Pocket Fighter/Chun-Li: Difference between revisions

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|block = +4
|block = +4
|effects =  
|effects =  
* '''Freeze'''
* '''Freeze''' (Ice)
|notes =  
|notes =  
* '''Special Cancel'''
* '''Special Cancel'''
Line 1,392: Line 1,392:
|block = -
|block = -
|effects =  
|effects =  
* '''Freeze'''
* '''Freeze''' (Ice)
|notes =  
|notes =  
* '''Special Cancel'''
* '''Special Cancel'''

Revision as of 07:57, 21 March 2022

Overview

Chun-Li attempting to exit this stupid game

Combos

ハッ!シッ!ファイヤ!

ハッ!シッ!ファイヤ!

発射!(アンッ!)
Application Notation Damage* Notes Demo
Low Poke 2 + K xx 63214 + S ?? Works with other supers but you have to be closer. -
Low Confirm 2 + P2 + P xx 41236 + S ?? Works with Rinkaishou too. -
Poke P > P > PP > P > P ?? Your favorite combo. Makes a lot of gems. If you tap back during Baiodan, you can prevent Baioshou from misfiring. -
Poke P > P > P2 + K xx 63214 + S ?? When you have the meter, go for Super. Tap back during Baiodan to avoid the embarassment of an impulsive Shishunsou. -
Setup Starter? P > P > 4 + PK(x5) ?? Reliable combo into Hyakuretsukyaku but leaves you pretty far. Tapping back during Baiodan is required for this to come out. I'm not sure if you can get anything good after this. Corner Item Ball mixups? Taunt into delayed Item Ball Explosion? -
Random Confirm (LV.3) K(x5)Ice3 + P xx 623 + S ?? Good to know. Probably not optimized. If you could combo into Hyakuretsukyaku without getting pushed too far you might be able to pull off this link in a non-stupid scenario. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
顎狙突拳
Gakusototsuken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 6 2 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 4 16 -2 -3
  • Flash Combo Cancel (Frame: ??)
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
  • Does not cause hitstop
Effects Notes


5K

K
高蹴打
Koushuuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 16 5 4 -
Startup Active Recovery Hit Adv. Block Adv.
8 4 19 ±0 -1
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw invul. (Frame: 2~11)
Effects Notes


Guard Crush

5S

S
援杖撃
Enjougeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
42~102 4 23 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


2S

2 + S
炎蛍打
Hokkeida
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
42~102 2 29 - -
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Blue Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


6S

2 + S
煤雄炎
Baioen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
37~97 1 + 3 22 - -
  • Launch
  • Steal Yellow Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Air Normals

j.P

j.P
鶴嘴拳
Kakushiken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 13 2 3 -
Startup Active Recovery Hit Adv. Block Adv.
7 3 - +12 (max) +11 (max)
  • Crossup Potential
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

j.K
鶴翼打
Kakuyokuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 15 5 4 -
Startup Active Recovery Hit Adv. Block Adv.
8 3 - +12 (max) +11 (max)
  • Throw invul. (Frame: 2~10)
Effects Notes


j.2K

2 + j.K
鷹爪脚
Yousoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 7 5 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 2 - +12 (max) +11 (max)
  • Crossup Potential
  • Instant Overhead Potential
  • Throw invul. (Frame: 2~7)
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
虚蹴倒
Koshuutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 13 8 4 -
Startup Active Recovery Hit Adv. Block Adv.
22 3 28 - -9
  • Juggle
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~24)
Effects Notes


Dash Kick

6 6 + K
援踊襲
Enyoushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 9 7 4 -
Startup Active Recovery Hit Adv. Block Adv.
18 9 24 -10 -11
  • Launch (Counter Hit)
  • Crossup Potential
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~26)
Effects Notes


Throws

Throw

P + K
虎襲倒
Koshuutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 18 0 2 -
Startup Active Recovery Hit Adv. Block Adv.
10 1 18 - -
  • Launch
  • Untechable Throw
Effects Notes


Air Throw

j.P + j.K
踏落倒
Tourakutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 3 -
Startup Active Recovery Hit Adv. Block Adv.
8 1 - - -
  • Launch
  • Untechable Throw
Effects Notes


Seikougyo

63214 + P + K
星光魚
Seikougyo
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 3 -
Startup Active Recovery Hit Adv. Block Adv.
9 1 16 - -
  • Launch
  • Untechable Throw
Effects Notes


Shishunsou

41236 + P + K
思春想
Shishunsou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 22 7 4 -
Startup Active Recovery Hit Adv. Block Adv.
49~81 1 41 - -
  • Launch
  • Chargeable
  • Untechable Throw
Effects Notes


Command Normals

2P

2 + P
猛蛇突
Moujatotsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 4 1 2 -
Startup Active Recovery Hit Adv. Block Adv.
5 4 6 +4 +3
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~8)
Effects Notes


2K

2 + K
低蹴打
Teishuuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 9 2 3 -
Startup Active Recovery Hit Adv. Block Adv.
8 2 11 +1 ±0
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~9)
Effects Notes


3P

3 + P
天空脚
Tenkuukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15, 13 5 3 -
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 25 -2 -3
  • Launch (Counter Hit)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~13)
Effects Notes


3K

3 + K
元伝暗殺蹴
Genden Ansatsushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 16 7 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 3 26 - -15
  • Juggle
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~12)
Effects Notes


6K

6 + K
中段蹴
Chuudanshuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 16 5 3 -
Startup Active Recovery Hit Adv. Block Adv.
12 4 19 ±0 -1
  • Launch
  • Air Unblockable
  • Throw Invul. (Frame: 2~15)
Effects Notes


Flash Combo

Jill Combo A

P > P
煤雄斬
Baiozan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 2 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 4 23 -9 -10
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Does not cause hitstop
Effects Notes


Jill Combo B

P > P > P
煤雄弾
Baiodan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 2 + 2 + 6 1 + 1 + 1 0 + 0 + 5 -
Startup Active Recovery Hit Adv. Block Adv.
10 4 (4) 4 (4) 4 13 +8 +7
  • Launch (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Does not cause hitstop
  • 3 Hits
Effects Notes


Jill Combo C

P > P > P > P
P > P > K > P
煤雄衝
Baioshou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 12 7 6 -
Startup Active Recovery Hit Adv. Block Adv.
22 4 30 - -11
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest
  • Moves Forward
Effects Notes


Confession Combo A

P > P > K
早春波
Soushunha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 10 3 5 -
Startup Active Recovery Hit Adv. Block Adv.
14 3 25 ±0 -1
  • Launch (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
Effects Notes


Confession Combo B

P > P > K > K
P > P > P > K
思春想
Shishunsou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
49~81 1 42 - -
  • Launch
  • Chargeable
  • Moves Forward
Effects Notes


June Combo A

P > K
垂直打
Suichokuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 2 4 -
Startup Active Recovery Hit Adv. Block Adv.
12 2 25 -10 -11
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
Effects Notes


June Combo B

P > K > K
鈴鳴拳
Rinmeiken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 10 3 5 -
Startup Active Recovery Hit Adv. Block Adv.
9 2 27 -5 -6
  • Juggle (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
Effects Notes


June Combo C

P > K > K > K
P > K > P > K
星光魚
Seikougyo
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 12 7 6 -
Startup Active Recovery Hit Adv. Block Adv.
20 4 26 - -3
  • Launch
  • Treasure Chest
  • Moves Forward
Effects Notes


Cheer Combo A

P > K > P
援踊脚
Enyoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 5 + 7 2 + 1 2 + 3 -
Startup Active Recovery Hit Adv. Block Adv.
24 2 + 2 29 -7 -8
  • Moves Forward
  • 2 Hits
Effects Notes


Cheer Combo B

P > K > P > P
P > K > K > P
援杖撃
Enjougeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
43~103 4 24 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Specials

Kikouken

41236 + P
気功拳
Kikouken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15 | 6 8 4 Red
Startup Active Recovery Hit Adv. Block Adv.
15 - 35 -12 -13
  • Launch (Counter Hit)
  • Projectile
  • Damage bonus (Frame: 15)
Effects Notes


Hishoukyaku

623 + K
飛翔脚
Hishoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15, 8 4, 1 4, 2 Yellow
Startup Active Recovery Hit Adv. Block Adv.
6 4 + 4 28 - -14
  • Launch
  • Moves Forward
Effects Notes


Hyakuretsukyaku

K(x5)
百裂脚
Hyakuretsukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 3*3 1*3 4, 2, 1 Blue
Startup Active Recovery Hit Adv. Block Adv.
4 4 (4) 4 (4) 4 1 -7 | +1 | +9 -8 | ±0 | +8
  • Launch (Counter Hit)
  • 3 Hit
Effects Notes


Spinning Bird Kick

41236 + K
Spinning Bird Kick
スピニングバードキック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8 + 5 + 5 1 + 2 + 2 2 + 1 + 1 -
Startup Active Recovery Hit Adv. Block Adv.
14 3 (9) 3 (6) 3 30 - -11
  • Launch (Hit 3)
  • Moves Forward
  • 3 Hit
Effects Notes


Mighty Combo

Kikoushou

236 236 + P
236 + S
気功掌
Kikoushou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 4 + 6 + 4*8 2 + 1*9 -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? 2 + 2 + 16 52 - -32
  • Launch
  • Projectile
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Hazan Hishoukyaku

236 23 + K
623 + S
覇山飛翔脚
Hazan Hishoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 14 + 12 + 5*5 ?? -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Launch
  • Moves Forward
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Rinkaishou

63214 41236 + P
63214 + S
輪海嘯
Rinkaishou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? 96 -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Dizzy (Podium vs Grounded)
  • Launch (Podium vs Airborne)
  • Flatten (Bicyclists vs Grounded)
  • Launch (Bicyclists vs Airborne, Counter Hit)
  • Projectile
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
  • 10 Hit
  • Receives grounded hitstun when attacked on the podium
  • Bicyclists do not hit opponent if Chun-Li takes damage
Effects Notes


Other

Taunt

Taunt
ごめんネ!
Gomen ne!
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 1 1 0 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Unaffected by Guts Scaling
  • 16 use limit per match
Effects Notes


Wall Jump

9
Wall Jump
三角跳び
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- - - - -
Startup Active Recovery Hit Adv. Block Adv.
1 - 4 - -
  • Additional actions possible from Frame 5
Effects Notes


Pursuit Attack

8 + P
8 + K
Pursuit Attack
追い討ち攻撃
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- 12 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
  • Crossup Potential
Effects Notes


Easy Reversal

S(x2)
Easy Reversal
イージーリバーサル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15, 6 8 4 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Launch
  • Moves Forward
Effects Notes


Item Toss

K + S
Item Toss
アイテム投げ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? - -
Startup Active Recovery Hit Adv. Block Adv.
12 - 19 - +4
  • Freeze (Ice)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Taunt Cancel
Effects Notes


Item Set

2 + K + S
Item Set
アイテム置き
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? - -
Startup Active Recovery Hit Adv. Block Adv.
13 ?? 18 - -
  • Freeze (Ice)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Taunt Cancel
  • Self Damage
Effects Notes


Guard Cancel

6 + S
Guard Cancel
ガードキャンセル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 0 -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Launch (Counter Hit)
  • Treasure Chest
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Guard Crush Counter

4 + S
Guard Crush Counter
ガードクラッシュ返し
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 12 4 0 -
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Treasure Chest
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Mega Crush

P + K + S
Mega Crush
メガクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 1*4 1*4 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
1 4 (4) 4 (4) 4 (4) 2 ?? ?? ??
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 1~??)
Effects Notes


Counter Crush

j.P + j.K + j.S
Counter Crush
カウンタークラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 10 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Launch
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
  • 4 Hit (Might not get all hits)
Effects Notes



P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes