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<div style="display: flex; flex-direction: column; flex:9; padding: 1em"> | <div style="display: flex; flex-direction: column; flex:9; padding: 1em"> | ||
= Overview = | = Overview = | ||
− | [[File:Pf-lei-lei-story.png|thumb|none|320px| | + | [[File:Pf-lei-lei-story.png|thumb|none|320px|Just do Tenraiha and then press S]] |
[[File:Pf-lei-lei-combo-route-simple.png|thumb|none|300px|simplified flash combo giude]] | [[File:Pf-lei-lei-combo-route-simple.png|thumb|none|300px|simplified flash combo giude]] | ||
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| Poke | | Poke | ||
| <big>'''[[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]'''</big> | | <big>'''[[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 23 |
| style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]]. | | style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]]. | ||
| style="text-align: center" | <span class="outbound">[[http://www.youtube.com/watch?v=SP2TEbvoFTk View]]</span> | | style="text-align: center" | <span class="outbound">[[http://www.youtube.com/watch?v=SP2TEbvoFTk View]]</span> | ||
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| Unsafe Low | | Unsafe Low | ||
| <big>'''[[File:Dir-6.png|link=|bottom|6]] [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-k.png|link=|bottom|K]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | | <big>'''[[File:Dir-6.png|link=|bottom|6]] [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-k.png|link=|bottom|K]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 45 |
| style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down. | | style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down. | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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| Buffer / Mixup | | Buffer / Mixup | ||
| <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | | <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 33 |
| style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]). | | style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]). | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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| Mixup | | Mixup | ||
| <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | | <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 45 |
| style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry. | | style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry. | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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| <small>(''Immediately after Block Stop'')</small> | | <small>(''Immediately after Block Stop'')</small> | ||
<big>'''[[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-s.png|link=|bottom|S]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | <big>'''[[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-s.png|link=|bottom|S]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 32 |
| style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]]. | | style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]]. | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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= Frame Data= | = Frame Data= | ||
− | |||
== Normals == | == Normals == | ||
{{MoveData | {{MoveData | ||
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|active = 4 | |active = 4 | ||
|recovery = 10 | |recovery = 10 | ||
− | |hit = | + | |hit = ±0 |
|block = -1 | |block = -1 | ||
|effects = | |effects = | ||
|notes = | |notes = | ||
− | |||
* Air Unblockable | * Air Unblockable | ||
* Throw invul. (Frame: 2~9) | * Throw invul. (Frame: 2~9) | ||
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* '''Launch''' | * '''Launch''' | ||
* '''Steal Red Gems''' | * '''Steal Red Gems''' | ||
− | * '''Treasure Chest''' (Charge | + | * '''Treasure Chest''' (Charge Lv. 3) |
|notes = | |notes = | ||
* '''Chargeable''' | * '''Chargeable''' | ||
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* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
* '''Steal Blue Gems''' | * '''Steal Blue Gems''' | ||
− | * '''Treasure Chest''' (Charge | + | * '''Treasure Chest''' (Charge Lv. 3) |
|notes = | |notes = | ||
* '''Chargeable''' | * '''Chargeable''' | ||
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* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
* '''Steal Yellow Gems''' | * '''Steal Yellow Gems''' | ||
− | * '''Treasure Chest''' (Charge | + | * '''Treasure Chest''' (Charge Lv. 3) |
|notes = | |notes = | ||
* '''Chargeable''' | * '''Chargeable''' | ||
Line 254: | Line 252: | ||
}} | }} | ||
}} | }} | ||
− | |||
== Air Normals == | == Air Normals == | ||
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}} | }} | ||
}} | }} | ||
− | |||
== Dash Attacks == | == Dash Attacks == | ||
Line 372: | Line 368: | ||
}} | }} | ||
}} | }} | ||
− | |||
== Throws == | == Throws == | ||
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|startup = 7 | |startup = 7 | ||
|active = 1 | |active = 1 | ||
− | |recovery = | + | |recovery = 27 |
|hit = | |hit = | ||
|block = | |block = | ||
|effects = | |effects = | ||
* '''Launch''' | * '''Launch''' | ||
− | |||
|notes = | |notes = | ||
− | |||
}} | }} | ||
}} | }} | ||
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|effects = | |effects = | ||
* '''Knockdown''' | * '''Knockdown''' | ||
− | |||
|notes = | |notes = | ||
− | * ''' | + | * '''Untechable Throw''' (Tech. Bonus still awarded) |
}} | }} | ||
}} | }} | ||
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|startup = 6 | |startup = 6 | ||
|active = 1 | |active = 1 | ||
− | |recovery = | + | |recovery = |
|hit = | |hit = | ||
|block = | |block = | ||
Line 478: | Line 470: | ||
|startup = 17~77 | |startup = 17~77 | ||
|active = 1 | |active = 1 | ||
− | |recovery = | + | |recovery = |
|hit = | |hit = | ||
|block = | |block = | ||
Line 491: | Line 483: | ||
}} | }} | ||
}} | }} | ||
− | |||
== Command Normals == | == Command Normals == | ||
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* '''Special Cancel''' | * '''Special Cancel''' | ||
* '''Super Cancel''' | * '''Super Cancel''' | ||
− | |||
* Air Unblockable | * Air Unblockable | ||
* Throw Invul. (Frame: 2~8) | * Throw Invul. (Frame: 2~8) | ||
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* '''Special Cancel''' | * '''Special Cancel''' | ||
* '''Super Cancel''' | * '''Super Cancel''' | ||
− | |||
* Air Unblockable | * Air Unblockable | ||
* Throw Invul. (Frame: 2~15) | * Throw Invul. (Frame: 2~15) | ||
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}} | }} | ||
}} | }} | ||
− | |||
== Flash Combo == | == Flash Combo == | ||
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|effects = | |effects = | ||
|notes = | |notes = | ||
− | |||
* '''Moves Forward''' | * '''Moves Forward''' | ||
* Air Unblockable | * Air Unblockable | ||
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* Launch (Counter Hit) | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
− | |||
* '''Moves Forward''' | * '''Moves Forward''' | ||
* Air Unblockable | * Air Unblockable | ||
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|effects = | |effects = | ||
|notes = | |notes = | ||
− | |||
* '''Moves Forward''' | * '''Moves Forward''' | ||
* Air Unblockable | * Air Unblockable | ||
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|effects = | |effects = | ||
* '''Launch''' | * '''Launch''' | ||
− | + | * '''Treasure Chest''' (Charge Lv. 3) | |
− | * '''Treasure Chest''' (Charge | ||
|notes = | |notes = | ||
* '''Chargeable''' | * '''Chargeable''' | ||
− | |||
}} | }} | ||
}} | }} | ||
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|effects = | |effects = | ||
|notes = | |notes = | ||
− | |||
* '''Moves Forward''' | * '''Moves Forward''' | ||
* Air Unblockable | * Air Unblockable | ||
Line 870: | Line 852: | ||
|effects = | |effects = | ||
|notes = | |notes = | ||
− | |||
* '''Moves Forward''' | * '''Moves Forward''' | ||
* Air Unblockable | * Air Unblockable | ||
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* Launch (Counter Hit) | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
− | |||
* '''Moves Forward''' | * '''Moves Forward''' | ||
}} | }} | ||
Line 964: | Line 944: | ||
}} | }} | ||
}} | }} | ||
− | |||
== Specials == | == Specials == | ||
Line 1,019: | Line 998: | ||
* '''Chargeable''' | * '''Chargeable''' | ||
* '''Projectile''' | * '''Projectile''' | ||
− | * Throw Invul. (Frame: | + | * Throw Invul. (Frame: 1~20~113) |
* Items thrown change based on charge time | * Items thrown change based on charge time | ||
}} | }} | ||
Line 1,050: | Line 1,029: | ||
|notes = | |notes = | ||
* '''Projectile''' | * '''Projectile''' | ||
− | * Throw Invul. (Frame: | + | * Throw Invul. (Frame: ??) |
}} | }} | ||
}} | }} | ||
Line 1,082: | Line 1,061: | ||
* '''Must block before super flash''' | * '''Must block before super flash''' | ||
* '''Moves Forward''' | * '''Moves Forward''' | ||
− | |||
* Throw Invul. (Frame: ??) | * Throw Invul. (Frame: ??) | ||
* 10 Hit | * 10 Hit | ||
Line 1,115: | Line 1,093: | ||
* '''Must block before super flash''' | * '''Must block before super flash''' | ||
* Air Unblockable | * Air Unblockable | ||
− | |||
* Throw Invul. (Frame: 2~8) | * Throw Invul. (Frame: 2~8) | ||
* 20 Hit | * 20 Hit | ||
Line 1,153: | Line 1,130: | ||
* Launch (Weight vs Airborne) | * Launch (Weight vs Airborne) | ||
* Flatten (Weight vs Grounded) | * Flatten (Weight vs Grounded) | ||
− | * ''' | + | * '''Knockdown''' (Shockwave) |
|notes = | |notes = | ||
* '''Projectile''' (Spike balls) | * '''Projectile''' (Spike balls) | ||
* Air Unblockable (Weight) | * Air Unblockable (Weight) | ||
* Infinite Horizontal Reach (Shockwave) | * Infinite Horizontal Reach (Shockwave) | ||
− | |||
* Throw Invul. (Frame: ??) | * Throw Invul. (Frame: ??) | ||
}} | }} | ||
}} | }} | ||
− | |||
== Other == | == Other == | ||
Line 1,190: | Line 1,165: | ||
|notes = | |notes = | ||
* '''Moves Forward''' | * '''Moves Forward''' | ||
+ | * '''Cross Up Potential''' | ||
* '''Movement Cancel''' (2F additional recovery) | * '''Movement Cancel''' (2F additional recovery) | ||
* '''Normal Cancel''' | * '''Normal Cancel''' | ||
Line 1,196: | Line 1,172: | ||
* Unlimited uses per jump | * Unlimited uses per jump | ||
* Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. <span class="outbound">[https://seimitsuin.thebase.in/items/32093707]</span> | * Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. <span class="outbound">[https://seimitsuin.thebase.in/items/32093707]</span> | ||
− | * Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options | + | * Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options. |
}} | }} | ||
}} | }} | ||
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|notes = | |notes = | ||
* '''Moves Forward''' | * '''Moves Forward''' | ||
+ | * '''Cross Up Potential''' | ||
* '''Normal Cancel''' | * '''Normal Cancel''' | ||
* '''Taunt Cancel''' | * '''Taunt Cancel''' | ||
* '''Special Cancel''' | * '''Special Cancel''' | ||
* '''Super Cancel''' | * '''Super Cancel''' | ||
− | |||
* '''Projectile Invul.''' (Frame: 10~27) | * '''Projectile Invul.''' (Frame: 10~27) | ||
* '''Strike Invul.''' (Frame: 10~27) | * '''Strike Invul.''' (Frame: 10~27) | ||
Line 1,260: | Line 1,236: | ||
|effects = | |effects = | ||
|notes = | |notes = | ||
− | |||
* '''Moves Forward''' | * '''Moves Forward''' | ||
+ | * '''Cross Up Potential''' | ||
* Throw Invul. (Frame: 2~15) | * Throw Invul. (Frame: 2~15) | ||
}} | }} | ||
Line 1,318: | Line 1,294: | ||
|block = | |block = | ||
|effects = | |effects = | ||
− | * '''Juggle''' | + | * '''Juggle''' |
|notes = | |notes = | ||
+ | * '''Kara Cancel''' | ||
+ | * '''Taunt Cancel''' | ||
* '''Special Cancel''' | * '''Special Cancel''' | ||
* '''Super Cancel''' | * '''Super Cancel''' | ||
− | |||
− | |||
* '''Unblockable''' (Frame: 9) | * '''Unblockable''' (Frame: 9) | ||
}} | }} | ||
Line 1,350: | Line 1,326: | ||
|block = | |block = | ||
|effects = | |effects = | ||
− | * '''Juggle''' | + | * '''Juggle''' |
|notes = | |notes = | ||
+ | * '''Kara Cancel''' | ||
+ | * '''Taunt Cancel''' | ||
* '''Special Cancel''' | * '''Special Cancel''' | ||
* '''Super Cancel''' | * '''Super Cancel''' | ||
− | |||
− | |||
* '''Self Damage''' | * '''Self Damage''' | ||
− | * Bomb hits frame 327 ( | + | * Bomb hits frame 327 (todo: test other items) |
}} | }} | ||
}} | }} | ||
Line 1,387: | Line 1,363: | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
|notes = | |notes = | ||
− | * '''Strike Invul.''' (Frame: | + | * '''Strike Invul.''' (Frame: 1~4) |
− | * Throw Invul. (Frame: | + | * Throw Invul. (Frame: 1~4) |
}} | }} | ||
}} | }} | ||
Line 1,416: | Line 1,392: | ||
* '''Treasure Chest''' | * '''Treasure Chest''' | ||
|notes = | |notes = | ||
− | + | * '''Strike Invul.''' (Frame: 1~8) | |
− | * '''Strike Invul.''' (Frame: | + | * Throw Invul. (Frame: 1~8) |
− | * Throw Invul. (Frame: | ||
}} | }} | ||
}} | }} | ||
Line 1,438: | Line 1,413: | ||
|meter = -∞ | |meter = -∞ | ||
|gems = -∞ | |gems = -∞ | ||
− | |startup = | + | |startup = 1 |
|active = 4 (4) 4 (4) 4 (4) 2 | |active = 4 (4) 4 (4) 4 (4) 2 | ||
|recovery = 29 | |recovery = 29 | ||
Line 1,448: | Line 1,423: | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
|notes = | |notes = | ||
− | + | * '''Strike Invul.''' (Frame: 1~26) | |
− | + | * Throw Invul. (Frame: 1~56) | |
− | * '''Strike Invul.''' (Frame: | ||
− | * Throw Invul. (Frame: | ||
* 4 Hit (Might not get all hits) | * 4 Hit (Might not get all hits) | ||
}} | }} | ||
Line 1,478: | Line 1,451: | ||
|block = | |block = | ||
|effects = | |effects = | ||
− | |||
|notes = | |notes = | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
}} | }} | ||
Line 1,507: | Line 1,475: | ||
|active = ?? | |active = ?? | ||
|recovery = ?? | |recovery = ?? | ||
− | |hit = | + | |hit = ±0 |
|block = -1 | |block = -1 | ||
|effects= | |effects= |