Pocket Fighter/Ibuki: Difference between revisions

From Wiki
Jump to navigation Jump to search
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 53: Line 53:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 7
|active = ??
|active = 2
|recovery = ??
|recovery = 16
|hit = ??
|hit = -2
|block = ??
|block = -3
|effects=  
|effects=  
|notes =  
|notes =  
Line 80: Line 80:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 8
|active = ??
|active = 3
|recovery = ??
|recovery = 21
|hit = ??
|hit = -7
|block = ??
|block = -8
|effects=  
|effects=  
|notes =  
|notes =  
Line 109: Line 109:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 30~90
|active = ??
|active = 4
|recovery = ??
|recovery = 37
|hit = ??
|hit = -
|block = ??
|block = -
|effects=  
|effects=  
* '''Launch'''
* '''Launch'''
Line 143: Line 143:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 29~89
|active = ??
|active = 3 + 3
|recovery = ??
|recovery = 34
|hit = ??
|hit = -
|block = ??
|block = -
|effects=  
|effects=  
* '''Launch'''
* '''Launch'''
Line 175: Line 175:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 32~92
|active = ??
|active = 3
|recovery = ??
|recovery = 27
|hit = ??
|hit = -
|block = ??
|block = -
|effects=  
|effects=  
* '''Launch'''
* '''Launch'''
Line 191: Line 191:
}}
}}
}}
}}


== Air Normals ==
== Air Normals ==
Line 210: Line 211:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 9
|active = ??
|active = 3
|recovery = ??
|recovery = -
|hit = ??
|hit = +12 (Max)
|block = ??
|block = +11 (Max)
|effects=  
|effects=  
|notes =  
|notes =  
Line 237: Line 238:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 12
|active = ??
|active = 3
|recovery = ??
|recovery = -
|hit = ??
|hit = +12 (Max)
|block = ??
|block = +11 (Max)
|effects=  
|effects=  
|notes =  
|notes =  
}}
}}
}}
}}


== Dash Attacks ==
== Dash Attacks ==
Line 265: Line 267:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 8
|active = ??
|active = 2
|recovery = ??
|recovery = 14
|hit = ??
|hit = -
|block = ??
|block = -4
|effects=  
|effects=  
|notes =  
|notes =  
Line 292: Line 294:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 10
|active = ??
|active = 3
|recovery = ??
|recovery = 44
|hit = ??
|hit = -
|block = ??
|block = -34
|effects=  
|effects=  
|notes =  
|notes =  
}}
}}
}}
}}


