Pocket Fighter/Dan: Difference between revisions

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Line 52: Line 52:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 7
|active = ??
|active = 4
|recovery = ??
|recovery = 18
|hit = ??
|hit = -4
|block = ??
|block = -5
|effects=  
|effects=  
|notes =  
|notes =  
Line 79: Line 79:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 9
|active = ??
|active = 3
|recovery = ??
|recovery = 29
|hit = ??
|hit = -9
|block = ??
|block = -10
|effects=  
|effects=  
|notes =  
|notes =  
Line 108: Line 108:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 40~100
|active = ??
|active = 4
|recovery = ??
|recovery = 22
|hit = ??
|hit = -
|block = ??
|block = -
|effects=  
|effects=  
|notes =  
|notes =  
Line 137: Line 137:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 47~107
|active = ??
|active = 2 + 2
|recovery = ??
|recovery = 34
|hit = ??
|hit = -
|block = ??
|block = -
|effects=  
|effects=  
|notes =  
|notes =  
Line 164: Line 164:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 38~98
|active = ??
|active = 4
|recovery = ??
|recovery = 33
|hit = ??
|hit = -
|block = ??
|block = -
|effects=  
|effects=  
|notes =  
|notes =  
}}
}}
}}
}}


== Air Normals ==
== Air Normals ==
Line 192: Line 193:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 9
|active = ??
|active = 2
|recovery = ??
|recovery = -
|hit = ??
|hit = +12 (Max)
|block = ??
|block = +11 (Max)
|effects=  
|effects=  
|notes =  
|notes =  
Line 219: Line 220:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 10
|active = ??
|active = 2
|recovery = ??
|recovery = -
|hit = ??
|hit = +12 (Max)
|block = ??
|block = +11 (Max)
|effects=  
|effects=  
|notes =  
|notes =  
}}
}}
}}
}}




Line 249: Line 249:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 34
|active = ??
|active = 30
|recovery = ??
|recovery = 44
|hit = ??
|hit = -
|block = ??
|block = -
|effects=  
|effects=  
* '''Launch'''
* '''Self Pseudo Knockdown''' (Block)
|notes =  
|notes =  
* Dan enters a Pseudo Knockdown state on block. Cannot use Easy Reversal, Roll, or enable Pursuit Attacks, but can be hit off the ground by other attacks that hit low enough.
}}
}}
}}
}}
Line 271: Line 274:
|hitbox = [[File:Pf-dan-66k-hb.png|bottom|372px]]
|hitbox = [[File:Pf-dan-66k-hb.png|bottom|372px]]
|data = {{PFData
|data = {{PFData
|guard = Mid
|guard = '''High'''
|damage = ??
|damage = ??
|stun = ??
|stun = ??
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 18
|active = ??
|active = 2
|recovery = ??
|recovery = 32
|hit = ??
|hit = -11
|block = ??
|block = -12
|effects=  
|effects=  
|notes =  
|notes =  
* Hits high but whiffs on most crouching characters.
}}
}}
}}
}}
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== Throws ==
== Throws ==


{{MoveData
{{MoveData
Line 308: Line 311:
|startup = 6
|startup = 6
|active = 1
|active = 1
|recovery = ??
|recovery = 24
|hit = -
|hit = -
|block = -
|block = -
Line 362: Line 365:
|startup = 5
|startup = 5
|active = 1
|active = 1
|recovery = ??
|recovery = 24
|hit = -
|hit = -
|block = -
|block = -
Line 389: Line 392:
|startup = 5
|startup = 5
|active = 1
|active = 1
|recovery = ??
|recovery = 24
|hit = -
|hit = -
|block = -
|block = -
Line 415: Line 418:
|meter = ??
|meter = ??
|gems =  
|gems =  
|startup = 29~??
|startup = 29~89
|active = 1
|active = 1
|recovery = ??
|recovery = 24
|hit = -
|hit = -
|block = -
|block = -
Line 425: Line 428:
}}
}}
}}
}}


== Command Normals ==
== Command Normals ==
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|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 7
|active = ??
|active = 3
|recovery = ??
|recovery = 16
|hit = ??
|hit = +5
|block = ??
|block = +4
|effects=  
|effects=  
|notes =  
|notes =  
Line 471: Line 475:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 8
|active = ??
|active = 3
|recovery = ??
|recovery = 18
|hit = ??
|hit = -7
|block = ??
|block = -8
|effects=  
|effects=  
|notes =  
|notes =  
Line 500: Line 504:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 11
|active = ??
|active = 3 + 4
|recovery = ??
|recovery = 28
|hit = ??
|hit = -12
|block = ??
|block = -13
|effects=  
|effects=  
|notes =  
|notes =  
Line 527: Line 531:
|meter = ??
|meter = ??
|gems = ??
|gems = ??
|startup = ??
|startup = 12
|active = ??
|active = 2
|recovery = ??
|recovery = 37
|hit = ??
|hit = -
|block = ??
|block = -24
|effects=  
|effects=  
|notes =  
|notes =  

Revision as of 02:29, 23 March 2022

Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
みぞおちパンチ
Mizoochi Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 4 18 -4 -5
Effects Notes


5K

K
我道蹴り
Gadougeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
9 3 29 -9 -10
Effects Notes


Guard Crush

5S

S
放蕩斬
Houtouzan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
40~100 4 22 - -
Effects Notes


2S

2 + S
破天衝
Hatenshou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
47~107 2 + 2 34 - -
Effects Notes


6S

6 + S
道交法鬼
Doukouhouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
38~98 4 33 - -
Effects Notes


Air Normals

j.P

j.P
ジャンプ掌低
Jump Shoutei
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
9 2 - +12 (Max) +11 (Max)
Effects Notes


j.K

j.K
跳び足刀
Tobisokutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 - +12 (Max) +11 (Max)
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
サイキョーローリング
Saikyō Rolling
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
34 30 44 - -
  • Launch
  • Self Pseudo Knockdown (Block)
  • Dan enters a Pseudo Knockdown state on block. Cannot use Easy Reversal, Roll, or enable Pursuit Attacks, but can be hit off the ground by other attacks that hit low enough.
Effects Notes


Dash Kick

6 6 + K
跳びヒザ蹴り
Tobihizageri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
18 2 32 -11 -12
  • Hits high but whiffs on most crouching characters.
Effects Notes


Throws

Throw

P + K
サイキョー背負い投げ
Saikyō Seoinage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
6 1 24 - -
Effects Notes


Air Throw

j.P + j.K
サイキョー地獄風車
Saikyō Jigoku Fuusha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
6 1 - - -
Effects Notes


Tomoenage

421 + P + K
巴投げ
Tomoenage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
5 1 24 - -
Effects Notes


Saikyō Tomoenage

63214 + P + K
サイキョー巴投げ
Saikyō Tomoenage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
5 1 24 - -
Effects Notes


Isseichidai Otokomichi

41236 + P + K
一世一代漢道
Isseichidai Otokomichi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
29~89 1 24 - -
  • Chargeable
Effects Notes


Command Normals

2P

2 + P
しゃがみ掌低
Shagami Shoutei
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 3 16 +5 +4
Effects Notes


2K

2 + K
かかとキック
Kakato Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 18 -7 -8
Effects Notes


3P

3 + P
号泣アッパー
Goukyuu Upper
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
11 3 + 4 28 -12 -13
Effects Notes


3K

3 + K
足払い
Ashibarai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 2 37 - -24
Effects Notes


Flash Combo

Specials

Mighty Combo

Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes