Pocket Fighter/Lei-Lei: Difference between revisions

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Line 101: Line 101:
|properties =  
|properties =  
|notes =  
|notes =  
* Air Unblockable
* Throw invul. (Frame: 2~9)
* Throw invul. (Frame: 2~9)
* Air Unblockable
}}
}}
}}
}}
Line 128: Line 128:
|block = -4
|block = -4
|effects =  
|effects =  
* Float (Counter Hit)
* Blow Away (Counter Hit)
|notes =  
|notes =  
* Air Unblockable
* Throw invul. (Frame: 2~9)
* Throw invul. (Frame: 2~9)
* Air Unblockable
}}
}}
}}
}}
Line 160: Line 160:
|block =  
|block =  
|effects =  
|effects =  
* Float
* Blow Away
* '''Treasure Chest''' (Charge Lv. 3)
* '''Treasure Chest''' (Charge Lv. 3)
|notes =  
|notes =  
* Chargeable
* '''Chargeable'''
}}
}}
}}
}}
Line 191: Line 191:
|block =  
|block =  
|effects =  
|effects =  
* Float
* Blow Away
* Wall Bounce (Counter Hit)
* Wall Bounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* '''Treasure Chest''' (Charge Lv. 3)
* '''Treasure Chest''' (Charge Lv. 3)
|notes =  
|notes =  
* Chargeable
* '''Chargeable'''
* [https://en.wikipedia.org/wiki/Ichiro_Suzuki Suzuki Ichirou]
* [https://en.wikipedia.org/wiki/Ichiro_Suzuki Suzuki Ichirou]
}}
}}
Line 224: Line 224:
|block =  
|block =  
|effects =  
|effects =  
* Float
* Blow Away
* Wall Bounce (Counter Hit)
* Wall Bounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* '''Treasure Chest''' (Charge Lv. 3)
* '''Treasure Chest''' (Charge Lv. 3)
|notes =  
|notes =  
* Chargeable
* '''Chargeable'''
}}
}}
}}
}}
Line 255: Line 255:
|block = ±0~11
|block = ±0~11
|effects =  
|effects =  
* Float (Counter Hit)
* Blow Away (Counter Hit)
|notes =  
|notes =  
* Throw invul. (Frame: 2~9)
* Throw invul. (Frame: 2~9)
Line 283: Line 283:
|block = ±0~11
|block = ±0~11
|effects =  
|effects =  
* Float (Counter Hit)
* Blow Away (Counter Hit)
|notes =  
|notes =  
* Throw invul. (Frame: 2~7)
* Throw invul. (Frame: 2~7)
Line 312: Line 312:
|block = -8
|block = -8
|effects =  
|effects =  
* Float
* Blow Away
* Wall Bounce (Counter Hit)
* Wall Bounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
|notes =  
|notes =  
* Moves Forward
* '''Moves Forward'''
* Air Unblockable
* Throw invul. (Frame: 2~16)
* Throw invul. (Frame: 2~16)
* Air Unblockable
}}
}}
}}
}}
Line 346: Line 346:
* '''Juggle'''
* '''Juggle'''
|notes =  
|notes =  
* Moves Forward
* '''Moves Forward'''
* Air Unblockable
* Throw invul. (Frame: 2~21)
* Throw invul. (Frame: 2~21)
* Air Unblockable
}}
}}
}}
}}
Line 374: Line 374:
|block =  
|block =  
|effects =  
|effects =  
* Float
* Blow Away
|notes =  
|notes =  
}}
}}
Line 432: Line 432:
|notes =  
|notes =  
* '''Untechable Throw'''
* '''Untechable Throw'''
* Chargeable (Only affects startup time)
* '''Chargeable''' (Only affects startup time)
* Juggle state only applies to '''Sakura, Lei-Lei, Felicia'''. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
* Juggle state only applies to '''Sakura, Lei-Lei, Felicia'''. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
* 8 Hit
* 8 Hit
Line 460: Line 460:
|block =  
|block =  
|effects =  
|effects =  
* Float
* Blow Away
|notes =  
|notes =  
* '''Untechable Throw'''
* '''Untechable Throw'''
Line 491: Line 491:
* '''Special Cancel'''
* '''Special Cancel'''
* '''Super Cancel'''
* '''Super Cancel'''
* Air Unblockable
* Throw Invul. (Frame: 2~8)
* Throw Invul. (Frame: 2~8)
* Air Unblockable
}}
}}
}}
}}
Line 519: Line 519:
|effects =  
|effects =  
* '''Juggle'''
* '''Juggle'''
* Float (Counter Hit)
* Blow Away (Counter Hit)
|notes =  
|notes =  
* Moves Forward
* '''Moves Forward'''
* Air Unblockable
* Throw Invul. (Frame: 2~13)
* Throw Invul. (Frame: 2~13)
* Air Unblockable
}}
}}
}}
}}
Line 551: Line 551:
|block = -5
|block = -5
|effects =  
|effects =  
* Float (Counter Hit)
* Blow Away (Counter Hit)
|notes =  
|notes =  
* '''Special Cancel'''
* '''Special Cancel'''
* '''Super Cancel'''
* '''Super Cancel'''
* Air Unblockable
* Throw Invul. (Frame: 2~15)
* Throw Invul. (Frame: 2~15)
* Air Unblockable
}}
}}
}}
}}
Line 584: Line 584:
|block = -13
|block = -13
|effects =  
|effects =  
* Float (Counter Hit)
* Blow Away (Counter Hit)
|notes =  
|notes =  
* '''Chargeable'''
* Air Unblockable
* Throw Invul. (Frame: 2~15)
* Throw Invul. (Frame: 2~15)
* Air Unblockable
* Chargeable
}}
}}
}}
}}
Line 616: Line 616:
|block = -10
|block = -10
|effects =  
|effects =  
* Float (Counter Hit)
* Blow Away (Counter Hit)
|notes =  
|notes =  
* Air Unblockable
* Throw Invul. (Frame: 2~15)
* Throw Invul. (Frame: 2~15)
* Air Unblockable
* 2 Hits
* 2 Hits
}}
}}
Line 705: Line 705:
|block = -11
|block = -11
|effects =  
|effects =  
* Float
* Blow Away
* '''Treasure Chest'''
* '''Treasure Chest'''
|notes =  
|notes =  
Line 769: Line 769:
|block =  
|block =  
|effects =  
|effects =  
* Float
* Blow Away
* '''Treasure Chest''' (Charge Lv. 3)
* '''Treasure Chest''' (Charge Lv. 3)
|notes =  
|notes =  
* Chargeable
* '''Chargeable'''
}}
}}
}}
}}
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|block = +4
|block = +4
|effects =  
|effects =  
* Float
* Blow Away
|notes =  
|notes =  
* '''Projectile'''
* '''Projectile'''
Line 887: Line 887:
|block = -22
|block = -22
|effects =  
|effects =  
* Float
* Blow Away
|notes =  
|notes =  
* Chargeable
* '''Chargeable'''
}}
}}
}}
}}
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|effects =  
|effects =  
|notes =  
|notes =  
* Chargeable
* '''Chargeable'''
}}
}}
}}
}}
Line 972: Line 972:
|effects =  
|effects =  
|notes =  
|notes =  
* '''Chargeable'''
* '''Projectile'''
* '''Projectile'''
* Throw Invul. (Frame: 1~20~113)
* Throw Invul. (Frame: 1~20~113)
* Chargeable
* Items thrown change based on charge time
* Items thrown change based on charge time
}}
}}
Line 1,002: Line 1,002:
|block = -41
|block = -41
|effects =  
|effects =  
* Float
* Blow Away
|notes =  
|notes =  
* '''Projectile'''
* '''Projectile'''
Line 1,033: Line 1,033:
|effects =  
|effects =  
* Flatten (Ground)
* Flatten (Ground)
* Float (Airborne)
* Blow Away (Airborne)
|notes =  
|notes =  
* '''Must block before super flash'''
* '''Must block before super flash'''
Line 1,064: Line 1,064:
|block = -4
|block = -4
|effects =  
|effects =  
* Float
* Blow Away
|notes =  
|notes =  
* '''Must block before super flash'''
* '''Must block before super flash'''
* Longer recovery animation on whiff
* Air Unblockable
* Throw Invul. (Frame: 2~8)
* Throw Invul. (Frame: 2~8)
* Air Unblockable
* 20 Hit
* 20 Hit
* Longer recovery animation on whiff
* [https://ja.wikipedia.org/wiki/海老一染之助・染太郎 いつもより多く回っております] [https://www.youtube.com/watch?v=O6dZFheWeUw]
* [https://ja.wikipedia.org/wiki/海老一染之助・染太郎 いつもより多く回っております] [https://www.youtube.com/watch?v=O6dZFheWeUw]
}}
}}
Line 1,102: Line 1,102:
|block = -35
|block = -35
|effects =  
|effects =  
* Float (Spike balls)
* Blow Away (Spike balls)
* Float (Weight vs Airborne)
* Blow Away (Weight vs Airborne)
* Flatten (Weight vs Grounded)
* Flatten (Weight vs Grounded)
* '''Knockdown''' (Shockwave)
* '''Knockdown''' (Shockwave)
Line 1,136: Line 1,136:
|block =  
|block =  
|effects =  
|effects =  
* Cross Up
|notes =  
|notes =  
* Moves Forward
* '''Moves Forward'''
* '''Cross Up Potential'''
* '''Normal Cancel'''
* '''Normal Cancel'''
* '''Taunt Cancel'''
* '''Taunt Cancel'''
Line 1,174: Line 1,174:
|effects =  
|effects =  
|notes =  
|notes =  
* '''Cross Up Potential'''
* Throw Invul. (Frame: 2~37)
* Throw Invul. (Frame: 2~37)
}}
}}
Line 1,202: Line 1,203:
|effects =  
|effects =  
* '''Treasure Chest'''
* '''Treasure Chest'''
* Float (Counter Hit)
* Blow Away (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
|notes =  
|notes =  
Line 1,261: Line 1,262:
|block =  
|block =  
|effects =  
|effects =  
* Float
* Blow Away
* Wall Bounce (Counter Hit)
* Wall Bounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)

Revision as of 01:40, 2 March 2022

Strategy

Just do Tenraiha and then press S

Moves

Combos

If you won't block it, it's a combo
Application Notation Damage Notes Demo
Poke P > P > P 23 Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1). You can start holding S during this to prepare a Vampire Dash.
Low Poke 6 6 + K623 + S ?? Dash K is punishable (-6). Tenkaisan can be replaced with Pursuit Attack. Watch out for wall bounce giving opponent strike invul. on the way down.
Mixup 2 + P xx 623 + S 33 Low option from empty jump. Can also use from Vampire Dash for a side switch mixup. Safe distance on block (-4).
Mixup j.K2 + P xx 623 + S 45 High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage.
Punish (Guard Cancel) 623 + S 34 Link from Guard Cancel. Whiffs on airborne and counterhit. Also works from Guard Crush Riposte.
Max Damage j.KBomb6 6 + K623 + S ?? Best jump in combo?
Command Throw 41236 + P + Kj.P + j.K 45 Her air throw is inescapable but the game will still give you points for trying.
Command Throw 41236 + P + K623 + S 55 Sakura, Lei-Lei, Felicia only. See: Houtengeki.
Counter Hit P2 + P xx 623 + S ?? 1F link from counter hit. Confirm with the combo count message. Tenkaisan can be replaced with any super, but Rairai Kyuu can whiff outside of the corner.
Key: () = Link / (>) = Gatling / (xx) = Cancel

Stage

La Menkoi


Frame Data

Normals

5P

P
驚爪
Kyousou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 6 3 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 10 ±0 -1
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
Effects Notes


5K

K
破脚
Hakyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 6 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 18 -3 -4
  • Blow Away (Counter Hit)
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
Effects Notes


Guard Crush

5S

S
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 16~25 4 - Red
Startup Active Recovery Hit Adv. Block Adv.
29~89 4 + 4 29 - -
  • Blow Away
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


2S

2 + S
射千露
Ichirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 16~25 4 - Blue
Startup Active Recovery Hit Adv. Block Adv.
34~94 2 + 6 22 - -
  • Blow Away
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
Effects Notes


6S

6 + S
[4] + S
突々棒士
Tsukutsuku Boushi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 16~25 4 - Yellow
Startup Active Recovery Hit Adv. Block Adv.
36~96 4 26 - -
  • Blow Away
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes

Air Normals

j.P

j.P
空鉄
Soratetsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 12 3 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 20 +1~12 ±0~11
  • Blow Away (Counter Hit)
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

j.K
舞蹴
Maishuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 13 6 - -
Startup Active Recovery Hit Adv. Block Adv.
6 2 16 +1~12 ±0~11
  • Blow Away (Counter Hit)
  • Throw invul. (Frame: 2~7)
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
謝々衝
Xièxie Shou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 12 10 - -
Startup Active Recovery Hit Adv. Block Adv.
14 3 27 - -8
  • Blow Away
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~16)
Effects Notes


Dash Kick

6 6 + K
熱々麺
Zetsuzetsu Men
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 16 8 - -
Startup Active Recovery Hit Adv. Block Adv.
18 4 24 - -6
  • Juggle
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~21)
Effects Notes

Throws

Throw

P + K
放身
Houshin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 17 -∞ - -
Startup Active Recovery Hit Adv. Block Adv.
7 1 27 - -
  • Blow Away
Effects Notes


Air Throw

j.P + j.K
斬波
Zanpa
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 -∞ - -
Startup Active Recovery Hit Adv. Block Adv.
7 1 - - -
  • Knockdown
  • Untechable Throw (Tech. Bonus still awarded)
Effects Notes


Houtengeki

41236 + P + K
放天撃
Houtengeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 25 -∞ - -
Startup Active Recovery Hit Adv. Block Adv.
17~77 1 - - -
  • Juggle
  • Untechable Throw
  • Chargeable (Only affects startup time)
  • Juggle state only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
  • 8 Hit
Effects Notes


Kouhoushin

63214 + P + K
高放身
Kouhoushin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 19 -∞ - -
Startup Active Recovery Hit Adv. Block Adv.
6 1 - - -
  • Blow Away
  • Untechable Throw
Effects Notes

Command Normals

2P

2 + P
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 4 1 - -
Startup Active Recovery Hit Adv. Block Adv.
5 4 14 -5 -6
  • Special Cancel
  • Super Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~8)
Effects Notes


2K

2 + K
車爛駆
Sharanku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 10 8 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 25 - -17
  • Juggle
  • Blow Away (Counter Hit)
  • Moves Forward
  • Air Unblockable
  • Throw Invul. (Frame: 2~13)
Effects Notes


3P

3 + P
霊牙
Ryouga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 6 - -
Startup Active Recovery Hit Adv. Block Adv.
11 3 + 2 22 -4 -5
  • Blow Away (Counter Hit)
  • Special Cancel
  • Super Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~15)
Effects Notes


6P

6 + P
笑獣牙
Shoujuuga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 12, 8 5, 3 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 2 31 -12 -13
  • Blow Away (Counter Hit)
  • Chargeable
  • Air Unblockable
  • Throw Invul. (Frame: 2~15)
Effects Notes


6K

6 + K
切離鋸
Kiriko
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 18, 10 5, 3 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 4 27 -9 -10
  • Blow Away (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~15)
  • 2 Hits
Effects Notes

Flash Combo

Fried Rice Combo A

P > P
微塵刀
Mijintou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 3 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 23 -13 -14
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Fried Rice Combo B

P > P > P
炒丸鉄
Chaogantetsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 9 4 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 19 ±0 -1
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Fried Rice Combo C

P > P > P > P
P > P > K > P
痴爺亜叛
Chaahan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 - - -
Startup Active Recovery Hit Adv. Block Adv.
24 2 30 -10 -11
  • Blow Away
  • Treasure Chest
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Awakening Combo A

P > P > K
否漏
Pirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 5 + 6 2 + 2 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 4 22 -12 -13
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Awakening Combo B

P > P > K > K
P > P > P > K
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 16~25 4 - Red
Startup Active Recovery Hit Adv. Block Adv.
37~97 6 28 - -
  • Blow Away
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


Goku Combo A

P > K
禽斗
Kinto
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 3 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 22 -12 -13
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Goku Combo B

P > K > K
突刺棒
Tsukushinbou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 10 4 - -
Startup Active Recovery Hit Adv. Block Adv.
14 2 26 -14 -15
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Goku Combo C

P > K > K > K
P > K > P > K
好々弾
Yoiyoi Dan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 4 + 4 + 3 - - -
Startup Active Recovery Hit Adv. Block Adv.
21 - 17 - +4
  • Blow Away
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Strike Combo A

P > K > P
駕汰
Gaataa
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 8 4 - -
Startup Active Recovery Hit Adv. Block Adv.
17 4 31 -21 -22
  • Blow Away
  • Chargeable
Effects Notes


Strike Combo B

P > K > P > P
P > K > K > P
素虎行
Sutoraiku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 21 - - -
Startup Active Recovery Hit Adv. Block Adv.
32~92 1 - - -
  • Chargeable
Effects Notes

Specials

Henkyouki

214 + P
返響器
Henkyouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 8 - Blue
Startup Active Recovery Hit Adv. Block Adv.
12 - - -10 -11
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Ankihou

236 + P
暗器砲
Ankihou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 6 - Red
Startup Active Recovery Hit Adv. Block Adv.
18~111 - - -21 -22
  • Chargeable
  • Projectile
  • Throw Invul. (Frame: 1~20~113)
  • Items thrown change based on charge time
Effects Notes


Jireitou

41236 + K
(Wake Up) S(x2)
地霊刀
Jireitou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 5 - Yellow
Startup Active Recovery Hit Adv. Block Adv.
9 - - - -41
  • Blow Away
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes

Mighty Combo

Rairai Kyuu

236 236 + K
236 + S
来々球
Rairai Kyuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 39 6 -100 -
Startup Active Recovery Hit Adv. Block Adv.
4 + 0 - - - -33
  • Flatten (Ground)
  • Blow Away (Airborne)
  • Must block before super flash
  • Throw Invul. (Frame: ??)
  • 10 Hit
Effects Notes


Tenkaisan

236 23 + P
623 + S
天回傘
Tenkaisan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 30 -∞ -100 -
Startup Active Recovery Hit Adv. Block Adv.
6 + 0 5 14 | 26 - -4
  • Blow Away
Effects Notes


Tenraiha

P ~ S ~ K ~ 8 + K
63214 + S
天雷破
Tenraiha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 16, 4, 5*8 0 -100 -
Startup Active Recovery Hit Adv. Block Adv.
6 + 2 4 + 1, 4, - 40 - -35
  • Blow Away (Spike balls)
  • Blow Away (Weight vs Airborne)
  • Flatten (Weight vs Grounded)
  • Knockdown (Shockwave)
  • Projectile (Spike balls)
  • Air Unblockable (Weight)
  • Infinite Horizontal Reach (Shockwave)
  • Throw Invul. (Frame: ??)
Effects Notes

Other

Vampire Dash

[S] + 6 6
Vampire Dash
ヴァンパイアダッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- - - - -
Startup Active Recovery Hit Adv. Block Adv.
10 17 17 - -
  • Moves Forward
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: 10~27)
  • Strike Invul. (Frame: 10~27)
  • Throw Invul. (Frame: 10~27)
  • Can link into itself without releasing inputs until the wall is reached
Effects Notes


Pursuit Attack

8 + P
8 + K
Pursuit Attack
追い討ち攻撃
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- 4 4 - -
Startup Active Recovery Hit Adv. Block Adv.
32 6 33 +1 -
  • Cross Up Potential
  • Throw Invul. (Frame: 2~37)
Effects Notes


Guard Cancel

6 + S
Guard Cancel
ガードキャンセル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 4 -100 -
Startup Active Recovery Hit Adv. Block Adv.
1 4 10 +9 -
  • Treasure Chest
  • Blow Away (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 1~4)
  • Throw Invul. (Frame: 1~4)
Effects Notes


Guard Crush Riposte

4 + S
Guard Crush Riposte
ガードクラッシュ返し
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 4 - -
Startup Active Recovery Hit Adv. Block Adv.
5 4 10 +10 -
  • Treasure Chest
  • Strike Invul. (Frame: 1~8)
  • Throw Invul. (Frame: 1~8)
Effects Notes


Mega Crush

P + K + S
Mega Crush
メガクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 1*4 1*4 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
1 4 (4) 4 (4) 4 (4) 2 29 - -
  • Blow Away
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 1~26)
  • Throw Invul. (Frame: 1~56)
  • 4 Hit (Might not get all hits)
Effects Notes


Counter Crush

j.P + j.K + S
Counter Crush
カウンタークラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - - -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
- - - - -
Effects Notes