== Throws ==
== Throws ==
Line 322: Line 325:
|startup = 10
|startup = 10
|active = 1
|active = 1
|recovery = ??
|recovery = 16
|hit = -
|hit = -
|block = -
|block = -
Line 366: Line 369:
|romaji= Zetsu Igusa Jigoku
|romaji= Zetsu Igusa Jigoku
|altname = Zetsu Igusa Jigoku
|altname = Zetsu Igusa Jigoku
|image = [[File:Pf-ibuki-throw.png|bottom|372px]]
|image = [[File:Pf-ibuki-throw-63214.png|bottom|372px]]
|hitbox = [[File:Pf-ibuki-throw-hb.png|bottom|372px]]
|hitbox = [[File:Pf-ibuki-throw-63214-hb.png|bottom|372px]]
|data = {{PFData
|data = {{PFData
|guard = '''Throw'''
|guard = '''Throw'''
Line 376: Line 379:
|startup = 2
|startup = 2
|active = 1
|active = 1
|recovery = ??
|recovery = 16
|hit = -
|hit = -
|block = -
|block = -
|effects=  
|effects=  
|notes =  
|notes =  
* This move has incredibly fast startup for this game. Since it comes out sooner than moves can become throw invulnerable, you can actually usually grab an opponent who is +1.
}}
}}
}}
}}
Line 393: Line 397:
|romaji= Onigoma
|romaji= Onigoma
|altname = Onigoma
|altname = Onigoma
|image = [[File:Pf-ibuki-throw.png|bottom|372px]]
|image = [[File:Pf-ibuki-throw-41236.png|bottom|372px]]
|hitbox = [[File:Pf-ibuki-throw-hb.png|bottom|372px]]
|hitbox = [[File:Pf-ibuki-throw-41236-hb.png|bottom|372px]]
|data = {{PFData
|data = {{PFData
|guard = '''Throw'''
|guard = '''Throw'''
Line 403: Line 407:
|startup = 37~??
|startup = 37~??
|active = 1
|active = 1
|recovery = ??
|recovery = 0
|hit = -
|hit = -
|block = -
|block = -
|effects=  
|effects=  
|notes =
* '''Chargeable'''
* '''Chargeable'''
|notes =
* This move has '''no whiff animation''' meaning you can punish your opponent for evading it the wrong way.
}}
}}
}}
}}
Line 431: Line 436:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 5
|active = ??
|active = 3
|recovery = ??
|recovery = 13
|hit = ??
|hit = +1
|block = ??
|block = 0
|effects=  
|effects=  
|notes =  
|notes =  
Line 458: Line 463:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 7
|active = ??
|active = 2
|recovery = ??
|recovery = 19
|hit = ??
|hit = -7
|block = ??
|block = -8
|effects=  
|effects=  
|notes =  
|notes =  
Line 485: Line 490:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 8
|active = ??
|active = 3
|recovery = ??
|recovery = 23
|hit = ??
|hit = -9
|block = ??
|block = -10
|effects=  
|effects=  
|notes =  
|notes =  
Line 512: Line 517:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 10
|active = ??
|active = 3
|recovery = ??
|recovery = 19
|hit = ??
|hit = -
|block = ??
|block = -6
|effects=  
|effects=  
|notes =  
|notes =  

Latest revision as of 07:08, 14 April 2022

Overview[edit]

Combos[edit]

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data[edit]

Normals[edit]

5P

P
掌底
Shoutei
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 2 16 -2 -3
Effects Notes


5K

K
裏巻き蹴り
Uramakigeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 21 -7 -8
Effects Notes


Guard Crush[edit]

5S

S
張り扇
Harisen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
30~90 4 37 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


2S

2 + S
墨弾き
Sumihajiki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
29~89 3 + 3 34 - -
  • Launch
  • Steal Blue Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


6S

6 + S
菊一文字
Kikuichimonji
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
32~92 3 27 - -
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Yellow Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Air Normals[edit]

j.P

j.P
槍拳
Souken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
9 3 - +12 (Max) +11 (Max)
Effects Notes


j.K

j.K
影矢
Kageya
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 3 - +12 (Max) +11 (Max)
Effects Notes


Dash Attacks[edit]

Dash Punch

6 6 + P
閃刀
Sentou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 2 14 - -4
Effects Notes


Dash Kick

6 6 + K
砂斬過
Sazanka
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 3 44 - -34
Effects Notes


Throws[edit]

Throw

P + K
いぐさ地獄
Igusa Jigoku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
10 1 16 - -
Effects Notes


Air Throw

j.P + j.K
翔び猿
Tobizaru
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 - - -
Effects Notes


Zetsu Igusa Jigoku

63214 + P + K
絶・いぐさ地獄
Zetsu Igusa Jigoku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
2 1 16 - -
  • This move has incredibly fast startup for this game. Since it comes out sooner than moves can become throw invulnerable, you can actually usually grab an opponent who is +1.
Effects Notes


Onigoma

41236 + P + K
鬼独楽
Onigoma
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
37~?? 1 0 - -
  • Chargeable
  • This move has no whiff animation meaning you can punish your opponent for evading it the wrong way.
Effects Notes


Command Normals[edit]

2P

2 + P
手刀
Shutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
5 3 13 +1 ±0
Effects Notes


2K

2 + K
砂斬
Sazan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 2 19 -7 -8
Effects Notes


3P

3 + P
天破
Tenha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 23 -9 -10
Effects Notes


3K

3 + K
草薙
Kusanagi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 3 19 - -6
Effects Notes


Flash Combo[edit]

Specials[edit]

Mighty Combo[edit]

Other[edit]


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes