Pocket Fighter/Chun-Li: Difference between revisions

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Line 67: Line 67:
|altinput =
|altinput =
|notation = 5K
|notation = 5K
|name =  
|name = 上段蹴
|kana =  
|kana = じょうだんしゅう
|romaji=  
|romaji= Joudanshuu
|altname = 5K
|altname = 5K
|image = [[File:Pf-chun-li-5k.png|link=|bottom|372px]]
|image = [[File:Pf-chun-li-5k.png|link=|bottom|372px]]
Line 179: Line 179:
|altinput =
|altinput =
|notation = j.P
|notation = j.P
|name =  
|name = 鶴嘴拳
|kana=
|kana = かくしけん
|romaji=  
|romaji= Kakushiken
|altname = j.P
|altname = j.P
|image = [[File:Pf-chun-li-jp.png|link=|bottom|372px]]
|image = [[File:Pf-chun-li-jp.png|link=|bottom|372px]]
Line 206: Line 206:
|altinput =
|altinput =
|notation = j.K
|notation = j.K
|name =  
|name = 鷹翔脚
|kana=
|kana = ようしょうきゃく
|romaji=  
|romaji = Youshoukyaku
|altname = j.K
|altname = j.K
|image = [[File:Pf-chun-li-jk.png|link=|bottom|372px]]
|image = [[File:Pf-chun-li-jk.png|link=|bottom|372px]]
Line 319: Line 319:
|altinput =
|altinput =
|notation = 2P
|notation = 2P
|name =  
|name = 毒蛇突
|romaji=  
|kana = どくじゃとつ
|romaji= Dokujatotsu
|altname = 2P
|altname = 2P
|image = [[File:Pf-chun-li-2p.png|link=|bottom|372px]]
|image = [[File:Pf-chun-li-2p.png|link=|bottom|372px]]
Line 345: Line 346:
|altinput =
|altinput =
|notation = 2K
|notation = 2K
|name =  
|name = 前掃旋腿
|romaji=  
|kana = ぜんそうせんたい
|romaji= Zensousentai
|altname = 2K
|altname = 2K
|image = [[File:Pf-chun-li-2k.png|link=|bottom|372px]]
|image = [[File:Pf-chun-li-2k.png|link=|bottom|372px]]

Revision as of 18:45, 8 March 2022

Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
顎狙突拳
Gakusototsuken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 4 16 ?? ??
Effects Notes


5K

K
上段蹴
Joudanshuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 4 19 ?? ??
Effects Notes

Guard Crush

5S

S
援杖撃
Enjougeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
42~102 4 23 ?? ??
Effects Notes


2K

2 + S
炎蛍打
Hokkeida
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
42~102 2 29 ?? ??
Effects Notes


6S

2 + S
煤雄炎
Baioen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
37~97 1 + 3 22 ?? ??
Effects Notes

Air Normals

j.P

j.P
鶴嘴拳
Kakushiken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 3 - ?? ??
Effects Notes


j.K

j.K
鷹翔脚
Youshoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 - ?? ??
Effects Notes


j.2K

2 + j.K
鷹爪脚
Yousoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 - ?? ??
Effects Notes

Dash Attacks

Dash Punch

6 6 + P
虚蹴倒
Koshuutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
22 3 28 ?? ??
Effects Notes


Dash Kick

6 6 + K
援踊襲
Enyoushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
18 9 24 ?? ??
Effects Notes

Throws

Command Normals

2P

2 + P
毒蛇突
Dokujatotsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
5 4 6 ?? ??
Effects Notes


2K

2 + K
前掃旋腿
Zensousentai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 2 11 ?? ??
Effects Notes


3P

3 + P
天空脚
Tenkuukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 25 ?? ??
Effects Notes


3K

3 + K
元伝暗殺蹴
Gendenansatsushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 3 26 ?? ??
Effects Notes


6K

6 + K
中段蹴
Chuudanshuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 4 19 ?? ??
Effects Notes

Flash Combo

Specials

Mighty Combo

Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes