Pocket Fighter/Lei-Lei: Difference between revisions

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[[File:7-j.png|thumb|600px]]
[[File:7-j.png|thumb|600px]]


== Strategy ==
= Strategy =
[[File:Pf-lei-lei2.gif|frame|right]]
[[File:Pf-lei-lei2.gif|frame|right]]
[[File:Pf-lei-lei.gif|frame|none]]
[[File:Pf-lei-lei.gif|frame|none|Do Tenraiha and then press S]]
Do Tenraiha and then press S


== True Combos ==
[[File:Pf-p.png|Punch]] [[File:Pf-p.png|Punch]] [[File:Pf-p.png|Punch]] main combo


== Move List ==
 
[[File:Dir-2.png|2]] [[File:Pf-p.png|Punch]] xx [[File:Dir-623.png|623]] [[File:Pf-s.png|Special]] low option from empty jump. can also use from teleport dash for side mixup. safe on block
 
 
[[File:Pf-jk.png|j.K]] [[File:Dir-2.png|2]] [[File:Pf-p.png|Punch]] xx [[File:Dir-236.png|236]] [[File:Pf-s.png|Special]] high option, prioritize damage
 
 
[[File:Pf-jk.png|j.K]] [[File:Dir-2.png|2]] [[File:Pf-p.png|Punch]] xx [[File:Dir-623.png|623]] [[File:Pf-s.png|Special]] or build meter
 
 
[[File:Pf-jk.png|j.K]] [[File:Pf-ball-bomb.png||Bomb]] [[File:Dir-6.png|6]] [[File:Dir-6.png|6]] + [[File:Pf-k.png|Kick]] [[File:Dir-623.png|623]] [[File:Pf-s.png|Special]] max damage?
 
 
(While blocking) [[File:Dir-6.png|6]] [[File:Pf-s.png|Special]] [[File:Dir-623.png|623]] [[File:Pf-s.png|Special]] link from alpha counter. doesnt work vs airborne or if opponent got counterhit
 
 
= Move List =
[[File:Pf-lei-lei-move.png|none]]
[[File:Pf-lei-lei-move.png|none]]




== Stage ==
= Stage =
[[File:Pf-stg-lei-lei.gif|frame|none|La Menkoi]]
[[File:Pf-stg-lei-lei.gif|frame|none|La Menkoi]]




== Frame Data==
= Frame Data=
=== Normals ===
== Normals ==
{{MoveData
{{MoveData
|input = [[File:Pf-p.png|Punch]]
|input = [[File:Pf-p.png|Punch]]
Line 74: Line 91:




=== Guard Crush ===
== Guard Crush ==
{{MoveData
{{MoveData
|input = [[File:Pf-s.png|Special]]
|input = [[File:Pf-s.png|Special]]
Line 87: Line 104:
|hitbox2 = [[File:Pf-lei-lei-5s-b-hb.png|372px]]
|hitbox2 = [[File:Pf-lei-lei-5s-b-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Crush
|guard = '''Crush'''
|damage =  
|damage =  
|stun = 4
|stun = 4
Line 118: Line 135:
|hitbox2 = [[File:Pf-lei-lei-2s-b-hb.png|372px]]
|hitbox2 = [[File:Pf-lei-lei-2s-b-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Crush
|guard = '''Crush'''
|damage =  
|damage =  
|stun = 4
|stun = 4
Line 149: Line 166:
|hitbox = [[File:Pf-lei-lei-6s-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-6s-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Crush
|guard = '''Crush'''
|damage =  
|damage =  
|stun = 4
|stun = 4
Line 170: Line 187:




=== Air Normals ===
== Air Normals ==
{{MoveData
{{MoveData
|input = [[File:Pf-jp.png|Jumping Punch]]
|input = [[File:Pf-jp.png|Jumping Punch]]
Line 181: Line 198:
|hitbox = [[File:Pf-lei-lei-jp-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-jp-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = High
|guard = '''High'''
|damage =  
|damage =  
|stun = 3
|stun = 3
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|hitbox = [[File:Pf-lei-lei-jk-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-jk-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = High
|guard = '''High'''
|damage =  
|damage =  
|stun = 6
|stun = 6
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=== Dash Attacks ===
== Dash Attacks ==
{{MoveData
{{MoveData
|input = [[File:Dir-6.png|6]] [[File:Dir-6.png|6]] + [[File:Pf-p.png|Punch]]
|input = [[File:Dir-6.png|6]] [[File:Dir-6.png|6]] + [[File:Pf-p.png|Punch]]
Line 270: Line 287:
|hitbox = [[File:Pf-lei-lei-66k-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-66k-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Low
|guard = '''Low'''
|damage =  
|damage =  
|stun = 8
|stun = 8
Line 281: Line 298:
|block =  
|block =  
|effects =  
|effects =  
* Untechable Float
* '''Hard Knockdown'''
* Knockdown
|notes =  
|notes =  
* Moves Forward
* Moves Forward
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}}
}}


=== Throws ===
== Throws ==
{{MoveData
{{MoveData
|input = [[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]]
|input = [[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]]
Line 301: Line 317:
|hitbox = [[File:Pf-lei-lei-throw-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-throw-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Throw
|guard = '''Throw'''
|damage =  
|damage =  
|stun = 0
|stun = 0
Line 311: Line 327:
|hit =  
|hit =  
|block =  
|block =  
|properties =  
|effects =
* Float
|notes =
}}
}}
 
 
{{MoveData
|input = [[File:Dir-41236.png|41236]] [[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]]
|notation = 41236 + P + K
|name = 放天撃
|kana= ほうてんげき
|romaji= Houtengeki
|altname = Houtengeki
|image = [[File:Pf-lei-lei-throw.png|372px]]
|hitbox = [[File:Pf-lei-lei-throw-hb.png|372px]]
|data = {{PFData
|guard = '''Throw'''
|damage =
|stun = 0
|meter =
|gems =
|startup = 15
|active =
|recovery =
|hit =
|block =
|effects =
* '''Hard Knockdown'''
|notes =
* Untechable Throw
* Chargeable (Only affects startup time)
}}
}}
 
 
{{MoveData
|input = [[File:Dir-63214.png|63214]] [[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]]
|notation = 63214 + P + K
|name = 高放身
|kana= こうほうしん
|romaji= Kouhoushin
|altname = Kouhoushin
|image = [[File:Pf-lei-lei-throw.png|372px]]
|hitbox = [[File:Pf-lei-lei-throw-hb.png|372px]]
|data = {{PFData
|guard = '''Throw'''
|damage =
|stun = 0
|meter =
|gems =
|startup = 4
|active =
|recovery =
|hit =
|block =
|effects =  
* Float
* Float
|notes =  
|notes =  
* Untechable Throw
}}
}}
}}
}}




=== Command Normals ===
== Command Normals ==
{{MoveData
{{MoveData
|input = [[File:Dir-2.png|2]] + [[File:Pf-p.png|Punch]]
|input = [[File:Dir-2.png|2]] + [[File:Pf-p.png|Punch]]
Line 329: Line 402:
|hitbox = [[File:Pf-lei-lei-2p-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-2p-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Low
|guard = '''Low'''
|damage =  
|damage =  
|stun = 1
|stun = 1
Line 359: Line 432:
|hitbox = [[File:Pf-lei-lei-2k-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-2k-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Low
|guard = '''Low'''
|damage =  
|damage =  
|stun = 8
|stun = 8
Line 370: Line 443:
|block = -17
|block = -17
|effects =  
|effects =  
* Knockdown
* '''Hard Knockdown'''
* Float (Counter Hit)
* Float (Counter Hit)
|notes =  
|notes =  
Line 405: Line 478:
* Float (Counter Hit)
* Float (Counter Hit)
|notes =  
|notes =  
* Special Cancel
* Special Cancel (Hitstop Frame: 1~10 only)
* Super Cancel
* Super Cancel
* Throw Invul. (Frame: 1~13)
* Throw Invul. (Frame: 1~13)
Line 476: Line 549:
}}
}}


=== Specials ===
== Specials ==
{{MoveData
{{MoveData
|input = [[File:Dir-214.png|214]] + [[File:Pf-p.png|Punch]]
|input = [[File:Dir-214.png|214]] + [[File:Pf-p.png|Punch]]
Line 530: Line 603:
* Throw Invul. (Frame: 1~18~111)
* Throw Invul. (Frame: 1~18~111)
* Chargeable
* Chargeable
* Items thrown change based on level
* Items thrown change based on charge time
}}
}}
}}
}}
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=== Mighty Combo ===
== Mighty Combo ==
{{MoveData
{{MoveData
|input = [[File:Dir-236.png|236]] [[File:Dir-236.png|236]] + [[File:Pf-k.png|Kick]]
|input = [[File:Dir-236.png|236]] [[File:Dir-236.png|236]] + [[File:Pf-k.png|Kick]]
Line 589: Line 662:
* Float (Airborne)
* Float (Airborne)
|notes =  
|notes =  
* '''Must block before super flash'''
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: ??)
* 10 Hit
* 10 Hit
Line 618: Line 692:
* Float
* Float
|notes =  
|notes =  
* '''Must block before super flash'''
* Throw Invul. (Frame: 1~7)
* Throw Invul. (Frame: 1~7)
* Air Unblockable
* Air Unblockable
Line 644: Line 719:
|meter = -100
|meter = -100
|gems =  
|gems =  
|startup = 3 + 1
|startup = 3 + 0
|active =  
|active =  
|recovery =  
|recovery =  
Line 650: Line 725:
|block = -35
|block = -35
|effects =  
|effects =  
* Flatten (Ground)
* Float (Spike balls)
* Float (Airborne)
* Float (Weight vs Airborne)
* Flatten (Weight vs Grounded)
* '''Hard Knockdown''' (Earthquake)
|notes =  
|notes =  
* '''Must block before super flash'''
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: ??)
* Projectile
* Projectile
Line 659: Line 737:




=== Other ===
== Other ==
{{MoveData
{{MoveData
|input = [[File:Dir-6.png|6]] + [[File:Pf-s.png|Special]]
|input = [[File:Dir-6.png|6]] + [[File:Pf-s.png|Special]]
Line 670: Line 748:
|hitbox = [[File:Pf-lei-lei-counter-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-counter-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Crush
|guard = '''Crush'''
|damage =  
|damage =  
|stun = 4
|stun = 4
Line 701: Line 779:
|hitbox = [[File:Pf-lei-lei-mc-hb.png|372px]]
|hitbox = [[File:Pf-lei-lei-mc-hb.png|372px]]
|data = {{PFData
|data = {{PFData
|guard = Crush
|guard = '''Crush'''
|damage =  
|damage =  
|stun = 4
|stun = 4

Revision as of 12:53, 25 February 2022

Strategy

Do Tenraiha and then press S

True Combos

Punch Punch Punch main combo


2 Punch xx 623 Special low option from empty jump. can also use from teleport dash for side mixup. safe on block


j.K 2 Punch xx 236 Special high option, prioritize damage


j.K 2 Punch xx 623 Special or build meter


j.K Bomb 6 6 + Kick 623 Special max damage?


(While blocking) 6 Special 623 Special link from alpha counter. doesnt work vs airborne or if opponent got counterhit


Move List


Stage

La Menkoi


Frame Data

Normals

5P (Flash Combo 0)

Punch
驚爪
Kyousou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 3 - -
Startup Active Recovery Hit Adv. Block Adv.
4 4 10 ±0 -1
  • Throw invul. (Frame: 1~7)
  • Air Unblockable
Effects Notes


5K

Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
4 4 18 -3 -4
  • Float (Counter Hit)
  • Throw invul. (Frame: 1~7)
  • Air Unblockable
Effects Notes


Guard Crush

5S (Guard Crush)

Special
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Red
Startup Active Recovery Hit Adv. Block Adv.
27~87 4 + 4 29 - -
  • Float
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


2S (Upward Guard Crush)

2 + Special
射千露
Ichirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Blue
Startup Active Recovery Hit Adv. Block Adv.
32~92 2 + 6 22 - -
  • Float
  • Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


6S (Forward Guard Crush)

6 + Special
突々棒士
Tsukutsuku Boushi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Yellow
Startup Active Recovery Hit Adv. Block Adv.
34~94 4 26 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


Air Normals

j.P

Jumping Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High - 3 - -
Startup Active Recovery Hit Adv. Block Adv.
4 4 20 +1~12 ±0~11
  • Float (Counter Hit)
  • Throw invul. (Frame: 1~7)
Effects Notes


j.K

Jumping Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
4 2 16 +1~12 ±0~11
  • Float (Counter Hit)
  • Throw invul. (Frame: 1~5)
Effects Notes


Dash Attacks

Dash Punch

6 6 + Punch
謝々衝
Xièxie Shou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 10 - -
Startup Active Recovery Hit Adv. Block Adv.
15 3 27 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Moves Forward
  • Throw invul. (Frame: 3~17)
  • Air Unblockable
Effects Notes


Dash Kick

6 6 + Kick
熱々麺
Zetsuzetsu Men
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
19 4 24 - -
  • Hard Knockdown
  • Moves Forward
  • Throw invul. (Frame: 3~22)
  • Air Unblockable
Effects Notes

Throws

Throw

Punch + Kick
放身
Houshin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
5 1 27 - -
  • Float
Effects Notes


Houtengeki

41236 Punch + Kick
放天撃
Houtengeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
15 - - - -
  • Hard Knockdown
  • Untechable Throw
  • Chargeable (Only affects startup time)
Effects Notes


Kouhoushin

63214 Punch + Kick
高放身
Kouhoushin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
4 - - - -
  • Float
  • Untechable Throw
Effects Notes


Command Normals

2P

2 + Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 1 - -
Startup Active Recovery Hit Adv. Block Adv.
3 4 14 -5 -6
  • Special Cancel
  • Super Cancel
  • Throw Invul. (Frame: 1~6)
  • Air Unblockable
Effects Notes


2K (Slide)

2 + Kick
車爛駆
Sharanku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
8 4 25 - -17
  • Hard Knockdown
  • Float (Counter Hit)
  • Moves Forward
  • Throw Invul. (Frame: 1~11)
  • Air Unblockable
Effects Notes


3P (Launcher)

3 + Punch
霊牙
Ryouga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
9 3 + 2 22 -4 -5
  • Float (Counter Hit)
  • Special Cancel (Hitstop Frame: 1~10 only)
  • Super Cancel
  • Throw Invul. (Frame: 1~13)
  • Air Unblockable
Effects Notes


6P

6 + Punch
笑獣牙
Shoujuuga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 5, 3 - -
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 31 -12 -13
  • Float (Counter Hit)
  • Throw Invul. (Frame: 1~13)
  • Air Unblockable
  • Chargeable
Effects Notes


6K

6 + Kick
切離鋸
Kiriko
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 4 27 -9 -10
  • Float (Counter Hit)
  • Throw Invul. (Frame: 1~13)
  • Air Unblockable
  • 2 Hits
Effects Notes

Specials

Henkyouki

214 + Punch
返響器
Henkyouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Blue
Startup Active Recovery Hit Adv. Block Adv.
10 - - -10 -11
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Ankihou

236 + Punch
暗器砲
Ankihou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Red
Startup Active Recovery Hit Adv. Block Adv.
16~109 - - -21 -22
  • Projectile
  • Throw Invul. (Frame: 1~18~111)
  • Chargeable
  • Items thrown change based on charge time
Effects Notes


Chireihen

41236 + Kick
地霊刀
Chireihen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Yellow
Startup Active Recovery Hit Adv. Block Adv.
7 - - - -41
  • Float
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Mighty Combo

Rairai Kyuu

236 236 + Kick
来々球
Rairai Kyuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - -100 -
Startup Active Recovery Hit Adv. Block Adv.
3 + 0 - - - -33
  • Flatten (Ground)
  • Float (Airborne)
  • Must block before super flash
  • Throw Invul. (Frame: ??)
  • 10 Hit
Effects Notes


Tenkaisan

236 236 + Punch
天回傘
Tenkaisan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 0 -100 -
Startup Active Recovery Hit Adv. Block Adv.
3 + 0 5 14 (block), 26 (whiff) - -4
  • Float
  • Must block before super flash
  • Throw Invul. (Frame: 1~7)
  • Air Unblockable
  • 20 Hit
Effects Notes


Tenraiha

Punch Special Kick 8 + Kick
天雷破
Tenraiha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - -100 -
Startup Active Recovery Hit Adv. Block Adv.
3 + 0 - - - -35
  • Float (Spike balls)
  • Float (Weight vs Airborne)
  • Flatten (Weight vs Grounded)
  • Hard Knockdown (Earthquake)
  • Must block before super flash
  • Throw Invul. (Frame: ??)
  • Projectile
Effects Notes


Other

Counter

6 + Special
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 -100 -
Startup Active Recovery Hit Adv. Block Adv.
3? + 0 5 11 +9 -
  • Treasure Chest
  • Float (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 1~7)
  • Throw Invul. (Frame: 1~7)
Effects Notes


Mega Crush

Punch + Kick + Special
Mega Crush
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
3? + 0 26 28 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 3~12)
  • Throw Invul. (Frame: 3~56)
  • 4 Hit
Effects Notes