Android 18/data: Difference between revisions

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Line 3: Line 3:
{{SDBZCharacterData
{{SDBZCharacterData
|Attack=2
|Attack=2
|Defense=B
|Defense=B
|Throw=2
|Throw=2
|Ki=3
|Ki=3
Line 12: Line 12:
=== L ===
=== L ===


<section begin=L />{{SDBZMoveData
{| class="SDBZtable"
|Damage=7
{{SDBZMoveHeader}}
|Start Up=0
|- class="SDBZmovedata""<section begin=L />
|Active=0
{{SDBZMoveData
|Recovery=0
|Input={{SDBZ_L}}
|Hitstun=0
|Damage=7 |
|Blockstun=0
|Start Up=0 |
|Cancel=0
|Active=0 |
|Wall Smash=0
|Recovery=0 |
|Parry=0
|Hitstun=0 |
|SP Gain=0
|Blockstun=0 |
|Special Cancel=0
|Cancel=0 |
|Super Cancel=0
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
}}<section end=L />
}}<section end=L />
|}


=== LL ===
=== LL ===


<section begin=LL />{{SDBZMoveData
{| class="SDBZtable"
|Damage=3
{{SDBZMoveHeader}}
|Start Up=0
|- class="SDBZmovedata""<section begin=LL />
|Active=0
{{SDBZMoveData
|Recovery=0
|Damage=3 |
|Hitstun=0
|Start Up=0 |
|Blockstun=0
|Active=0 |
|Cancel=0
|Recovery=0 |
|Wall Smash=0
|Hitstun=0 |
|Parry=0
|Blockstun=0 |
|SP Gain=0
|Cancel=0 |
|Special Cancel=0
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0
|Super Cancel=0
|Input={{SDBZ_L}} {{SDBZ_L}}
}}<section end=LL />
}}<section end=LL />
|}


=== LLL ===
=== LLL ===
14
 
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=LLL />
{{SDBZMoveData
|Damage=14 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_L}}
}}<section end=LLL />
|}
 
=== H ===
=== H ===
21
 
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=H />
{{SDBZMoveData
|Damage=21 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_H}}
}}<section end=H />
|}
 
===  LLH ===
===  LLH ===
3
 
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=LLH />
{{SDBZMoveData
|Damage=3 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}}
}}<section end=LLH />
|}
 
=== LLHH ===
=== LLHH ===
27
 
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=LLHH />
{{SDBZMoveData
|Damage=27 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}} {{SDBZ_H}}
}}<section end=LLHH />
|}
 
=== LH ===
=== LH ===
5
 
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=LH />
{{SDBZMoveData
|Damage=5 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_L}} {{SDBZ_H}}
}}<section end=LH />
|}
 
=== LHH ===
=== LHH ===
16
 
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=LLH />
{{SDBZMoveData
|Damage=16 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}}
}}<section end=LLH />
|}
 
=== LHL ===
=== LHL ===
20
 
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=LHL />
{{SDBZMoveData
|Damage=20 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0
|Input={{SDBZ_L}} {{SDBZ_H}} {{SDBZ_L}}
}}<section end=LHL />
|}
 
=== j.L ===
=== j.L ===
10
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=j.L />
{{SDBZMoveData
|Damage=10 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0
|Input={{SDBZ_J}} {{SDBZ_L}}
}}<section end=j.L />
|}
 
=== j.H ===
=== j.H ===
18
 
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=j.H />
{{SDBZMoveData
|Damage=18 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0
|Input={{SDBZ_J}} {{SDBZ_H}}
}}<section end=j.H />
|}
 
=== d.L ===
=== d.L ===
18
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=d.L />
{{SDBZMoveData
|Damage=18 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0
|Input={{SDBZ_2}} {{SDBZ_L}}
}}<section end=d.L />
|}
 
=== d.H ===
=== d.H ===
25
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=d.H />
{{SDBZMoveData
|Damage=25 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_2}} {{SDBZ_H}}
}}<section end=d.H />
|}
 
=== Homing L ===
=== Homing L ===
9
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Homing L />
{{SDBZMoveData
|Damage=9 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_L}} + {{SDBZ_G}}
}}<section end=Homing L />
|}
 
=== Homing R ===
=== Homing R ===
21
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Homing R />
{{SDBZMoveData
|Damage=21 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_H}} + {{SDBZ_G}}
}}<section end=Homing R />
|}
 
=== Blaster L ===
=== Blaster L ===
21
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Blaster L />
{{SDBZMoveData
|Damage=21 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_236}} + {{SDBZ_L}}
}}<section end=Blaster L />
|}
 
=== Blaster H ===
=== Blaster H ===
25
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Blaster H />
{{SDBZMoveData
|Damage=25 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_236}} + {{SDBZ_H}}
}}<section end=Blaster H />
|}
 
=== Savage Combo L ===
=== Savage Combo L ===
46
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Savage Combo L />
{{SDBZMoveData
|Damage=46 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_623}} + {{SDBZ_L}}
}}<section end=Savage Combo L />
|}
 
=== Savage Combo H ===  
=== Savage Combo H ===  
49
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Savage Combo H />
{{SDBZMoveData
|Damage=49 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_623}} + {{SDBZ_H}}
}}<section end=Savage Combo H />
|}
 
=== Ki Blast L ===
=== Ki Blast L ===
10
{| class="SDBZtable"
=== Ki Blast H ===
{{SDBZMoveHeader}}
12
|- class="SDBZmovedata""<section begin=Ki Blast L />
{{SDBZMoveData
|Damage=10 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_6}} + {{SDBZ_L}}
}}<section end=LL />
|}
 
=== Ki Blast H ===
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Ki Blast H />
{{SDBZMoveData
|Damage=12 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_6}} + {{SDBZ_H}}
}}<section end=Ki Blast H />
|}
 
=== Infinity Hold ===
=== Infinity Hold ===
45
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Infinity Hold />
{{SDBZMoveData
|Damage=45 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_214}} + {{SDBZ_H}}
}}<section end=Infinity Hold />
|}
 
=== Infinity Break ===
=== Infinity Break ===
5
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Infinity Break />
{{SDBZMoveData
|Damage=5 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_46}} + {{SDBZ_L}} or {{SDBZ_H}}
}}<section end=Infinity Break />
|}
 
=== Surround  Attack ===
=== Surround  Attack ===
36
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Surround Attack />
{{SDBZMoveData
|Damage=36 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_82}} + {{SDBZ_G}} (After) {{SDBZ_L}}
}}<section end=Surround Attack />
|}
 
=== Surround Attack H ===
=== Surround Attack H ===
39
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Surround Attack H />
{{SDBZMoveData
|Damage=39 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_82}} + {{SDBZ_G}} (After) {{SDBZ_H}}
}}<section end=Surround Attack H />
|}
 
=== Rising Sun ===
=== Rising Sun ===
42
{| class="SDBZtable"
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Rising Sun />
{{SDBZMoveData
|Damage=42 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0
|Input={{SDBZ_214}} {{SDBZ_214}} + {{SDBZ_L}} or {{SDBZ_H}}
}}<section end=Rising Sun />
|}
 
=== Ultimate Blaster ===
=== Ultimate Blaster ===
55
{| class="SDBZtable"
61
{{SDBZMoveHeader}}
|- class="SDBZmovedata""<section begin=Ultimate Blaster />
{{SDBZMoveData
|Damage=55 - 61 |
|Start Up=0 |
|Active=0 |
|Recovery=0 |
|Hitstun=0 |
|Blockstun=0 |
|Cancel=0 |
|Wall Smash=0 |
|Parry=0 |
|SP Gain=0 |
|Special Cancel=0 |
|Super Cancel=0 |
|Input={{SDBZ_236}} {{SDBZ_236}} + {{SDBZ_L}} or {{SDBZ_H}}
}}<section end=Ultimate Blaster />
|}

Latest revision as of 01:07, 2 October 2022

Stats[edit]

|- | Attack | 2 |- | Defense | B |- | Throw | 2 |- | Ki | 3 |- | Action | 4 |- | Weight | Lady Never Tells

L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLHH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LHH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LHL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

j.L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

j.H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

d.L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

d.H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Homing L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Homing R[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Blaster L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Blaster H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Savage Combo L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Savage Combo H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ki Blast L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ki Blast H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Infinity Hold[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Infinity Break[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Surround Attack[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Surround Attack H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Rising Sun[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ultimate Blaster[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON