Pocket Fighter/Ibuki: Difference between revisions
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| Line 384: | Line 384: | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
* This move has incredibly fast startup for this game. Since it comes out sooner than moves can become throw invulnerable, you can actually usually grab an opponent who is +1. | |||
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| Line 406: | Line 407: | ||
|startup = 37~?? | |startup = 37~?? | ||
|active = 1 | |active = 1 | ||
|recovery = 0 | |recovery = 0 | ||
|hit = - | |hit = - | ||
|block = - | |block = - | ||
| Line 412: | Line 413: | ||
|notes = | |notes = | ||
* '''Chargeable''' | * '''Chargeable''' | ||
* This move has '''no whiff animation''' meaning you can punish your opponent for evading it the wrong way. | |||
}} | }} | ||
}} | }} | ||
Latest revision as of 07:08, 14 April 2022
Frame Data[edit]
Normals[edit]
5P
掌底 Shoutei Hitboxes OFF Hitboxes ON
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5K
裏巻き蹴り Uramakigeri Hitboxes OFF Hitboxes ON
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Guard Crush[edit]
5S
張り扇 Harisen Hitboxes OFF Hitboxes ON
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2S
墨弾き Sumihajiki Hitboxes OFF Hitboxes ON
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6S
菊一文字 Kikuichimonji Hitboxes OFF Hitboxes ON
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Air Normals[edit]
j.P
槍拳 Souken Hitboxes OFF Hitboxes ON
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j.K
影矢 Kageya Hitboxes OFF Hitboxes ON
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Dash Attacks[edit]
Dash Punch
閃刀 Sentou Hitboxes OFF Hitboxes ON
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Dash Kick
砂斬過 Sazanka Hitboxes OFF Hitboxes ON
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Throws[edit]
Throw
いぐさ地獄 Igusa Jigoku Hitboxes OFF Hitboxes ON
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Air Throw
翔び猿 Tobizaru Hitboxes OFF Hitboxes ON
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Zetsu Igusa Jigoku
絶・いぐさ地獄 Zetsu Igusa Jigoku Hitboxes OFF Hitboxes ON
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Onigoma
鬼独楽 Onigoma Hitboxes OFF Hitboxes ON
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Command Normals[edit]
2P
手刀 Shutou Hitboxes OFF Hitboxes ON
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2K
砂斬 Sazan Hitboxes OFF Hitboxes ON
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3P
天破 Tenha Hitboxes OFF Hitboxes ON
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3K
草薙 Kusanagi Hitboxes OFF Hitboxes ON
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