Pocket Fighter/Chun-Li: Difference between revisions

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Line 407: Line 407:
|startup = 10
|startup = 10
|active = 1
|active = 1
|recovery = 18
|recovery = 16
|hit = -
|hit = -
|block = -
|block = -
Line 502: Line 502:
* '''Chargeable'''
* '''Chargeable'''
* '''Untechable Throw'''
* '''Untechable Throw'''
* '''Moves Forward'''
}}
}}
}}
}}
Line 693: Line 694:
|effects=  
|effects=  
|notes =  
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
* Does not cause hitstop
* Does not cause hitstop
Line 721: Line 723:
|block = +7
|block = +7
|effects=  
|effects=  
* Launch (Counter Hit)
|notes =  
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
* Does not cause hitstop
* Does not cause hitstop
Line 751: Line 755:
|block = -11
|block = -11
|effects=  
|effects=  
* '''Launch'''
* Super Wallbounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* '''Treasure Chest'''
|notes =  
|notes =  
* '''Moves Forward'''
* '''Moves Forward'''
Line 779: Line 787:
|block = -1
|block = -1
|effects=  
|effects=  
* Launch  (Counter Hit)
|notes =  
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
}}
}}
Line 807: Line 817:
|block = -
|block = -
|effects=  
|effects=  
* '''Launch'''
|notes =  
|notes =  
* '''Chargeable'''
* '''Chargeable'''
Line 837: Line 848:
|effects=  
|effects=  
|notes =  
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
}}
}}
Line 865: Line 877:
|block = -6
|block = -6
|effects=  
|effects=  
* Juggle (Counter Hit)
|notes =  
|notes =  
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
}}
}}
Line 894: Line 908:
|effects=  
|effects=  
* '''Launch'''
* '''Launch'''
* '''Treasure Chest'''
|notes =  
|notes =  
* '''Moves Forward'''
* '''Moves Forward'''
Line 958: Line 973:
|notes =  
|notes =  
* '''Chargeable'''
* '''Chargeable'''
* Cannot be counter hit
}}
}}
}}
}}
Line 986: Line 1,002:
|block = -13
|block = -13
|effects=  
|effects=  
* Launch (Counter Hit)
|notes =  
|notes =  
* '''Projectile'''
* '''Projectile'''
* Throw invul. (Frame: 2~51)
* '''Damage bonus''' (Frame: 15)
* '''Damage bonus''' (Frame: 15)
}}
}}
Line 1,020: Line 1,038:
|notes =  
|notes =  
* '''Moves Forward'''
* '''Moves Forward'''
* '''Projectile invul.''' (Frame: 2~5)
* '''Strike invul.''' (Frame: 2~5)
* '''Upper Body invul.''' (Frame: 6~9)
* Throw invul. (Frame: 2~42)
}}
}}
}}
}}
Line 1,048: Line 1,070:
|recovery = 1
|recovery = 1
|hit =  -7 <nowiki>|</nowiki> +1 <nowiki>|</nowiki> +9
|hit =  -7 <nowiki>|</nowiki> +1 <nowiki>|</nowiki> +9
|block = -8 <nowiki>|</nowiki> 0 <nowiki>|</nowiki> +8
|block = -8 <nowiki>|</nowiki> ±0 <nowiki>|</nowiki> +8
|effects=  
|effects=  
* Launch (Counter Hit)
|notes =  
|notes =  
* 3 Hit
}}
}}
}}
}}
Line 1,084: Line 1,108:
|notes =  
|notes =  
* '''Moves Forward'''
* '''Moves Forward'''
* 3 Hit
}}
}}
}}
}}
Line 1,119: Line 1,144:
|notes =  
|notes =  
* '''Projectile'''
* '''Projectile'''
* '''Super Freeze''' (Frame: ??~??)
* '''Projectile Invul.''' (Frame: 2~??)
* '''Strike Invul.''' (Frame: 2~??)
* Throw Invul. (Frame: 2~??)
}}
}}
}}
}}
Line 1,149: Line 1,178:
|block = ??
|block = ??
|effects=  
|effects=  
* '''Launch'''
|notes =  
|notes =  
* '''Moves Forward'''
* '''Moves Forward'''
* '''Super Freeze''' (Frame: ??~??)
* '''Projectile Invul.''' (Frame: 2~??)
* '''Strike Invul.''' (Frame: 2~??)
* Throw Invul. (Frame: 2~??)
}}
}}
}}
}}
Line 1,179: Line 1,213:
|block = ??
|block = ??
|effects=  
|effects=  
* '''Dizzy''' (Podium vs Grounded)
* Launch (Podium vs Airborne)
* '''Flatten''' (Bicyclists vs Grounded)
* Launch (Bicyclists vs Airborne, Counter Hit)
|notes =  
|notes =  
* '''Projectile'''
* '''Projectile'''
* '''Super Freeze''' (Frame: ??~??)
* '''Projectile Invul.''' (Frame: 2~??)
* '''Strike Invul.''' (Frame: 2~??)
* Throw Invul. (Frame: 2~??)
* 10 Hit
* Receives grounded hitstun when attacked on the podium
* Bicyclists do not hit opponent if Chun-Li takes damage
}}
}}
}}
}}
Line 1,211: Line 1,256:
|notes =  
|notes =  
* '''Unaffected by Guts Scaling'''
* '''Unaffected by Guts Scaling'''
* 16 use limit per match
}}
}}
}}
}}
Line 1,238: Line 1,284:
|effects=  
|effects=  
|notes =  
|notes =  
* Actions possible from Frame 5
* Additional actions possible from Frame 5
}}
}}
}}
}}
Line 1,266: Line 1,312:
|effects=  
|effects=  
|notes =  
|notes =  
* '''Can only hit Knocked Down opponents'''
* '''Moves Forward'''
* '''Moves Forward'''
* '''Cross Up Potential'''
* '''Passthrough''' (Frame: ??~??)
}}
}}
}}
}}
Line 1,280: Line 1,327:
|romaji= イージーリバーサル
|romaji= イージーリバーサル
|altname = Easy Reversal
|altname = Easy Reversal
|image = [[File:Pf-chun-li-hishoukyaku-a.png|bottom|372px]]
|image = [[File:Pf-chun-li-reversal-a.png|bottom|372px]]
|hitbox = [[File:Pf-chun-li-hishoukyaku-a-hb.png|bottom|372px]]
|hitbox = [[File:Pf-chun-li-reversal-a-hb.png|bottom|372px]]
|image2 = [[File:Pf-chun-li-hishoukyaku-b.png|bottom|372px]]
|image2 = [[File:Pf-chun-li-reversal-b.png|bottom|372px]]
|hitbox2 = [[File:Pf-chun-li-hishoukyaku-b-hb.png|bottom|372px]]
|hitbox2 = [[File:Pf-chun-li-reversal-b-hb.png|bottom|372px]]
|data = {{PFData
|data = {{PFData
|guard = Mid
|guard = Mid
Line 1,290: Line 1,337:
|meter = 4
|meter = 4
|gems =  
|gems =  
|startup = ??
|startup = 7
|active = ??
|active = 4 + 4
|recovery = ??
|recovery = 24
|hit = ??
|hit = -
|block = ??
|block = -10
|effects=  
|effects=  
* '''Launch'''
|notes =  
|notes =  
* '''Moves Forward'''
* '''Moves Forward'''
* '''Throw invul. (Frame: 1~39)'''
}}
}}
}}
}}
Line 1,317: Line 1,366:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = ??
|startup = 12
|active = -
|active = -
|recovery = ??
|recovery = 19
|hit = ??
|hit = -
|block = ??
|block = +4
|effects =  
|effects =  
* '''Juggle'''
* '''Freeze''' (Ice)
|notes =  
|notes =  
* '''Special Cancel'''
* '''Super Cancel'''
* '''Kara Cancel'''
* '''Kara Cancel'''
* '''Taunt Cancel'''
* '''Taunt Cancel'''
* '''Special Cancel'''
* '''Super Cancel'''
}}
}}
}}
}}
Line 1,348: Line 1,397:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = ??
|startup = 13
|active = ??
|active = ??
|recovery = ??
|recovery = 18
|hit = ??
|hit = -
|block = ??
|block = -
|effects =  
|effects =  
* '''Juggle'''
* '''Freeze''' (Ice)
|notes =  
|notes =  
* '''Special Cancel'''
* '''Super Cancel'''
* '''Kara Cancel'''
* '''Kara Cancel'''
* '''Taunt Cancel'''
* '''Taunt Cancel'''
* '''Special Cancel'''
* '''Super Cancel'''
* '''Self Damage'''
* '''Self Damage'''
}}
}}
Line 1,387: Line 1,436:
|block = ??
|block = ??
|effects=  
|effects=  
* Launch (Counter Hit)
* '''Treasure Chest'''
|notes =  
|notes =  
* '''Projectile Invul.''' (Frame: 2~??)
* '''Strike Invul.''' (Frame: 2~??)
* Throw Invul. (Frame: 2~??)
}}
}}
}}
}}
Line 1,414: Line 1,468:
|block = ??
|block = ??
|effects=  
|effects=  
* '''Treasure Chest'''
|notes =  
|notes =  
* '''Projectile Invul.''' (Frame: 2~??)
* '''Strike Invul.''' (Frame: 2~??)
* Throw Invul. (Frame: 2~??)
}}
}}
}}
}}
Line 1,435: Line 1,493:
|meter = -∞
|meter = -∞
|gems = -∞
|gems = -∞
|startup = 1
|startup = 2 + 0
|active = 4 (4) 4 (4) 4 (4) 2
|active = 4 (4) 4 (4) 4 (4) 2
|recovery = ??
|recovery = ??
Line 1,441: Line 1,499:
|block = ??
|block = ??
|effects=  
|effects=  
* '''Launch'''
* Super Wall Bounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
|notes =  
|notes =  
* '''Super Freeze''' (Frame: 2~??)
* '''Projectile Invul.''' (Frame: 2~??)
* '''Strike Invul.''' (Frame: 2~??)
* '''Throw Invul.''' (Frame: 2~??)
* 4 Hit (Might not get all hits)
}}
}}
}}
}}
Line 1,468: Line 1,534:
|block = ??
|block = ??
|effects=  
|effects=  
* '''Launch'''
|notes =  
|notes =  
* '''Super Freeze''' (Frame: ??~??)
* '''Projectile Invul.''' (Frame: 2~??)
* '''Strike Invul.''' (Frame: 2~??)
* Throw Invul. (Frame: 2~??)
}}
}}
}}
}}

Latest revision as of 16:48, 24 March 2022

Overview[edit]

Chun-Li attempting to exit this stupid game

Combos[edit]

ハッ!シッ!ファイヤ!

ハッ!シッ!ファイヤ!

発射!(アンッ!)
Application Notation Damage* Notes Demo
Low Poke 2 + K xx 63214 + S ?? Works with other supers but you have to be closer. -
Low Confirm 2 + P2 + P xx 41236 + S ?? Works with Rinkaishou too. -
Poke P > P > PP > P > P ?? Your favorite combo. Makes a lot of gems. If you tap back during Baiodan, you can prevent Baioshou from misfiring. -
Poke P > P > P2 + K xx 63214 + S ?? When you have the meter, go for Super. Tap back during Baiodan to avoid the embarassment of an impulsive Shishunsou. -
Setup Starter? P > P > 4 + PK(x5) ?? Reliable combo into Hyakuretsukyaku but leaves you pretty far. Tapping back during Baiodan is required for this to come out. I'm not sure if you can get anything good after this. Corner Item Ball mixups? Taunt into delayed Item Ball Explosion? -
Random Confirm (LV.3) K(x5)Ice3 + P xx 623 + S ?? Good to know. Probably not optimized. If you could combo into Hyakuretsukyaku without getting pushed too far you might be able to pull off this link in a non-stupid scenario. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data[edit]

Normals[edit]

5P

P
顎狙突拳
Gakusototsuken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 6 2 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 4 16 -2 -3
  • Flash Combo Cancel (Frame: ??)
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
  • Does not cause hitstop
Effects Notes


5K

K
高蹴打
Koushuuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 16 5 4 -
Startup Active Recovery Hit Adv. Block Adv.
8 4 19 ±0 -1
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw invul. (Frame: 2~11)
Effects Notes


Guard Crush[edit]

5S

S
援杖撃
Enjougeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
42~102 4 23 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


2S

2 + S
炎蛍打
Hokkeida
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
42~102 2 29 - -
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Blue Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


6S

2 + S
煤雄炎
Baioen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
37~97 1 + 3 22 - -
  • Launch
  • Steal Yellow Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Air Normals[edit]

j.P

j.P
鶴嘴拳
Kakushiken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 13 2 3 -
Startup Active Recovery Hit Adv. Block Adv.
7 3 - +12 (max) +11 (max)
  • Crossup Potential
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

j.K
鶴翼打
Kakuyokuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 15 5 4 -
Startup Active Recovery Hit Adv. Block Adv.
8 3 - +12 (max) +11 (max)
  • Throw invul. (Frame: 2~10)
Effects Notes


j.2K

2 + j.K
鷹爪脚
Yousoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 7 5 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 2 - +12 (max) +11 (max)
  • Crossup Potential
  • Instant Overhead Potential
  • Throw invul. (Frame: 2~7)
Effects Notes


Dash Attacks[edit]

Dash Punch

6 6 + P
虚蹴倒
Koshuutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 13 8 4 -
Startup Active Recovery Hit Adv. Block Adv.
22 3 28 - -9
  • Juggle
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~24)
Effects Notes


Dash Kick

6 6 + K
援踊襲
Enyoushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 9 7 4 -
Startup Active Recovery Hit Adv. Block Adv.
18 9 24 -10 -11
  • Launch (Counter Hit)
  • Crossup Potential
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~26)
Effects Notes


Throws[edit]

Throw

P + K
虎襲倒
Koshuutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 18 0 2 -
Startup Active Recovery Hit Adv. Block Adv.
10 1 16 - -
  • Launch
  • Untechable Throw
Effects Notes


Air Throw

j.P + j.K
踏落倒
Tourakutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 3 -
Startup Active Recovery Hit Adv. Block Adv.
8 1 - - -
  • Launch
  • Untechable Throw
Effects Notes


Seikougyo

63214 + P + K
星光魚
Seikougyo
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 3 -
Startup Active Recovery Hit Adv. Block Adv.
9 1 16 - -
  • Launch
  • Untechable Throw
Effects Notes


Shishunsou

41236 + P + K
思春想
Shishunsou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 22 7 4 -
Startup Active Recovery Hit Adv. Block Adv.
49~81 1 41 - -
  • Launch
  • Chargeable
  • Untechable Throw
  • Moves Forward
Effects Notes


Command Normals[edit]

2P

2 + P
猛蛇突
Moujatotsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 4 1 2 -
Startup Active Recovery Hit Adv. Block Adv.
5 4 6 +4 +3
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~8)
Effects Notes


2K

2 + K
低蹴打
Teishuuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 9 2 3 -
Startup Active Recovery Hit Adv. Block Adv.
8 2 11 +1 ±0
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~9)
Effects Notes


3P

3 + P
天空脚
Tenkuukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15, 13 5 3 -
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 25 -2 -3
  • Launch (Counter Hit)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~13)
Effects Notes


3K

3 + K
元伝暗殺蹴
Genden Ansatsushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 16 7 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 3 26 - -15
  • Juggle
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~12)
Effects Notes


6K

6 + K
中段蹴
Chuudanshuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 16 5 3 -
Startup Active Recovery Hit Adv. Block Adv.
12 4 19 ±0 -1
  • Launch
  • Air Unblockable
  • Throw Invul. (Frame: 2~15)
Effects Notes


Flash Combo[edit]

Jill Combo A

P > P
煤雄斬
Baiozan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 2 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 4 23 -9 -10
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Does not cause hitstop
Effects Notes


Jill Combo B

P > P > P
煤雄弾
Baiodan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 2 + 2 + 6 1 + 1 + 1 0 + 0 + 5 -
Startup Active Recovery Hit Adv. Block Adv.
10 4 (4) 4 (4) 4 13 +8 +7
  • Launch (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Does not cause hitstop
  • 3 Hits
Effects Notes


Jill Combo C

P > P > P > P
P > P > K > P
煤雄衝
Baioshou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 12 7 6 -
Startup Active Recovery Hit Adv. Block Adv.
22 4 30 - -11
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest
  • Moves Forward
Effects Notes


Confession Combo A

P > P > K
早春波
Soushunha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 10 3 5 -
Startup Active Recovery Hit Adv. Block Adv.
14 3 25 ±0 -1
  • Launch (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
Effects Notes


Confession Combo B

P > P > K > K
P > P > P > K
思春想
Shishunsou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
49~81 1 42 - -
  • Launch
  • Chargeable
  • Moves Forward
Effects Notes


June Combo A

P > K
垂直打
Suichokuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 2 4 -
Startup Active Recovery Hit Adv. Block Adv.
12 2 25 -10 -11
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
Effects Notes


June Combo B

P > K > K
鈴鳴拳
Rinmeiken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 10 3 5 -
Startup Active Recovery Hit Adv. Block Adv.
9 2 27 -5 -6
  • Juggle (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
Effects Notes


June Combo C

P > K > K > K
P > K > P > K
星光魚
Seikougyo
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 12 7 6 -
Startup Active Recovery Hit Adv. Block Adv.
20 4 26 - -3
  • Launch
  • Treasure Chest
  • Moves Forward
Effects Notes


Cheer Combo A

P > K > P
援踊脚
Enyoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 5 + 7 2 + 1 2 + 3 -
Startup Active Recovery Hit Adv. Block Adv.
24 2 + 2 29 -7 -8
  • Moves Forward
  • 2 Hits
Effects Notes


Cheer Combo B

P > K > P > P
P > K > K > P
援杖撃
Enjougeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
43~103 4 24 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Specials[edit]

Kikouken

41236 + P
気功拳
Kikouken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15 | 6 8 4 Red
Startup Active Recovery Hit Adv. Block Adv.
15 - 35 -12 -13
  • Launch (Counter Hit)
  • Projectile
  • Throw invul. (Frame: 2~51)
  • Damage bonus (Frame: 15)
Effects Notes


Hishoukyaku

623 + K
飛翔脚
Hishoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15, 8 4, 1 4, 2 Yellow
Startup Active Recovery Hit Adv. Block Adv.
6 4 + 4 28 - -14
  • Launch
  • Moves Forward
  • Projectile invul. (Frame: 2~5)
  • Strike invul. (Frame: 2~5)
  • Upper Body invul. (Frame: 6~9)
  • Throw invul. (Frame: 2~42)
Effects Notes


Hyakuretsukyaku

K(x5)
百裂脚
Hyakuretsukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 3*3 1*3 4, 2, 1 Blue
Startup Active Recovery Hit Adv. Block Adv.
4 4 (4) 4 (4) 4 1 -7 | +1 | +9 -8 | ±0 | +8
  • Launch (Counter Hit)
  • 3 Hit
Effects Notes


Spinning Bird Kick

41236 + K
Spinning Bird Kick
スピニングバードキック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 + 5 + 5 1 + 2 + 2 2 + 1 + 1 -
Startup Active Recovery Hit Adv. Block Adv.
14 3 (9) 3 (6) 3 30 - -11
  • Launch (Hit 3)
  • Moves Forward
  • 3 Hit
Effects Notes


Mighty Combo[edit]

Kikoushou

236 236 + P
236 + S
気功掌
Kikoushou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 4 + 6 + 4*8 2 + 1*9 -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? 2 + 2 + 16 52 - -32
  • Launch
  • Projectile
  • Super Freeze (Frame: ??~??)
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Hazan Hishoukyaku

236 23 + K
623 + S
覇山飛翔脚
Hazan Hishoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 14 + 12 + 5*5 ?? -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Launch
  • Moves Forward
  • Super Freeze (Frame: ??~??)
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Rinkaishou

63214 41236 + P
63214 + S
輪海嘯
Rinkaishou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? 96 -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Dizzy (Podium vs Grounded)
  • Launch (Podium vs Airborne)
  • Flatten (Bicyclists vs Grounded)
  • Launch (Bicyclists vs Airborne, Counter Hit)
  • Projectile
  • Super Freeze (Frame: ??~??)
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
  • 10 Hit
  • Receives grounded hitstun when attacked on the podium
  • Bicyclists do not hit opponent if Chun-Li takes damage
Effects Notes


Other[edit]

Taunt

Taunt
ごめんネ!
Gomen ne!
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 1 1 0 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Unaffected by Guts Scaling
  • 16 use limit per match
Effects Notes


Wall Jump

9
Wall Jump
三角跳び
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- - - - -
Startup Active Recovery Hit Adv. Block Adv.
1 - 4 - -
  • Additional actions possible from Frame 5
Effects Notes


Pursuit Attack

8 + P
8 + K
Pursuit Attack
追い討ち攻撃
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- 12 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Can only hit Knocked Down opponents
  • Moves Forward
  • Passthrough (Frame: ??~??)
Effects Notes


Easy Reversal

S(x2)
Easy Reversal
イージーリバーサル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15, 6 8 4 -
Startup Active Recovery Hit Adv. Block Adv.
7 4 + 4 24 - -10
  • Launch
  • Moves Forward
  • Throw invul. (Frame: 1~39)
Effects Notes


Item Toss

K + S
Item Toss
アイテム投げ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? - -
Startup Active Recovery Hit Adv. Block Adv.
12 - 19 - +4
  • Freeze (Ice)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Taunt Cancel
Effects Notes


Item Set

2 + K + S
Item Set
アイテム置き
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? - -
Startup Active Recovery Hit Adv. Block Adv.
13 ?? 18 - -
  • Freeze (Ice)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Taunt Cancel
  • Self Damage
Effects Notes


Guard Cancel

6 + S
Guard Cancel
ガードキャンセル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 0 -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Launch (Counter Hit)
  • Treasure Chest
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Guard Crush Counter

4 + S
Guard Crush Counter
ガードクラッシュ返し
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 12 4 0 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Treasure Chest
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Mega Crush

P + K + S
Mega Crush
メガクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 1*4 1*4 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
2 + 0 4 (4) 4 (4) 4 (4) 2 ?? ?? ??
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Super Freeze (Frame: 2~??)
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
  • 4 Hit (Might not get all hits)
Effects Notes


Counter Crush

j.P + j.K + j.S
Counter Crush
カウンタークラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 10 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Launch
  • Super Freeze (Frame: ??~??)
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes



P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes