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   <div style="display: flex; flex-direction: column; flex:9; padding: 1em">
 
   <div style="display: flex; flex-direction: column; flex:9; padding: 1em">
 
= Overview =
 
= Overview =
[[File:Pf-lei-lei-story.png|thumb|none|320px|"Just do Tenraiha and then press S"]]  
+
[[File:Pf-lei-lei-story.png|thumb|none|320px|Just do Tenraiha and then press S]]  
 
[[File:Pf-lei-lei-combo-route-simple.png|thumb|none|300px|simplified flash combo giude]]
 
[[File:Pf-lei-lei-combo-route-simple.png|thumb|none|300px|simplified flash combo giude]]
  
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| Poke
 
| Poke
 
| <big>'''[[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]'''</big>
 
| <big>'''[[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]'''</big>
| style="text-align: center" | 11
+
| style="text-align: center" | 23
 
| style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]].
 
| style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]].
 
| style="text-align: center" | <span class="outbound">[[http://www.youtube.com/watch?v=SP2TEbvoFTk View]]</span>
 
| style="text-align: center" | <span class="outbound">[[http://www.youtube.com/watch?v=SP2TEbvoFTk View]]</span>
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| Unsafe Low
 
| Unsafe Low
 
| <big>'''[[File:Dir-6.png|link=|bottom|6]] [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-k.png|link=|bottom|K]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
 
| <big>'''[[File:Dir-6.png|link=|bottom|6]] [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-k.png|link=|bottom|K]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| style="text-align: center" | 48
+
| style="text-align: center" | 45
 
| style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down.
 
| style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down.
 
| style="text-align: center" | -
 
| style="text-align: center" | -
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| Buffer / Mixup
 
| Buffer / Mixup
 
| <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
 
| <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| style="text-align: center" | 35
+
| style="text-align: center" | 33
 
| style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]).
 
| style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]).
 
| style="text-align: center" | -
 
| style="text-align: center" | -
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| Mixup
 
| Mixup
 
| <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
 
| <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| style="text-align: center" | 48
+
| style="text-align: center" | 45
 
| style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry.
 
| style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry.
 
| style="text-align: center" | -
 
| style="text-align: center" | -
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| <small>(''Immediately after Block Stop'')</small>
 
| <small>(''Immediately after Block Stop'')</small>
 
<big>'''[[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-s.png|link=|bottom|S]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
 
<big>'''[[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-s.png|link=|bottom|S]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| style="text-align: center" | 35
+
| style="text-align: center" | 32
 
| style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]].
 
| style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]].
 
| style="text-align: center" | -
 
| style="text-align: center" | -
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= Frame Data=
 
= Frame Data=
 
 
== Normals ==
 
== Normals ==
 
{{MoveData
 
{{MoveData
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|active = 4
 
|active = 4
 
|recovery = 10
 
|recovery = 10
|hit = 0
+
|hit = ±0
 
|block = -1
 
|block = -1
 
|effects =  
 
|effects =  
 
|notes =  
 
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
 
 
* Air Unblockable
 
* Air Unblockable
 
* Throw invul. (Frame: 2~9)
 
* Throw invul. (Frame: 2~9)
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* '''Launch'''
 
* '''Launch'''
 
* '''Steal Red Gems'''
 
* '''Steal Red Gems'''
* '''Treasure Chest''' (Charge LV.3)
+
* '''Treasure Chest''' (Charge Lv. 3)
 
|notes =  
 
|notes =  
 
* '''Chargeable'''
 
* '''Chargeable'''
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* Earth Orbit (Max Stun Counter Hit)
 
* Earth Orbit (Max Stun Counter Hit)
 
* '''Steal Blue Gems'''
 
* '''Steal Blue Gems'''
* '''Treasure Chest''' (Charge LV.3)
+
* '''Treasure Chest''' (Charge Lv. 3)
 
|notes =  
 
|notes =  
 
* '''Chargeable'''
 
* '''Chargeable'''
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* Earth Orbit (Max Stun Counter Hit)
 
* Earth Orbit (Max Stun Counter Hit)
 
* '''Steal Yellow Gems'''
 
* '''Steal Yellow Gems'''
* '''Treasure Chest''' (Charge LV.3)
+
* '''Treasure Chest''' (Charge Lv. 3)
 
|notes =  
 
|notes =  
 
* '''Chargeable'''
 
* '''Chargeable'''
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}}
 
}}
 
}}
 
}}
 
  
 
== Air Normals ==
 
== Air Normals ==
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}}
 
}}
 
}}
 
}}
 
  
 
== Dash Attacks ==
 
== Dash Attacks ==
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}}
 
}}
 
}}
 
}}
 
  
 
== Throws ==
 
== Throws ==
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|startup = 7
 
|startup = 7
 
|active = 1
 
|active = 1
|recovery = 28
+
|recovery = 27
 
|hit =  
 
|hit =  
 
|block =  
 
|block =  
 
|effects =  
 
|effects =  
 
* '''Launch'''
 
* '''Launch'''
* Launch (Throw Tech)
 
 
|notes =  
 
|notes =  
* '''Techable Throw''' (Damage Reduction)
 
 
}}
 
}}
 
}}
 
}}
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|effects =  
 
|effects =  
 
* '''Knockdown'''
 
* '''Knockdown'''
* Knockdown (Throw Tech)
 
 
|notes =  
 
|notes =  
* '''Techable Throw''' (No effect)
+
* '''Untechable Throw''' (Tech. Bonus still awarded)
 
}}
 
}}
 
}}
 
}}
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|startup = 6
 
|startup = 6
 
|active = 1
 
|active = 1
|recovery = 28
+
|recovery =  
 
|hit =  
 
|hit =  
 
|block =  
 
|block =  
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|startup = 17~77
 
|startup = 17~77
 
|active = 1
 
|active = 1
|recovery = 28
+
|recovery =  
 
|hit =  
 
|hit =  
 
|block =  
 
|block =  
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}}
 
}}
 
}}
 
}}
 
  
 
== Command Normals ==
 
== Command Normals ==
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* '''Special Cancel'''
 
* '''Special Cancel'''
 
* '''Super Cancel'''
 
* '''Super Cancel'''
* '''Kara Cancel'''
 
 
* Air Unblockable
 
* Air Unblockable
 
* Throw Invul. (Frame: 2~8)
 
* Throw Invul. (Frame: 2~8)
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* '''Special Cancel'''
 
* '''Special Cancel'''
 
* '''Super Cancel'''
 
* '''Super Cancel'''
* '''Kara Cancel'''
 
 
* Air Unblockable
 
* Air Unblockable
 
* Throw Invul. (Frame: 2~15)
 
* Throw Invul. (Frame: 2~15)
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}}
 
}}
 
}}
 
}}
 
  
 
== Flash Combo ==
 
== Flash Combo ==
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|effects =  
 
|effects =  
 
|notes =  
 
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
 
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 
* Air Unblockable
 
* Air Unblockable
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* Launch (Counter Hit)
 
* Launch (Counter Hit)
 
|notes =  
 
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
 
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 
* Air Unblockable
 
* Air Unblockable
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|effects =  
 
|effects =  
 
|notes =  
 
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
 
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 
* Air Unblockable
 
* Air Unblockable
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|effects =  
 
|effects =  
 
* '''Launch'''
 
* '''Launch'''
* '''Steal Red Gems'''
+
* '''Treasure Chest''' (Charge Lv. 3)
* '''Treasure Chest''' (Charge LV.3)
 
 
|notes =  
 
|notes =  
 
* '''Chargeable'''
 
* '''Chargeable'''
* Cannot be counter hit
 
 
}}
 
}}
 
}}
 
}}
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|effects =  
 
|effects =  
 
|notes =  
 
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
 
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 
* Air Unblockable
 
* Air Unblockable
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|effects =  
 
|effects =  
 
|notes =  
 
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
 
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 
* Air Unblockable
 
* Air Unblockable
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* Launch (Counter Hit)
 
* Launch (Counter Hit)
 
|notes =  
 
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
 
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 
}}
 
}}
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}}
 
}}
 
}}
 
}}
 
  
 
== Specials ==
 
== Specials ==
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* '''Chargeable'''
 
* '''Chargeable'''
 
* '''Projectile'''
 
* '''Projectile'''
* Throw Invul. (Frame: 2~20~113)
+
* Throw Invul. (Frame: 1~20~113)
 
* Items thrown change based on charge time
 
* Items thrown change based on charge time
 
}}
 
}}
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|notes =  
 
|notes =  
 
* '''Projectile'''
 
* '''Projectile'''
* Throw Invul. (Frame: 2~7)
+
* Throw Invul. (Frame: ??)
 
}}
 
}}
 
}}
 
}}
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* '''Must block before super flash'''
 
* '''Must block before super flash'''
 
* '''Moves Forward'''
 
* '''Moves Forward'''
* '''Super Freeze''' (Frame: ??~??)
 
 
* Throw Invul. (Frame: ??)
 
* Throw Invul. (Frame: ??)
 
* 10 Hit
 
* 10 Hit
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* '''Must block before super flash'''
 
* '''Must block before super flash'''
 
* Air Unblockable
 
* Air Unblockable
* '''Super Freeze''' (Frame: ??~??)
 
 
* Throw Invul. (Frame: 2~8)
 
* Throw Invul. (Frame: 2~8)
 
* 20 Hit
 
* 20 Hit
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* Launch (Weight vs Airborne)
 
* Launch (Weight vs Airborne)
 
* Flatten (Weight vs Grounded)
 
* Flatten (Weight vs Grounded)
* '''Juggle''' (Shockwave)
+
* '''Knockdown''' (Shockwave)
 
|notes =  
 
|notes =  
 
* '''Projectile''' (Spike balls)
 
* '''Projectile''' (Spike balls)
 
* Air Unblockable (Weight)
 
* Air Unblockable (Weight)
 
* Infinite Horizontal Reach (Shockwave)
 
* Infinite Horizontal Reach (Shockwave)
* '''Super Freeze''' (Frame: ??~??)
 
 
* Throw Invul. (Frame: ??)
 
* Throw Invul. (Frame: ??)
 
}}
 
}}
 
}}
 
}}
 
  
 
== Other ==
 
== Other ==
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|notes =  
 
|notes =  
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 +
* '''Cross Up Potential'''
 
* '''Movement Cancel''' (2F additional recovery)
 
* '''Movement Cancel''' (2F additional recovery)
 
* '''Normal Cancel'''
 
* '''Normal Cancel'''
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* Unlimited uses per jump
 
* Unlimited uses per jump
 
* Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. <span class="outbound">[https://seimitsuin.thebase.in/items/32093707]</span>
 
* Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. <span class="outbound">[https://seimitsuin.thebase.in/items/32093707]</span>
* Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options, but it will be easier to react to.
+
* Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options.
 
}}
 
}}
 
}}
 
}}
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|notes =  
 
|notes =  
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 +
* '''Cross Up Potential'''
 
* '''Normal Cancel'''
 
* '''Normal Cancel'''
 
* '''Taunt Cancel'''
 
* '''Taunt Cancel'''
 
* '''Special Cancel'''
 
* '''Special Cancel'''
 
* '''Super Cancel'''
 
* '''Super Cancel'''
* '''Passthrough''' (Frame: 10~27)
 
 
* '''Projectile Invul.''' (Frame: 10~27)
 
* '''Projectile Invul.''' (Frame: 10~27)
 
* '''Strike Invul.''' (Frame: 10~27)
 
* '''Strike Invul.''' (Frame: 10~27)
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|effects =  
 
|effects =  
 
|notes =  
 
|notes =  
* '''Can only hit Knocked Down opponents'''
 
 
* '''Moves Forward'''
 
* '''Moves Forward'''
 +
* '''Cross Up Potential'''
 
* Throw Invul. (Frame: 2~15)
 
* Throw Invul. (Frame: 2~15)
 
}}
 
}}
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|block =  
 
|block =  
 
|effects =  
 
|effects =  
* '''Juggle''' (Bomb)
+
* '''Juggle'''
 
|notes =  
 
|notes =  
 +
* '''Kara Cancel'''
 +
* '''Taunt Cancel'''
 
* '''Special Cancel'''
 
* '''Special Cancel'''
 
* '''Super Cancel'''
 
* '''Super Cancel'''
* '''Kara Cancel'''
 
* '''Taunt Cancel'''
 
 
* '''Unblockable''' (Frame: 9)
 
* '''Unblockable''' (Frame: 9)
 
}}
 
}}
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|block =  
 
|block =  
 
|effects =  
 
|effects =  
* '''Juggle''' (Bomb)
+
* '''Juggle'''
 
|notes =  
 
|notes =  
 +
* '''Kara Cancel'''
 +
* '''Taunt Cancel'''
 
* '''Special Cancel'''
 
* '''Special Cancel'''
 
* '''Super Cancel'''
 
* '''Super Cancel'''
* '''Kara Cancel'''
 
* '''Taunt Cancel'''
 
 
* '''Self Damage'''
 
* '''Self Damage'''
* Bomb hits frame 327 (TODO: test other items)
+
* Bomb hits frame 327 (todo: test other items)
 
}}
 
}}
 
}}
 
}}
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* Earth Orbit (Max Stun Counter Hit)
 
* Earth Orbit (Max Stun Counter Hit)
 
|notes =  
 
|notes =  
* '''Strike Invul.''' (Frame: 2~??)
+
* '''Strike Invul.''' (Frame: 1~4)
* Throw Invul. (Frame: 2~??)
+
* Throw Invul. (Frame: 1~4)
 
}}
 
}}
 
}}
 
}}
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* '''Treasure Chest'''
 
* '''Treasure Chest'''
 
|notes =  
 
|notes =  
* '''Projectile Invul.''' (Frame: 2~??)
+
* '''Strike Invul.''' (Frame: 1~8)
* '''Strike Invul.''' (Frame: 2~??)
+
* Throw Invul. (Frame: 1~8)
* Throw Invul. (Frame: 2~??)
 
 
}}
 
}}
 
}}
 
}}
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|meter = -∞
 
|meter = -∞
 
|gems = -∞
 
|gems = -∞
|startup = 2 + 0
+
|startup = 1
 
|active = 4 (4) 4 (4) 4 (4) 2
 
|active = 4 (4) 4 (4) 4 (4) 2
 
|recovery = 29
 
|recovery = 29
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* Earth Orbit (Max Stun Counter Hit)
 
* Earth Orbit (Max Stun Counter Hit)
 
|notes =  
 
|notes =  
* '''Super Freeze''' (Frame: 2~??)
+
* '''Strike Invul.''' (Frame: 1~26)
* '''Projectile Invul.''' (Frame: 2~??)
+
* Throw Invul. (Frame: 1~56)
* '''Strike Invul.''' (Frame: 2~??)
 
* Throw Invul. (Frame: 2~??)
 
 
* 4 Hit (Might not get all hits)
 
* 4 Hit (Might not get all hits)
 
}}
 
}}
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|block =  
 
|block =  
 
|effects =  
 
|effects =  
* '''Launch'''
 
 
|notes =  
 
|notes =  
* '''Super Freeze''' (Frame: ??~??)
 
* '''Projectile Invul.''' (Frame: 2~??)
 
* '''Strike Invul.''' (Frame: 2~??)
 
* Throw Invul. (Frame: 2~??)
 
 
}}
 
}}
 
}}
 
}}
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|active = ??
 
|active = ??
 
|recovery = ??
 
|recovery = ??
|hit = 0
+
|hit = ±0
 
|block = -1
 
|block = -1
 
|effects=  
 
|effects=  

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