Pocket Fighter/Lei-Lei: Difference between revisions

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Line 161: Line 161:
|effects =  
|effects =  
* Float
* Float
* Treasure Chest (Charge Lv. 3)
* '''Treasure Chest''' (Charge Lv. 3)
|notes =  
|notes =  
* Chargeable
* Chargeable
Line 194: Line 194:
* Wallbounce (Counter Hit)
* Wallbounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Treasure Chest (Charge Lv. 3)
* '''Treasure Chest''' (Charge Lv. 3)
|notes =  
|notes =  
* Chargeable
* Chargeable
Line 227: Line 227:
* Wall Bounce (Counter Hit)
* Wall Bounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Treasure Chest (Charge Lv. 3)
* '''Treasure Chest''' (Charge Lv. 3)
|notes =  
|notes =  
* Chargeable
* Chargeable
Line 402: Line 402:
|block =  
|block =  
|effects =  
|effects =  
* '''Knockdown'''
|notes =  
|notes =  
* Untechable Throw (Tech. Bonus still awarded)
* '''Untechable Throw''' (Tech. Bonus still awarded)
}}
}}
}}
}}
Line 431: Line 432:
* '''Juggle'''
* '''Juggle'''
|notes =  
|notes =  
* Untechable Throw
* '''Untechable Throw'''
* Chargeable (Only affects startup time)
* Chargeable (Only affects startup time)
* Juggle state only applies to '''Sakura, Lei-Lei, Felicia'''. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
* Juggle state only applies to '''Sakura, Lei-Lei, Felicia'''. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
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* Float
* Float
|notes =  
|notes =  
* Untechable Throw
* '''Untechable Throw'''
}}
}}
}}
}}
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|effects =  
|effects =  
|notes =  
|notes =  
* Special Cancel
* '''Special Cancel'''
* Super Cancel
* '''Super Cancel'''
* Throw Invul. (Frame: 2~8)
* Throw Invul. (Frame: 2~8)
* Air Unblockable
* Air Unblockable
Line 553: Line 554:
* Float (Counter Hit)
* Float (Counter Hit)
|notes =  
|notes =  
* Special Cancel
* '''Special Cancel'''
* Super Cancel
* '''Super Cancel'''
* Throw Invul. (Frame: 2~15)
* Throw Invul. (Frame: 2~15)
* Air Unblockable
* Air Unblockable
Line 706: Line 707:
|effects =  
|effects =  
* Float
* Float
* Treasure Chest
* '''Treasure Chest'''
|notes =  
|notes =  
* Air Unblockable
* Air Unblockable
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|effects =  
|effects =  
* Float
* Float
* Treasure Chest (Charge Lv. 3)
* '''Treasure Chest''' (Charge Lv. 3)
|notes =  
|notes =  
* Chargeable
* Chargeable
Line 859: Line 860:
* Float
* Float
|notes =  
|notes =  
* Projectile
* '''Projectile'''
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: ??)
}}
}}
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|effects =  
|effects =  
|notes =  
|notes =  
* Projectile
* '''Projectile'''
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: ??)
}}
}}
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|effects =  
|effects =  
|notes =  
|notes =  
* Projectile
* '''Projectile'''
* Throw Invul. (Frame: 1~20~113)
* Throw Invul. (Frame: 1~20~113)
* Chargeable
* Chargeable
Line 1,005: Line 1,006:
* Float
* Float
|notes =  
|notes =  
* Projectile
* '''Projectile'''
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: ??)
}}
}}
Line 1,106: Line 1,107:
* Float (Weight vs Airborne)
* Float (Weight vs Airborne)
* Flatten (Weight vs Grounded)
* Flatten (Weight vs Grounded)
* '''Juggle''' (Earthquake)
* '''Juggle''' (Shockwave)
|notes =  
|notes =  
* Air Unblockable (Weight)
* Air Unblockable (Weight)
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: ??)
* Projectile
* '''Projectile'''
}}
}}
}}
}}
Line 1,141: Line 1,142:
* '''Normal Cancel'''
* '''Normal Cancel'''
* '''Taunt Cancel'''
* '''Taunt Cancel'''
* Special Cancel
* '''Special Cancel'''
* Super Cancel
* '''Super Cancel'''
* '''Projectile Invul.''' (Frame: 10~27)
* '''Projectile Invul.''' (Frame: 10~27)
* '''Strike Invul.''' (Frame: 10~27)
* '''Strike Invul.''' (Frame: 10~27)
Line 1,172: Line 1,173:
|block =  
|block =  
|effects =  
|effects =  
* Treasure Chest
* '''Treasure Chest'''
* Float (Counter Hit)
* Float (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
|notes =  
|notes =  
* Strike Invul. (Frame: 1~4)
* '''Strike Invul.''' (Frame: 1~4)
* Throw Invul. (Frame: 1~4)
* Throw Invul. (Frame: 1~4)
}}
}}
Line 1,203: Line 1,204:
|block =  
|block =  
|effects =  
|effects =  
* Treasure Chest
* '''Treasure Chest'''
|notes =  
|notes =  
* Strike Invul. (Frame: 1~8)
* '''Strike Invul.''' (Frame: 1~8)
* Throw Invul. (Frame: 1~8)
* Throw Invul. (Frame: 1~8)
}}
}}
Line 1,236: Line 1,237:
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
|notes =  
|notes =  
* Strike Invul. (Frame: 1~26)
* '''Strike Invul.''' (Frame: 1~26)
* Throw Invul. (Frame: 1~56)
* Throw Invul. (Frame: 1~56)
* 4 Hit (Might not get all hits)
* 4 Hit (Might not get all hits)
}}
}}
}}
}}

Revision as of 09:42, 1 March 2022

Strategy

Just do Tenraiha and then press S

Moves

Combos

If it's guaranteed, it's a combo
Application Notation Damage Notes Demo
Poke P > P > P 23 Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1). You can start holding S during this to prepare a vampire dash.
Low Poke 6 6 + K623 + S ?? Dash K is punishable (-6). Tenkaisan can be replaced with pursuit.
Mixup 2 + P xx 623 + S 33 Low option from empty jump. Can also use from vampire dash for side switch mixup. Safe distance on block (-4)
Mixup j.K2 + P xx 623 + S 45 High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage.
Punish (Guard cancel) 623 + S 34 Link from Guard Cancel. Whiffs on airborne and counterhit. Also works from Counter Crush.
Max Damage j.KBomb6 6 + K623 + S ?? Wallbounce can affect the timing of Tenkaisan
Command Throw 41236 + P + Kj.P + j.K 45 Her air throw is inescapable but the game will still give you points for trying.
Command Throw 41236 + P + K623 + S 55 Sakura, Lei-Lei, Felicia only.
Counter Hit P2 + P xx 623 + S ?? 1F link from counter hit. Confirm with the combo count message. Tenkaisan can be replaced with any super, but Rairai Kyuu can whiff outside of the corner.
Key: () = Link / (>) = Gatling / (xx) = Cancel

Stage

La Menkoi


Frame Data

Normals

5P

P
驚爪
Kyousou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 6 3 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 10 ±0 -1
  • Throw invul. (Frame: 2~9)
  • Air Unblockable
Effects Notes


5K

K
破脚
Hakyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 6 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 18 -3 -4
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~9)
  • Air Unblockable
Effects Notes


Guard Crush

5S (Downward Guard Crush)

S
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 16~25 4 - Red
Startup Active Recovery Hit Adv. Block Adv.
29~89 4 + 4 29 - -
  • Float
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


2S (Upward Guard Crush)

2 + S
射千露
Ichirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 16~25 4 - Blue
Startup Active Recovery Hit Adv. Block Adv.
34~94 2 + 6 22 - -
  • Float
  • Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
Effects Notes


6S (Forward Guard Crush)

6 + S
[4] + S
突々棒士
Tsukutsuku Boushi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 16~25 4 - Yellow
Startup Active Recovery Hit Adv. Block Adv.
36~96 4 26 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


Air Normals

j.P

j.P
空鉄
Soratetsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 12 3 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 20 +1~12 ±0~11
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

j.K
舞蹴
Maishuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 13 6 - -
Startup Active Recovery Hit Adv. Block Adv.
6 2 16 +1~12 ±0~11
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~7)
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
謝々衝
Xièxie Shou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 12 10 - -
Startup Active Recovery Hit Adv. Block Adv.
14 3 27 - -8
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Moves Forward
  • Throw invul. (Frame: 2~16)
  • Air Unblockable
Effects Notes


Dash Kick

6 6 + K
熱々麺
Zetsuzetsu Men
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 16 8 - -
Startup Active Recovery Hit Adv. Block Adv.
18 4 24 - -6
  • Juggle
  • Moves Forward
  • Throw invul. (Frame: 2~21)
  • Air Unblockable
Effects Notes

Throws

Throw

P + K
放身
Houshin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 17 -∞ - -
Startup Active Recovery Hit Adv. Block Adv.
7 1 27 - -
  • Float
Effects Notes


Air Throw

j.P + j.K
斬波
Zanpa
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 -∞ - -
Startup Active Recovery Hit Adv. Block Adv.
7 1 - - -
  • Knockdown
  • Untechable Throw (Tech. Bonus still awarded)
Effects Notes


Houtengeki

41236 + P + K
放天撃
Houtengeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 25 -∞ - -
Startup Active Recovery Hit Adv. Block Adv.
17~77 1 - - -
  • Juggle
  • Untechable Throw
  • Chargeable (Only affects startup time)
  • Juggle state only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
  • 8 Hit
Effects Notes


Kouhoushin

63214 + P + K
高放身
Kouhoushin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 19 -∞ - -
Startup Active Recovery Hit Adv. Block Adv.
6 1 - - -
  • Float
  • Untechable Throw
Effects Notes

Command Normals

2P

2 + P
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 4 1 - -
Startup Active Recovery Hit Adv. Block Adv.
5 4 14 -5 -6
  • Special Cancel
  • Super Cancel
  • Throw Invul. (Frame: 2~8)
  • Air Unblockable
Effects Notes


2K (Slide)

2 + K
車爛駆
Sharanku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 10 8 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 25 - -17
  • Juggle
  • Float (Counter Hit)
  • Moves Forward
  • Throw Invul. (Frame: 2~13)
  • Air Unblockable
Effects Notes


3P (Launcher)

3 + P
霊牙
Ryouga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 6 - -
Startup Active Recovery Hit Adv. Block Adv.
11 3 + 2 22 -4 -5
  • Float (Counter Hit)
  • Special Cancel
  • Super Cancel
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
Effects Notes


6P

6 + P
笑獣牙
Shoujuuga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 12, 8 5, 3 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 2 31 -12 -13
  • Float (Counter Hit)
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
  • Chargeable
Effects Notes


6K

6 + K
切離鋸
Kiriko
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 18, 10 5, 3 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 4 27 -9 -10
  • Float (Counter Hit)
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
  • 2 Hits
Effects Notes

Flash Combo

Fried Rice Combo A

P > P
微塵刀
Mijintou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 3 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 23 -13 -14
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Fried Rice Combo B

P > P > P
炒丸鉄
Chaogantetsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 9 4 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 19 ±0 -1
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Fried Rice Combo C

P > P > P > P
P > P > K > P
痴爺亜叛
Chaahan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 - - -
Startup Active Recovery Hit Adv. Block Adv.
24 0 30 -10 -11
  • Float
  • Treasure Chest
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Awakening Combo A

P > P > K
否漏
Pirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 5 + 6 2 + 2 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 4 22 -12 -13
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Awakening Combo B

P > P > K > K
P > P > P > K
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 16~25 4 - Red
Startup Active Recovery Hit Adv. Block Adv.
37~97 6 28 - -
  • Float
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


Goku Combo A

P > K
禽斗
Kinto
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 3 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 22 -12 -13
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Goku Combo B

P > K > K
突刺棒
Tsukushinbou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 10 4 - -
Startup Active Recovery Hit Adv. Block Adv.
14 2 26 -14 -15
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Goku Combo C

P > K > K > K
P > K > P > K
好々弾
Yoiyoi Dan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 4 + 4 + 3 - - -
Startup Active Recovery Hit Adv. Block Adv.
21 - 17 - +4
  • Float
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Strike Combo A

P > K > P
駕汰
Gaataa
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 8 4 - -
Startup Active Recovery Hit Adv. Block Adv.
17 4 31 -21 -22
  • Float
  • Chargeable
Effects Notes


Strike Combo B

P > K > P > P
P > K > K > P
素虎行
Sutoraiku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 21 - - -
Startup Active Recovery Hit Adv. Block Adv.
32~92 1 - - -
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes

Specials

Henkyouki

214 + P
返響器
Henkyouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 8 - Blue
Startup Active Recovery Hit Adv. Block Adv.
12 - - -10 -11
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Ankihou

236 + P
暗器砲
Ankihou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 6 - Red
Startup Active Recovery Hit Adv. Block Adv.
18~111 - - -21 -22
  • Projectile
  • Throw Invul. (Frame: 1~20~113)
  • Chargeable
  • Items thrown change based on charge time
Effects Notes


Jireitou

41236 + K
(Wake Up) S(x2)
地霊刀
Jireitou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 5 - Yellow
Startup Active Recovery Hit Adv. Block Adv.
9 - - - -41
  • Float
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes

Mighty Combo

Rairai Kyuu

236 236 + K
236 + S
来々球
Rairai Kyuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 39 6 -100 -
Startup Active Recovery Hit Adv. Block Adv.
4 + 0 - - - -33
  • Flatten (Ground)
  • Float (Airborne)
  • Must block before super flash
  • Throw Invul. (Frame: ??)
  • 10 Hit
Effects Notes


Tenkaisan

236 23 + P
623 + S
天回傘
Tenkaisan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 30 -∞ -100 -
Startup Active Recovery Hit Adv. Block Adv.
6 + 0 5 14 | 26 - -4
  • Float
Effects Notes


Tenraiha

P ~ S ~ K ~ 8 + K
63214 + S
天雷破
Tenraiha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 16, 4, 5*8 0 -100 -
Startup Active Recovery Hit Adv. Block Adv.
6 + 2 4 + 1, 4, - 40 - -35
  • Float (Spike balls)
  • Float (Weight vs Airborne)
  • Flatten (Weight vs Grounded)
  • Juggle (Shockwave)
  • Air Unblockable (Weight)
  • Throw Invul. (Frame: ??)
  • Projectile
Effects Notes

Other

Vampire Dash

[S] + 6 6
Vampire Dash
ヴァンパイアダッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- - - - -
Startup Active Recovery Hit Adv. Block Adv.
10 17 17 - -
  • Cross Up
  • Moves Forward
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: 10~27)
  • Strike Invul. (Frame: 10~27)
  • Throw Invul. (Frame: 10~27)
  • Can link into itself without releasing inputs until the wall is reached
Effects Notes


Guard Cancel

6 + S
Guard Cancel
ガードキャンセル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 4 -100 -
Startup Active Recovery Hit Adv. Block Adv.
1 4 10 +9 -
  • Treasure Chest
  • Float (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 1~4)
  • Throw Invul. (Frame: 1~4)
Effects Notes


Guard Crush Parry

4 + S
Guard Crush Parry
ガードクラッシュ返し
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 4 - -
Startup Active Recovery Hit Adv. Block Adv.
5 4 10 +10 -
  • Treasure Chest
  • Strike Invul. (Frame: 1~8)
  • Throw Invul. (Frame: 1~8)
Effects Notes


Mega Crush

P + K + S
Mega Crush
メガクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 1*4 1*4 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
1 4 (4) 4 (4) 4 (4) 2 29 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 1~26)
  • Throw Invul. (Frame: 1~56)
  • 4 Hit (Might not get all hits)
Effects Notes