp-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 4 - +12 (Max) +11 (Max)
Effects Notes


j.K

j.K
跳び足刀
Tobisokutou
Pf-ken-jk.png
Pf-ken-jk-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 - +12 (Max) +11 (Max)
Effects Notes


Dash Attacks[edit]

Dash Punch

6 6 + P
Shoulder Tackle
ショルダータックル
Pf-ken-66p.png
Pf-ken-66p-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 43 - -24
Effects Notes


Dash Kick

6 6 + K
あびせ蹴り
Abisegeri
Pf-ken-66k-a.png
Pf-ken-66k-a-hb.png
Pf-ken-66k-b.png
Pf-ken-66k-b-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
26 3 + 2 24 -15 -16
  • +3 additional startup and advantage vs most characters. Hits on fourth active frame.
Effects Notes


Throws[edit]

Throw

P + K
背負い投げ
Seoinage
Pf-ken-throw.png
Pf-ken-throw-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
6 1 32 - -
Effects Notes


Air Throw

j.P + j.K
地獄風車
Jigoku Fuusha
Pf-ken-airthrow.png
Pf-ken-airthrow-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
6 1 - - -
Effects Notes


Fushin Tomoenage

63214 + P + K
浮身巴投げ
Fushin Tomoenage
Pf-ken-throw.png
Pf-ken-throw-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? 0 ?? -
Startup Active Recovery Hit Adv. Block Adv.
5 1 32 - -
Effects Notes


Hat Trick Shoot

41236 + P + K
Hat Trick Shoot
ハットトリックシュート
Pf-ken-throw-41236.png
Pf-ken-throw-41236-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
27~87 1 32 - -
  • Chargeable
Effects Notes


Command Normals[edit]

2P

2 + P
Jab
ジャブ
Pf-ken-2p.png
Pf-ken-2p-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 12 +2 +1
Effects Notes


2K

2 + K
くるぶしキック
Kurubushi Kick
Pf-ken-2k.png
Pf-ken-2k-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 14 ±0 -1
Effects Notes


3P

3 + P
Upper
アッパー
Pf-ken-3p-a.png
Pf-ken-3p-a-hb.png
Pf-ken-3p-b.png
Pf-ken-3p-b-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 12 +11 +10
Effects Notes


3K

3 + K
足払い
Ashibarai
Pf-ken-3k.png
Pf-ken-3k-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 33 - -20
Effects Notes


6K

6 + K
ねりちゃぎ
Nerichagi
Pf-ken-6k-a.png
Pf-ken-6k-a-hb.png
Pf-ken-6k-b.png
Pf-ken-6k-b-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
28 4 + 3 17 -10 -11
Effects Notes


Flash Combo[edit]

Specials[edit]

Mighty Combo[edit]

Other[edit]


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Pf-lei-lei-5p.png
Pf-lei-lei-5p-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes