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| == Skill Tree == | | == Skill Tree == |
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| {| class="wikitable" style="width:100%" | | | {| class="BasicTable" style="margin:auto;" | |
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| ! style="width:300px;" |Skill Tree | | ! style="width:300px;" |Skill Tree |
| ! style="width:10%;" |Icon
| | {{SDBZSkillsHeader}} |
| ! style="width:20%;" | In Game Description
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| ! style="width:70%;" | Description
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| | rowspan="13" | [[File:SDBZ_Android_18_SKILLTREE.png | 300px]] | | | rowspan="24" style="text-align:center;" | [[File:SDBZ_{{PAGENAME}}_SKILLTREE.png | 300px]] |
| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_ATK_Up.png|ATK Up]] <br>ATK Up
| | {{#lst:SDBZ/data|ATK Up}} |
| | style="font-size:12px; text-align:center;" | ''Raises ATK slightly.''
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| | Skill Description 1
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Ultimate_Gauge_Upgrade_(RND).png|Ultimate Gauge Upgrade]] <br>Ultimate Gauge Upgrade
| | {{#lst:SDBZ/data|Ultimate Gauge Upgrade (RND)}} |
| | style="font-size:12px; text-align:center;" |
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| ''Increases the amount of Ultimate Gauge available at the start of a match by 1.''
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| | Skill Description 2
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Surround_Attack.png|Surround Attack]] <br>Surround Attack
| | {{#lst:SDBZ/data|Surround Attack}} |
| | style="font-size:12px; text-align:center;" | [[File:SDBZ_UP_NOTE.png|Up|24px|]] [[File:SDBZ_DOWN_NOTE.png|Down|24px|]] + [[File:SDBZ_GUARD_NOTE.png|Guard|24px|]] (After) [[File:SDBZ_LIGHT_NOTE.png|Light|24px|]] or [[File:SDBZ_HEAVY_NOTE.png|Heavy|24px|]]
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| ''Attack after wrapping around the opponent's back.''
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| | Number pad notation: 28G
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Infinity_Break.png|Infinity_Break]] <br>Infinity Break
| | {{#lst:SDBZ/data|Infinity Break}} |
| | style="font-size:12px; text-align:center;" | [[File:SDBZ_LEFT_NOTE.png|Left|24px|]] [[File:SDBZ_RIGHT_NOTE.png|Right|24px|]] + [[File:SDBZ_LIGHT_NOTE.png|Light|24px|]] or [[File:SDBZ_HEAVY_NOTE.png|Heavy|24px|]]
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| ''An unblockable strike. It's very slow, but it stuns the opponent.''
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| | Number pad notation: 46L/H
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Rising_Sun.png|Rising Sun]] <br>Rising Sun
| | {{#lst:SDBZ/data|Rising Sun}} |
| | style="font-size:12px; text-align:center;" | [[File:SDBZ_LEFT_NOTE.png|Left|24px|]][[File:SDBZ_DLEFT_NOTE.png|Down Left|24px|]][[File:SDBZ_DOWN_NOTE.png|Down|24px|]] + [[File:SDBZ_LEFT_NOTE.png|Left|24px|]][[File:SDBZ_DLEFT_NOTE.png|Down Left|24px|]][[File:SDBZ_DOWN_NOTE.png|Down|24px|]] + [[File:SDBZ_LIGHT_NOTE.png|Light|24px]] or [[File:SDBZ_HEAVY_NOTE.png|Heavy|24px|]]
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| ''Lightning-fast kick. If it hits, the opponent is hurled up into the air.''
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| | Number pad notation: 214214L/H
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Ground_Speed_Up.png|Ground Speed Up]] <br>Ground Speed Up
| | {{#lst:SDBZ/data|Ground Speed Up}} |
| | style="font-size:12px; text-align:center;" |
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| ''Speed for ground movement increases. (This does not affect dashing).''
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| | This skill isn’t very useful compared to Weight Increase and Impact Up
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Weight_Increase.png|Weight Increase]] <br>Weight Increase
| | {{#lst:SDBZ/data|Weight Increase}} |
| | style="font-size:12px; text-align:center;" |
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| ''Character's weight increases, making it harder for opponents to affect them with aerial combos.''
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| | Skill Description 7
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Impact_Up.png|Impact Up]] <br>Impact Up
| | {{#lst:SDBZ/data|Impact Up}} |
| | style="font-size:12px; text-align:center;" |
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| ''When attacks hit, opponents are thrown farther.''
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| | Skill Description 8
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Armor_Strike.png|Armor Strike]] <br>Armor Strike
| | {{#lst:SDBZ/data|Armor Strike}} |
| | style="font-size:12px; text-align:center;" |
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| ''While doing a dashing attack the character will not be knocked down if hit by attacks.''
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| | Skill Description 9
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Shield_Sprint.png|Shield Sprint]] <br>Shield Sprint
| | {{#lst:SDBZ/data|Shield Sprint}} |
| | style="font-size:12px; text-align:center;" |
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| ''While using a homing attack, the character can take energy blasts without being knocked down.''
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| | Android 17 and 18 have a hit grab on their Light Homing Attack, so having armor helps
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| | style="font-size:12px; text-align:center; font-weight:bold;" | [[File:SDBZ_Assault_Style.png|Assault Style]] <br>Assault Style
| | {{#lst:SDBZ/data|Assault Style}} |
| | style="font-size:12px; text-align:center;" |
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| ''Usable when the character's Health is below 35%. Attack Power shoots up, but defense falls.
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| | Skill Description 11
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| |} | | |} |
| | | <br> |
| | ---- |
| | <br> |
| {{SDBZNavigationBox}} | | {{SDBZNavigationBox}} |
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| [[Category:Super Dragon Ball Z]] | | [[Category:Super Dragon Ball Z]] |