SDBZ Skills/data: Difference between revisions

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|SDBZskilldesc=
|SDBZskilldesc=
}}<section end=Armor Strike />
}}<section end=Armor Strike />
<section begin=Assault Style />{{SDBZSkillsData
|image=[[File:SDBZ_Assault_Style.png|Armor Strike]] |SDBZskillname=Assault Style
|SDBZinput=
|SDBZingamedesc-eng =''Usable when the character's Health is below 35%. Attack Power shoots up, but defense falls.''
|SDBZskilldesc=
}}<section end=Assault Style />
<section begin=Shield Sprint />{{SDBZSkillsData
|image=[[File:SDBZ_Shield_Sprint.png|Shield Sprint]] |SDBZskillname=Shield Sprint
|SDBZinput=
|SDBZingamedesc-eng ='While using a homing attack, the character can take energy blasts without being knocked down.''
|SDBZskilldesc=
}}<section end=Shield Sprint />


== Passive Skill ==
== Passive Skill ==

Revision as of 06:48, 16 November 2020

Battle Skill

Infinity Break

| class="SDBZskill"| Infinity_Break
Infinity Break | class="SDBZskillbox" | | class="SDBZingame" | An unblockable strike. It's very slow, but it stuns the opponent. | class="SDBZingame" | | class="SDBZskillbox" | Skill Desc 4

Rising Sun

| class="SDBZskill"| Rising Sun
Rising Sun | class="SDBZskillbox" | + + or | class="SDBZingame" | Lightning-fast kick. If it hits, the opponent is hurled up into the air. | class="SDBZingame" | | class="SDBZskillbox" | Skill Desc

Surround Attack

| class="SDBZskill"| Surround Attack
Surround Attack | class="SDBZskillbox" | + (After) or | class="SDBZingame" | Attack after wrapping around the opponent's back. | class="SDBZingame" | | class="SDBZskillbox" | Skill Desc

System Skill

Armor Strike

| class="SDBZskill"| Armor Strike
Armor Strike | class="SDBZskillbox" | | class="SDBZingame" | While doing a dashing attack the character will not be knocked down if hit by attacks. | class="SDBZingame" | | class="SDBZskillbox" |

| class="SDBZskill"| Armor Strike
Assault Style | class="SDBZskillbox" | | class="SDBZingame" | Usable when the character's Health is below 35%. Attack Power shoots up, but defense falls. | class="SDBZingame" | | class="SDBZskillbox" |

| class="SDBZskill"| Shield Sprint
Shield Sprint | class="SDBZskillbox" | | class="SDBZingame" | 'While using a homing attack, the character can take energy blasts without being knocked down. | class="SDBZingame" | | class="SDBZskillbox" |

Passive Skill

ATK Up

| class="SDBZskill"| ATK Up
ATK up | class="SDBZskillbox" | | class="SDBZingame" | Raises ATK slightly. | class="SDBZingame" | | class="SDBZskillbox" |

Ground Speed Up

| class="SDBZskill"| Ground Speed Up
Ground Speed Up | class="SDBZskillbox" | | class="SDBZingame" | Speed for ground movement increases. (This does not affect dashing). | class="SDBZingame" | | class="SDBZskillbox" |

Impact Up

| class="SDBZskill"| Impact Up
Impact Up | class="SDBZskillbox" | | class="SDBZingame" | When attacks hit, opponents are thrown farther. | class="SDBZingame" | | class="SDBZskillbox" |

Weight Increase

| class="SDBZskill"| Weight Increase
Weight Increase | class="SDBZskillbox" | | class="SDBZingame" | Character's weight increases, making it harder for opponents to affect them with aerial combos. | class="SDBZingame" | | class="SDBZskillbox" |

Ultimate Gauge Upgrade (RND)

| class="SDBZskill"| Ultimate Gauge Upgrade
Ultimate Gauge Upgrade | class="SDBZskillbox" | | class="SDBZingame" | Character's weight increases, making it harder for opponents to affect them with aerial combos. | class="SDBZingame" | | class="SDBZskillbox" |