Pocket Fighter/Gouki: Difference between revisions

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Line 60: Line 60:
|effects=  
|effects=  
|notes =  
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
* Air Unblockable
* Throw invul. (Frame: 2~9)
}}
}}
}}
}}
Line 88: Line 91:
* Launch (Counter Hit)
* Launch (Counter Hit)
|notes =  
|notes =  
* Air Unblockable
* Throw invul. (Frame: 2~9)
}}
}}
}}
}}
Line 119: Line 124:
|effects=  
|effects=  
* '''Launch'''
* '''Launch'''
* '''Steal Red Gems'''
* '''Treasure Chest''' (Charge LV.3)
|notes =  
|notes =  
* '''Chargeable'''
* Cannot be counter hit
}}
}}
}}
}}
Line 151: Line 160:
* Super Wallbounce (Counter Hit)
* Super Wallbounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* '''Steal Blue Gems'''
* '''Treasure Chest''' (Charge LV.3)
|notes =  
|notes =  
* '''Chargeable'''
* Cannot be counter hit
}}
}}
}}
}}
Line 181: Line 194:
* Super Wallbounce (Counter Hit)
* Super Wallbounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* '''Steal Yellow Gems'''
* '''Treasure Chest''' (Charge LV.3)
|notes =  
|notes =  
* '''Chargeable'''
* Cannot be counter hit
}}
}}
}}
}}
Line 211: Line 228:
|effects=  
|effects=  
|notes =  
|notes =  
* Throw invul. (Frame: 2~9)
}}
}}
}}
}}
Line 238: Line 256:
|effects=  
|effects=  
|notes =  
|notes =  
* '''Crossup Potential'''
* Throw invul. (Frame: 2~10)
}}
}}
}}
}}
Line 265: Line 285:
|effects=  
|effects=  
|notes =  
|notes =  
* '''Must perform during the descent of a forward jump'''
* '''Must perform during a forward jump''' (Minimum height requirement)
* '''Active until animation interruption''' (Landing, Hitstun)
* '''Moves Forward'''
* '''Crossup Potential'''
* Throw invul. (Frame: ≥2)
}}
}}
}}
}}
Line 298: Line 322:
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
|notes =  
|notes =  
* '''Moves Forward'''
* Air Unblockable
* Throw invul. (Frame: 2~16)
}}
}}
}}
}}
Line 324: Line 351:
|block = -19
|block = -19
|effects=  
|effects=  
* '''Knockdown'''
* '''Juggle'''
* Launch (Counter Hit)
* Launch (Counter Hit)
|notes =  
|notes =  
* '''Moves Forward'''
* Air Unblockable
* Throw invul. (Frame: 2~19)
}}
}}
}}
}}
Line 356: Line 386:
|effects=  
|effects=  
* '''Launch'''
* '''Launch'''
* Air Reset (Throw Tech)
|notes =  
|notes =  
* '''Techable Throw''' (Damage Reduction)
}}
}}
}}
}}
Line 384: Line 416:
|effects=  
|effects=  
* '''Launch'''
* '''Launch'''
* Air Reset (Throw Tech)
|notes =  
|notes =  
* '''Techable Throw''' (Damage Reduction)
}}
}}
}}
}}
Line 413: Line 447:
* '''Launch'''
* '''Launch'''
|notes =  
|notes =  
* '''Untechable Throw'''
}}
}}
}}
}}
Line 441: Line 476:
* '''Launch'''
* '''Launch'''
|notes =  
|notes =  
* '''Untechable Throw'''
}}
}}
}}
}}
Line 469: Line 505:
* '''Petrify'''
* '''Petrify'''
|notes =  
|notes =  
* '''Chargeable'''
* '''Untechable Throw'''
* '''Chargeable''' (Only affects startup time)
}}
}}
}}
}}
Line 502: Line 539:
* '''Super Cancel'''
* '''Super Cancel'''
* '''Kara Cancel'''
* '''Kara Cancel'''
* Air Unblockable
* Throw Invul. (Frame: 2~8)
}}
}}
}}
}}
Line 525: Line 564:
|active = 2
|active = 2
|recovery = 14
|recovery = 14
|hit = ±0
|hit = 0
|block = -1
|block = -1
|effects=  
|effects=  
Line 532: Line 571:
* '''Super Cancel'''
* '''Super Cancel'''
* '''Kara Cancel'''
* '''Kara Cancel'''
* Air Unblockable
* Throw Invul. (Frame: 2~7)
}}
}}
}}
}}
Line 565: Line 606:
* '''Super Cancel'''
* '''Super Cancel'''
* '''Kara Cancel'''
* '''Kara Cancel'''
* Air Unblockable
* Throw Invul. (Frame: 2~13)
}}
}}
}}
}}
Line 591: Line 634:
|block = -22
|block = -22
|effects=  
|effects=  
* '''Knockdown'''
* '''Juggle'''
* Launch (Counter Hit)
* Launch (Counter Hit)
|notes =  
|notes =  
* Air Unblockable
* Throw Invul. (Frame: 2~11)
}}
}}
}}
}}
Line 625: Line 670:
* Launch (Counter Hit)
* Launch (Counter Hit)
|notes =  
|notes =  
* Air Unblockable
* Throw Invul. (Frame: 2~30)
* I think they forgot to make this an overhead...
}}
}}
}}
}}
Line 660: Line 708:
|active = ??
|active = ??
|recovery = ??
|recovery = ??
|hit = ±0
|hit = 0
|block = -1
|block = -1
|effects=  
|effects=  

Latest revision as of 18:27, 23 March 2022

Overview[edit]

Combos[edit]

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data[edit]

Normals[edit]

5P

P
正拳突き
Seikendzuki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 7 3 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 4 16 -2 -3
  • Flash Combo Cancel (Frame: ??)
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
Effects Notes


5K

K
上段足刀蹴り
Joudan Sokutougeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15 6 4 -
Startup Active Recovery Hit Adv. Block Adv.
8 2 14 +7 +6
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
Effects Notes


Guard Crush[edit]

5S

S
豪御達
Gou Otasshi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
32~92 2 + 4 24 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


2S

2 + S
一番纏
Ichiban Matoi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
34~94 2 + 2 34 - -
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Blue Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


6S

6 + S
旋風大黒柱
Senpuu Daikokuchuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
33~93 4 35 - -
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Yellow Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Air Normals[edit]

j.P

j.P
Straight
ストレート
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 12 3 3 -
Startup Active Recovery Hit Adv. Block Adv.
7 3 - +12 (Max) +11 (Max)
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

j.K
跳び足刀
Tobisokutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 14 6 4 -
Startup Active Recovery Hit Adv. Block Adv.
8 3 - +12 (Max) +11 (Max)
  • Crossup Potential
  • Throw invul. (Frame: 2~10)
Effects Notes


Divekick

2 + j.K
天魔空刃脚
Tenma Kuujinkyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 11 4 3 -
Startup Active Recovery Hit Adv. Block Adv.
8 - +12 (Max) +11 (Max)
  • Must perform during a forward jump (Minimum height requirement)
  • Active until animation interruption (Landing, Hitstun)
  • Moves Forward
  • Crossup Potential
  • Throw invul. (Frame: ≥2)
Effects Notes


Dash Attacks[edit]

Dash Punch

6 6 + P
百鬼豪旋
Hyakkigousen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 10 4 -
Startup Active Recovery Hit Adv. Block Adv.
14 3 36 - -17
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~16)
Effects Notes


Dash Kick

6 6 + K
百鬼豪斬
Hyakkigouzan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 15 6 2 -
Startup Active Recovery Hit Adv. Block Adv.
16 4 28 - -19
  • Juggle
  • Launch (Counter Hit)
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~19)
Effects Notes


Throws[edit]

Throw

P + K
豪背負い投げ
Gou Seoinage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 18 0 2 -
Startup Active Recovery Hit Adv. Block Adv.
6 1 24 - -
  • Launch
  • Air Reset (Throw Tech)
  • Techable Throw (Damage Reduction)
Effects Notes


Air Throw

j.P + j.K
斬空背負い投げ
Zankuu Seoinage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 1 - - -
  • Launch
  • Air Reset (Throw Tech)
  • Techable Throw (Damage Reduction)
Effects Notes


Gou Tomoenage

421 + P + K
豪巴投げ
Gou Tomoenage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
5 1 24 - -
  • Launch
  • Untechable Throw
Effects Notes


Tenma Tomoenage

63214 + P + K
天魔巴投げ
Tenma Tomoenage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
5 1 24 - -
  • Launch
  • Untechable Throw
Effects Notes


Ikken Rakuchaku

41236 + P + K
一件落着
Ikken Rakuchaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
25~85 1 24 - -
  • Petrify
  • Untechable Throw
  • Chargeable (Only affects startup time)
Effects Notes


Command Normals[edit]

2P

2 + P
Jab
ジャブ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 5 1 2 -
Startup Active Recovery Hit Adv. Block Adv.
5 4 11 +3 +2
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~8)
Effects Notes


2K

2 + K
くるぶしキック
Kurubushi Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 9 3 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 2 14 ±0 -1
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~7)
Effects Notes


3P

3 + P
Upper
アッパー
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15, 13 6 3 -
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 12 +7 +6
  • Launch (Counter Hit)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~13)
Effects Notes


3K

3 + K
足払い
Ashibarai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 15 8 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 2 33 - -22
  • Juggle
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~11)
Effects Notes


6K

6 + K
豪かかと割り
Gou Kakatowari
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8, 10 6 3 -
Startup Active Recovery Hit Adv. Block Adv.
24 4 + 3 23 -7 -8
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~30)
  • I think they forgot to make this an overhead...
Effects Notes


Flash Combo[edit]

Specials[edit]

Mighty Combo[edit]

Other[edit]


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes