Difference between revisions of "SDBZ Skills"
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! colspan="5" "font-size:12px; text-align:center; font-weight:bold;" | BATTLE SKILL | ! colspan="5" "font-size:12px; text-align:center; font-weight:bold;" | BATTLE SKILL |
Revision as of 05:47, 18 November 2020
Skills Overview[edit]
Lots o Text Goes Here
Battle Skill[edit]
System Skill[edit]
SYSTEM SKILL | ||||
---|---|---|---|---|
Skill | Skill Info | In-Game ENG Description | In-Game JPN Description | Description |
Armor Strike |
While doing a dashing attack the character will not be knocked down if hit by attacks. | |||
Shield Sprint |
While using a homing attack, the character can take energy blasts without being knocked down. | |||
Assault Style |
Usable when the character's Health is below 35%. Attack Power shoots up, but defense falls. |
Passive Skill[edit]
SYSTEM SKILL | ||||
---|---|---|---|---|
Skill | Skill Info | In-Game ENG Description | In-Game JPN Description | Description |
ATK up |
Raises ATK slightly. | |||
Ultimate Gauge Upgrade |
Character's weight increases, making it harder for opponents to affect them with aerial combos. | |||
Ground Speed Up |
Speed for ground movement increases. (This does not affect dashing). | |||
Weight Increase |
Character's weight increases, making it harder for opponents to affect them with aerial combos. | |||
Impact Up |
When attacks hit, opponents are thrown farther. |
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