Editing Pocket Fighter/Lei-Lei
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Latest revision | Your text | ||
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| Poke | | Poke | ||
| <big>'''[[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]'''</big> | | <big>'''[[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 23 |
| style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]]. | | style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]]. | ||
| style="text-align: center" | <span class="outbound">[[http://www.youtube.com/watch?v=SP2TEbvoFTk View]]</span> | | style="text-align: center" | <span class="outbound">[[http://www.youtube.com/watch?v=SP2TEbvoFTk View]]</span> | ||
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| Unsafe Low | | Unsafe Low | ||
| <big>'''[[File:Dir-6.png|link=|bottom|6]] [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-k.png|link=|bottom|K]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | | <big>'''[[File:Dir-6.png|link=|bottom|6]] [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-k.png|link=|bottom|K]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 45 |
| style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down. | | style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down. | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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| Buffer / Mixup | | Buffer / Mixup | ||
| <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | | <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 33 |
| style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]). | | style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]). | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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| Mixup | | Mixup | ||
| <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | | <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 45 |
| style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry. | | style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry. | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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| <small>(''Immediately after Block Stop'')</small> | | <small>(''Immediately after Block Stop'')</small> | ||
<big>'''[[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-s.png|link=|bottom|S]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | <big>'''[[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-s.png|link=|bottom|S]] ・ [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
− | | style="text-align: center" | | + | | style="text-align: center" | 32 |
| style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]]. | | style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]]. | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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|startup = 7 | |startup = 7 | ||
|active = 1 | |active = 1 | ||
− | |recovery = | + | |recovery = 27 |
|hit = | |hit = | ||
|block = | |block = | ||
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|startup = 6 | |startup = 6 | ||
|active = 1 | |active = 1 | ||
− | |recovery = | + | |recovery = |
|hit = | |hit = | ||
|block = | |block = | ||
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|startup = 17~77 | |startup = 17~77 | ||
|active = 1 | |active = 1 | ||
− | |recovery = | + | |recovery = |
|hit = | |hit = | ||
|block = | |block = | ||
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* '''Must block before super flash''' | * '''Must block before super flash''' | ||
* '''Moves Forward''' | * '''Moves Forward''' | ||
− | |||
* Throw Invul. (Frame: ??) | * Throw Invul. (Frame: ??) | ||
* 10 Hit | * 10 Hit | ||
Line 1,115: | Line 1,114: | ||
* '''Must block before super flash''' | * '''Must block before super flash''' | ||
* Air Unblockable | * Air Unblockable | ||
− | |||
* Throw Invul. (Frame: 2~8) | * Throw Invul. (Frame: 2~8) | ||
* 20 Hit | * 20 Hit | ||
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* Air Unblockable (Weight) | * Air Unblockable (Weight) | ||
* Infinite Horizontal Reach (Shockwave) | * Infinite Horizontal Reach (Shockwave) | ||
− | |||
* Throw Invul. (Frame: ??) | * Throw Invul. (Frame: ??) | ||
}} | }} | ||
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* Unlimited uses per jump | * Unlimited uses per jump | ||
* Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. <span class="outbound">[https://seimitsuin.thebase.in/items/32093707]</span> | * Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. <span class="outbound">[https://seimitsuin.thebase.in/items/32093707]</span> | ||
− | * Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options | + | * Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options. |
}} | }} | ||
}} | }} | ||
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|meter = -∞ | |meter = -∞ | ||
|gems = -∞ | |gems = -∞ | ||
− | |startup = | + | |startup = 1 |
|active = 4 (4) 4 (4) 4 (4) 2 | |active = 4 (4) 4 (4) 4 (4) 2 | ||
|recovery = 29 | |recovery = 29 | ||
Line 1,448: | Line 1,445: | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
|notes = | |notes = | ||
− | |||
* '''Projectile Invul.''' (Frame: 2~??) | * '''Projectile Invul.''' (Frame: 2~??) | ||
* '''Strike Invul.''' (Frame: 2~??) | * '''Strike Invul.''' (Frame: 2~??) | ||
− | * Throw Invul. (Frame: | + | * '''Throw Invul. (Frame: 1~??)''' |
* 4 Hit (Might not get all hits) | * 4 Hit (Might not get all hits) | ||
}} | }} | ||
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* '''Launch''' | * '''Launch''' | ||
|notes = | |notes = | ||
− | |||
* '''Projectile Invul.''' (Frame: 2~??) | * '''Projectile Invul.''' (Frame: 2~??) | ||
* '''Strike Invul.''' (Frame: 2~??) | * '''Strike Invul.''' (Frame: 2~??) |