Real Bout Fatal Fury 2
GET IN THE RING
How to play on GGPO
Download http://www.mediafire.com/?niq4vk7mhdf9u57 and read the instructions inside.
Mechanics (Ctrl+C, Ctrl+V Edition)
A - Weak Attack
B - Strong Attack
C - Kick
D - Plane Shift
Forward Dash - f, f Jumping during a forward dash allows for greater distance
Backward Dash - b, b Good for dodging normals and specific specials (I.E. Certain projectiles with less range)
Small Jump - ub/u/uf (Tap once, don't hold)
Block - b (Hold) Blocking prevents knockdowns and damage from normals and you take much less damage without knockdown from specials and S-Power/P-Power. Standing block can be used against standing and jumping attacks. A note on blocking: When you block an attack in this game, you do not have to keep holding the stick back. The game has a semi-auto block where once the first hit is blocked, you can release it and allow your character to continue the block with the joystick in neutral. This makes Break Shots much easier to perform due to not needing to constantly hold back while blocking.
Crouch Block - db (Hold) This will block any low attacks. Standing and jumping attacks will still hit you, learn to mix block and low block up depending upon the situation for the best results in your defensive game. Air Block - b (Must be mid-air) Blocks attacks while in the air. Best used when jumping in on someone who uses a lot of aerial attacks or attacks that hit high.
Crawl - df (Hold) Also called Duck Walking or DW It's useful for remaining in a crouching position to charge up some d~u attacks like Terry's Rising Tackle, or to do some zoning while anticipating a low attack. (Character will move very slowly though)
Mid-Air Turn - While jumping, press d Turns character around in the air Very useful for quickly turning around while jumping over your opponents in order to go into an attack or to perform a mid-air special.
Feint Fake-out moves that start up as though the character is about to go into a special/S-Power/P-Power move, but ends it prematurely. These are usually used during chain combo's to cancel part of the animation and then quickly go into another attack to continue the combo with another chain. This will allow you to do some very advanced combos not normally possible. These are also used to recover quicker from normals and then continue into another normal or something else. (Certain characters can create very powerful combos with the assist of feints. IE Geese)
Avoid Attack - Press A and B together This will evade an attack for a split second while you attack the opponent.
Grapple/Throw - Press f or b and C when you are very close to your opponent Certain characters also have air throws, so make sure you check the command list of who you're playing to be sure. (Some characters can't throw backwards, may hinder offline training mode experiences)
Safe Fall - Press d during your own knockdown, before hitting the ground, to recover quickly Does not work if thrown or hit with a S-Power/P-Power (Use this a lot)
Pursue Attacks Attacks used to hit someone while they are on the ground. All the more reason to use Safe Fall religiously. Specific characters have these. (Certain characters have a more "special" animation for their Pursue Attack IE Geese, Yamazaki)
Line Shift Recovery - Hit u + d as you hit the ground to roll onto the back line You need to have H Power or higher to do it.
Taunt - C + D These are more effective as a mind game against human opponents. (Or rather, to show that you're pooping on them)
Breakshot - Sometimes referred to as "Guard Cancel", certain special and S/P-Powers can be done while blocking and break your opponent's attack. H Power or higher is required as it drains your gauge by one bar. Obviously for S/P-Power Breakshot, you need S-Power or higher.
Top: Rick, Kim, Chonshu, Escalation-Mode Mary.
High: Geese, Yamazaki, Terry, Franco, Hon-Fu.
Mid: Bob (Mid-High), Xiang Fei (Mid-High), Krauser (Mid-High), Sokaku, Mai, Chonrei, Mary, Billy, Laurence, Joe, Duck, Andy, Mary.
Low: Tung, Cheng.
THROW RANDOM QCF A.
DO EASY CHAIN COMBOS FOR 50%.
Character Selections and Features
Easy to learn characters? - Many characters in RBFF2's cast are pretty straightforward and simple, but I recommend Terry, Andy, Joe, Rick, and a few more.
Like doing big damage? - Damage is pretty high in RBFF2, so most characters can deal a lot in a simple BnB, experiment with the characters.
Charge Characters? - A few characters has charge moves but there's only one real charge character, Laurence.
Infinites? - Bob and Rick has infinites, but Rick is very difficult, Bob is very simple.
Ryuji Yamazaki - Do whatever combo into pursuit attack.
Bob Wilson - Do the infinite.
Geese Howard - c.A c.A / d.B c.B d+BC b+C xx d.B all day
Tung Fu Rue
Laurence Blood - OLE.