Pocket Fighter/Chun-Li: Difference between revisions

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== Flash Combo ==
== Flash Combo ==
{{MoveData
|input = [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]
|altinput =
|notation = P > P
|name = 煤雄斬
|kana = ばいおざん
|romaji= Baiozan
|altname = Jill Combo A
|image = [[File:Pf-chun-li-5pp.png|link=|bottom|372px]]
|hitbox = [[File:Pf-chun-li-5pp-hb.png|link=|bottom|372px]]
|data = {{PFData
|guard = Mid
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = 15
|active = 4
|recovery = 23
|hit = ??
|block = ??
|effects=
|notes =
* '''Moves Forward'''
}}
}}
{{MoveData
|input = [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]
|altinput =
|notation = P > P > P
|name = 煤雄弾
|kana = ばいおだん
|romaji= Baiodan
|altname = Jill Combo B
|image = [[File:Pf-chun-li-5ppp.png|link=|bottom|372px]]
|hitbox = [[File:Pf-chun-li-5ppp-hb.png|link=|bottom|372px]]
|data = {{PFData
|guard = Mid
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = 19
|active = 4 (4) 4 (4) 4
|recovery = 13
|hit = ??
|block = ??
|effects=
|notes =
* '''Moves Forward'''
* 3 Hits
}}
}}
{{MoveData
|input = [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]
|altinput =
|notation = P > P > P > P
|name = 煤雄衝
|kana = ばいおしょう
|romaji= Baioshou
|altname = Jill Combo C
|image = [[File:Pf-chun-li-5pppp.png|link=|bottom|372px]]
|hitbox = [[File:Pf-chun-li-5pppp-hb.png|link=|bottom|372px]]
|data = {{PFData
|guard = Mid
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = 23
|active = 4
|recovery = 30
|hit = ??
|block = ??
|effects=
|notes =
* '''Moves Forward'''
}}
}}





Revision as of 13:10, 9 March 2022

Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
顎狙突拳
Gakusototsuken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 4 16 ?? ??
Effects Notes


5K

K
上段蹴
Joudanshuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 4 19 ?? ??
Effects Notes


Guard Crush

5S

S
援杖撃
Enjougeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
42~102 4 23 ?? ??
Effects Notes


2K

2 + S
炎蛍打
Hokkeida
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
42~102 2 29 ?? ??
Effects Notes


6S

2 + S
煤雄炎
Baioen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
37~97 1 + 3 22 ?? ??
Effects Notes


Air Normals

j.P

j.P
鶴嘴拳
Kakushiken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 3 - ?? ??
Effects Notes


j.K

j.K
鷹翔脚
Youshoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 - ?? ??
Effects Notes


j.2K

2 + j.K
鷹爪脚
Yousoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 - ?? ??
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
虚蹴倒
Koshuutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
22 3 28 ?? ??
Effects Notes


Dash Kick

6 6 + K
援踊襲
Enyoushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
18 9 24 ?? ??
Effects Notes


Throws

Command Normals

2P

2 + P
毒蛇突
Dokujatotsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
5 4 6 ?? ??
Effects Notes


2K

2 + K
前掃旋腿
Zensousentai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 2 11 ?? ??
Effects Notes


3P

3 + P
天空脚
Tenkuukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 25 ?? ??
Effects Notes


3K

3 + K
元伝暗殺蹴
Genden Ansatsushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 3 26 ?? ??
Effects Notes


6K

6 + K
中段蹴
Chuudanshuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 4 19 ?? ??
Effects Notes

Flash Combo

Jill Combo A

P > P
煤雄斬
Baiozan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
15 4 23 ?? ??
  • Moves Forward
Effects Notes


Jill Combo B

P > P > P
煤雄弾
Baiodan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
19 4 (4) 4 (4) 4 13 ?? ??
  • Moves Forward
  • 3 Hits
Effects Notes


Jill Combo C

P > P > P > P
煤雄衝
Baioshou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
23 4 30 ?? ??
  • Moves Forward
Effects Notes


Specials

Mighty Combo

Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes