Difference between revisions of "Pocket Fighter/Tabasa"

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Line 37: Line 37:
 
| style="text-align: center" | ??
 
| style="text-align: center" | ??
 
| style="font-size:0.75em" | Spacing dependent
 
| style="font-size:0.75em" | Spacing dependent
 +
| style="text-align: center" | <span class="outbound">-</span>
 +
|-
 +
| ??
 +
| style="padding-right: 40px;" | <big>'''[[File:Dir-236.png|link=|bottom|236]] + [[File:Pf-k.png|link=|bottom|K]] ・ [[File:Dir-236.png|link=|bottom|236]] + [[File:Pf-p.png|link=|bottom|P]]'''</big>
 +
| style="text-align: center" | ??
 +
| style="font-size:0.75em" | May not actually be a combo
 
| style="text-align: center" | <span class="outbound">-</span>
 
| style="text-align: center" | <span class="outbound">-</span>
 
|-  
 
|-  

Revision as of 11:43, 11 March 2022

Overview[edit]

Combos[edit]

Pf-tabasa2.gif
Hello
Application Notation Damage* Notes Demo
Poke P > P > P ?? -
Low (After P > P ...)

... > Pf-k.png2 + P xx 623 + P

?? 623P can be replaced with 214P, 214S, 623S. You can also omit 2P and go straight into 623P. -
?? P > K > K2 + P xx 236 + P ?? Good corner carry. 236P can be replaced with 623P, 236S, 623S but the spacing is stricter. -
?? P > K > K623 + S ?? Spacing dependent -
?? 236 + K236 + P ?? May not actually be a combo -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data[edit]

Normals[edit]

P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Pf-lei-lei-5p.png
Pf-lei-lei-5p-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes


Guard Crush[edit]

Air Normals[edit]

Dash Attacks[edit]

Throws[edit]

Command Normals[edit]

Flash Combo[edit]

Specials[edit]

Mighty Combo[edit]

Other[edit]


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Pf-lei-lei-5p.png
Pf-lei-lei-5p-hb.png
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes