Once was a nice Ice Cream man turned into a sadistic manly grotesque psychotic mother fucker now comes for blood from demi-gods, puppys, a raccoon, an obese princess, and pretty much whatever he can get his hands on. Obviously a perfect fit for All-Stars.
Edit Edit: HERE YA GO edition.
"Machete Madness" (35 AP) ST uses his machete, quite punishable if you miss the second attack so don't forget to cancel on whiff. (Note: Landing Arial on grounded opponent is a hit confirm for level 1.
"Blown Ankle" (20 AP) Sweet tooth fires downwards, knocking the opponent prone. While it gets you less AP than the horizontal shotgun, it keeps the opponent close just how sweet tooth likes it. Its a good opportunity to lay down a mine and get ready to trap the opponent in another combo. Even better in the air.
"Fiery Molotov" (5-25 AP) A good Zoning mechanism, this attack can force the enemies towards or away from you as it creates a small area that will give you AP if the opponent stand there. Useful also for air game. Just no anon.
"Roadkill Mine Drop" (20 AP) Your most useful zoning tool. This mine is what makes Tooth a great 1v1 character, forcing his opponent to choose between taking a machete to the face or rolling into a mine. Knocks opponent into air, which gives good opportunity for air shotgun. Keep a mine on stage AT ALL TIMES.
Level 1 Sweet Tooth pulls out some dynamite, lunges forward a little bit to attach it to an enemy, then boots the opponent off to explode. It is extremely easy to interrupt so using it haphazardly is not wise. Note however that as long as the dynamite is attached to the character they will still die even if the kick off is interrupted. The blast radius is quite small, making it difficult to catch more then one person, but using it when the opponents are lumped next to a wall or even in certain team compositions, Sweet Tooth can actually organize a way to get 2 or 3 kills with this super.
Sweets best super and the only super you should be using at any given time. Cost about 100 AP to use which is extremely cheap for a Lv1. Because of the low cost, it allows Sweet Tooth to have a very high score potential in a given round. It can be used to punish long recovery moves, some supers on reaction, reading a roll, ect but is most optimal to combo into it. From the beta I was only able to combo using Air Neutral Square on grounded opponents but that is an excellent move as its a key combo starter to his game.
Level 2 A.K.A THE MOST OP LEVEL 2 IN THE WHOLE GAME
Sweet Tooth fires off a missile that he controls. He is completely invincible while the missile is out. Has an ok-ish size blast radius box.
With an AP Cost of around 300-400 it essentially is useless because the the Lv1 is infinitely cheaper and can net you more kills guaranteed when combo'd. Personally if I'm building meter and accidentally get to Lv2, I will purposely get hit by stage hazards and items to level down. Its that bad a super.
Sweet Tooth goes into Mecha Tooth and obtains a new move set that kills on contact. is a minigun that can be aimed up or down, he launches missiles straight up from his body and is a foot stop that will kill any opponents near Sweets that are GROUNDED.
It has decent killing potential for a Lv3 vs people who don't know how to deal with it. Vs a smart player it is probably the worst Lv3 out of the 6. Avoiding this super is extremely easy. All you need to do is get in the body of Mecha Tooth and wait. He only has 2 options at that point, Missiles which will hit anyone around his upper body or above him and the Foot Stomp which will hit ONLY GROUNDED OPPONENTS. Mecha Tooth's moves are so slow that you can actually react to them with ample time. If he does the foot stomp, just jump, you will not die, if he does missiles, stand still and wait.
Shotgun ( + ) is your best friend due to its knock back and meter gain. It can also punish many moves such as Kratos's grab and pretty much any charge move. When moving in on opponents his down shotgun is good because it knocks them down and it gives you a good chance to do some sort of mixup on him.
If far away from your opponent start throwing molotovs () while slowing making your way to them and if they're in a cluster just stand on the side lines and throw molotovs at them until one of the idiots realizes that you're just fucking with them. This also goes for his machete.
His shoulder bash () is something that's I can be used like the shotgun because of its knock back meter gain and it has more distance BUT can be punished so watch out for that. Its something is use to avoid level 3s like Kratos and Radecs level 2 because you'll stay afloat a little bit and you can travel a bit with it through the air.
His mines ( + ) are really good due to their juggle property meter gain and how people tend to forget they're there. Try to place mines close to the enemy because they can either A. Roll into it or B. get hit by trying to get to you. If you're high in the air like WAY the fuck up there don't butt stomp throw a mine and then move away (Note. if they get hit by the mine if you're quick enough you can shotgun them away while they're in the air something fairly easy to do.)
His chainsaw () isn't something to be "thrown" out there I mainly use it when you're stuck between people I just start to mash it and slowly gain meter by doing so. If you get hit out of it don't be surprised it happens.
This all I really do and all the info I really got im pretty sure when the full game is out there will be much more to him.
Thank you for reading