Android 18/data: Difference between revisions

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Line 3: Line 3:
{{SDBZCharacterData
{{SDBZCharacterData
|Attack=2
|Attack=2
|Defense=B
|Defense=B
|Throw=2
|Throw=2
|Ki=3
|Ki=3
Line 16: Line 16:
|- class="SDBZmovedata""<section begin=L />
|- class="SDBZmovedata""<section begin=L />
{{SDBZMoveData
{{SDBZMoveData
|Input={{SDBZ_L}}
|Damage=7 |
|Damage=7 |
|Start Up=0 |
|Start Up=0 |
Line 27: Line 28:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
}}<section end=L />
}}<section end=L />
|}
|}
Line 49: Line 50:
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0
|Input={{SDBZ_L}} {{SDBZ_L}}
}}<section end=LL />
}}<section end=LL />
|}
|}
Line 69: Line 71:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_L}}
}}<section end=LLL />
}}<section end=LLL />
|}
|}
Line 90: Line 93:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_H}}
}}<section end=H />
}}<section end=H />
|}
|}
Line 111: Line 115:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}}
}}<section end=LLH />
}}<section end=LLH />
|}
|}
Line 133: Line 138:
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}} {{SDBZ_H}}
}}<section end=LLHH />
}}<section end=LLHH />
|}
|}
Line 153: Line 159:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_L}} {{SDBZ_H}}
}}<section end=LH />
}}<section end=LH />
|}
|}
Line 174: Line 181:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}}
}}<section end=LLH />
}}<section end=LLH />
|}
|}
Line 196: Line 204:
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0
|Input={{SDBZ_L}} {{SDBZ_H}} {{SDBZ_L}}
}}<section end=LHL />
}}<section end=LHL />
|}
|}
Line 216: Line 225:
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0
|Input={{SDBZ_J}} {{SDBZ_L}}
}}<section end=j.L />
}}<section end=j.L />
|}
|}
Line 237: Line 247:
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0
|Input={{SDBZ_J}} {{SDBZ_H}}
}}<section end=j.H />
}}<section end=j.H />
|}
|}
Line 257: Line 268:
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0
|Input={{SDBZ_2}} {{SDBZ_L}}
}}<section end=d.L />
}}<section end=d.L />
|}
|}
Line 276: Line 288:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_2}} {{SDBZ_H}}
}}<section end=d.H />
}}<section end=d.H />
|}
|}
Line 296: Line 309:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_L}} + {{SDBZ_G}}
}}<section end=Homing L />
}}<section end=Homing L />
|}
|}
Line 316: Line 330:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_H}} + {{SDBZ_G}}
}}<section end=Homing R />
}}<section end=Homing R />
|}
|}
Line 336: Line 351:
|SP Gain=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0 |
|Input={{SDBZ_236}} + {{SDBZ_L}}
}}<section end=Blaster L />
}}<section end=Blaster L />
|}
|}


=== Blaster H ===
=== Blaster H ===
25
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Blaster H />
{{SDBZMoveData
|Damage=25 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_236}} + {{SDBZ_H}}
}}<section end=Blaster H />
|}
 
=== Savage Combo L ===
=== Savage Combo L ===
46
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Savage Combo L />
{{SDBZMoveData
|Damage=46 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_623}} + {{SDBZ_L}}
}}<section end=Savage Combo L />
|}
 
=== Savage Combo H ===  
=== Savage Combo H ===  
49
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Savage Combo H />
{{SDBZMoveData
|Damage=49 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_623}} + {{SDBZ_H}}
}}<section end=Savage Combo H />
|}
 
=== Ki Blast L ===
=== Ki Blast L ===
10
{| class="SDBZtable"
=== Ki Blast H ===
{{SDBZMoveHeader}}
12
|- class="SDBZmovedata""<section begin=Ki Blast L />
{{SDBZMoveData
|Damage=10 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_6}} + {{SDBZ_L}}
}}<section end=LL />
|}
 
=== Ki Blast H ===
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Ki Blast H />
{{SDBZMoveData
|Damage=12 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_6}} + {{SDBZ_H}}
}}<section end=Ki Blast H />
|}
 
=== Infinity Hold ===
=== Infinity Hold ===
45
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Infinity Hold />
{{SDBZMoveData
|Damage=45 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_214}} + {{SDBZ_H}}
}}<section end=Infinity Hold />
|}
 
=== Infinity Break ===
=== Infinity Break ===
5
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Infinity Break />
{{SDBZMoveData
|Damage=5 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_46}} + {{SDBZ_L}} or {{SDBZ_H}}
}}<section end=Infinity Break />
|}
 
=== Surround  Attack ===
=== Surround  Attack ===
36
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Surround Attack />
{{SDBZMoveData
|Damage=36 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_82}} + {{SDBZ_G}} (After) {{SDBZ_L}}
}}<section end=Surround Attack />
|}
 
=== Surround Attack H ===
=== Surround Attack H ===
39
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Surround Attack H />
{{SDBZMoveData
|Damage=39 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_82}} + {{SDBZ_G}} (After) {{SDBZ_H}}
}}<section end=Surround Attack H />
|}
 
=== Rising Sun ===
=== Rising Sun ===
42
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Rising Sun />
{{SDBZMoveData
|Damage=42 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0
|Input={{SDBZ_214}} {{SDBZ_214}} + {{SDBZ_L}} or {{SDBZ_H}}
}}<section end=Rising Sun />
|}
 
=== Ultimate Blaster ===
=== Ultimate Blaster ===
55
{| class="SDBZtable"
61
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Ultimate Blaster />
{{SDBZMoveData
|Damage=55 - 61 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_236}} {{SDBZ_236}} + {{SDBZ_L}} or {{SDBZ_H}}
}}<section end=Ultimate Blaster />
|}

Latest revision as of 01:07, 2 October 2022

Stats[edit]

|- | Attack | 2 |- | Defense | B |- | Throw | 2 |- | Ki | 3 |- | Action | 4 |- | Weight | Lady Never Tells

L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLHH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LHH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LHL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

j.L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

j.H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

d.L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

d.H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Homing L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Homing R[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Blaster L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Blaster H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Savage Combo L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Savage Combo H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ki Blast L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ki Blast H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Infinity Hold[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Infinity Break[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Surround Attack[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Surround Attack H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Rising Sun[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ultimate Blaster[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON