Pocket Fighter: Difference between revisions

From Wiki
Jump to navigation Jump to search
Created page
 
mNo edit summary
Line 30: Line 30:
[[File:Pf-k.png|Kick]] = Kick
[[File:Pf-k.png|Kick]] = Kick


[[File:Pf-s.png|Special]] = Special (Guard Crush)
[[File:Pf-s.png|Special]] = Special
* See: Guard Crush, Easy


[[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]] = Throw
[[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]] = Throw


[[File:Pf-start.png|Start]] = Taunt
[[File:Pf-start.png|Start]] = Taunt
[[File:Dir-7.png|7]] or [[File:Dir-8.png|8]] or [[File:Dir-9.png|9]] = Jump
* (7F: [[File:Pf-icon-ryu.png|Ryu]][[File:Pf-icon-ken.png|Ken]][[File:Pf-icon-sakura.png|Sakura]][[File:Pf-icon-felicia.png|Felicia]][[File:Pf-icon-gouki.png|Gouki/Akuma]][[File:Pf-icon-dan.png|Dan]])
* (8F: [[File:Pf-icon-chun-li.png|Chun-Li]][[File:Pf-icon-morrigan.png]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]][[File:Pf-icon-tabasa.png|Tabasa]][[File:Pf-icon-ibuki.png|Ibuki]])
* (9F: [[File:Pf-icon-zangief.png|Zangief]])
[[File:Dir-2.png|2]] [[File:Dir-8.png|8]] = Super Jump
* (8F: [[File:Pf-icon-ryu.png|Ryu]][[File:Pf-icon-ken.png|Ken]][[File:Pf-icon-chun-li.png|Chun-Li]][[File:Pf-icon-sakura.png|Sakura]][[File:Pf-icon-morrigan.png]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]][[File:Pf-icon-gouki.png|Gouki/Akuma]][[File:Pf-icon-dan.png|Dan]])
* (10F: [[File:Pf-icon-felicia.png|Felicia]][[File:Pf-icon-tabasa.png|Tabasa]][[File:Pf-icon-ibuki.png|Ibuki]])
* (12F: [[File:Pf-icon-zangief.png|Zangief]])
[[File:Dir-6.png|6]] [[File:Dir-6.png|6]] = Dash
[[File:Dir-4.png|4]] [[File:Dir-4.png|4]] = Backdash
[[File:Dir-6.png|6]] [[File:Dir-6.png|6]] + [[File:Pf-p.png|Punch]] = Dash Attack 1
* (Low: [[File:Pf-icon-chun-li.png|Chun-Li]])
* (Crouch Crossup: [[File:Pf-icon-zangief.png|Zangief]][[File:Pf-icon-dan.png|Dan]])
* (Fake Overhead: [[File:Pf-icon-dan.png|Dan]])
* (Whiff on crouching: [[File:Pf-icon-zangief.png|Zangief]])
[[File:Dir-6.png|6]] [[File:Dir-6.png|6]] + [[File:Pf-k.png|Kick]] = Dash Attack 2
* (Overhead: [[File:Pf-icon-ryu.png|Ryu]][[File:Pf-icon-ken.png|Ken]][[File:Pf-icon-chun-li.png|Chun-Li]][[File:Pf-icon-zangief.png|Zangief]])
* (Low: [[File:Pf-icon-sakura.png|Sakura]][[File:Pf-icon-morrigan.png]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]][[File:Pf-icon-felicia.png|Felicia]][[File:Pf-icon-tabasa.png|Tabasa]][[File:Pf-icon-ibuki.png|Ibuki]][[File:Pf-icon-gouki.png|Gouki/Akuma]])
* (Crouch Crossup: [[File:Pf-icon-zangief.png|Zangief]][[File:Pf-icon-dan.png|Dan]])
* (Whiff on crouching: [[File:Pf-icon-dan.png|Dan]])




Line 55: Line 86:
[[File:Dir-3.png|3]] + [[File:Pf-k.png|Kick]]  = Universal Sweep
[[File:Dir-3.png|3]] + [[File:Pf-k.png|Kick]]  = Universal Sweep
* ([[File:Pf-icon-morrigan.png|Morrigan]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]]: Same as [[File:Dir-2.png|2]] + [[File:Pf-k.png|Kick]])
* ([[File:Pf-icon-morrigan.png|Morrigan]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]]: Same as [[File:Dir-2.png|2]] + [[File:Pf-k.png|Kick]])
[[File:Dir-8.png|8]] + [[File:Pf-p.png|Punch]] or [[File:Pf-k.png|Kick]] = Pursuit
* (Input when the opponent is in a hard knockdown state)
=== Guard Crush ===

Revision as of 11:22, 22 February 2022

Pocket Fighter
Pocket Fighter / Super Gem Fighter: Mini Mix
Developer(s) Capcom
Publisher(s) Capcom
Players(s) 2
Platform(s) CPS2
Playstation
Emulators(s) Fightcade

Competetive Footage

Mar. 30, 2013 a-cho Pocket Fighter 1-on-1 Taikai

Mar. 30, 2013 a-cho Pocket Fighter 1-on-1 Taikai Post-event Matches


Characters

Akuma Ryu Ken Dan

Chun-Li Sakura Morrigan Hsien-Ko

Felicia Tessa Zangief Ibuki

How To Play

Controls

Punch = Punch

Kick = Kick

Special = Special

  • See: Guard Crush, Easy

Punch + Kick = Throw

Start = Taunt


7 or 8 or 9 = Jump

  • (7F: RyuKenSakuraFeliciaGouki/AkumaDan)
  • (8F: Chun-LiLei-Lei/Hsien-KoTabasaIbuki)
  • (9F: Zangief)

2 8 = Super Jump

  • (8F: RyuKenChun-LiSakuraLei-Lei/Hsien-KoGouki/AkumaDan)
  • (10F: FeliciaTabasaIbuki)
  • (12F: Zangief)


6 6 = Dash

4 4 = Backdash


6 6 + Punch = Dash Attack 1

  • (Low: Chun-Li)
  • (Crouch Crossup: ZangiefDan)
  • (Fake Overhead: Dan)
  • (Whiff on crouching: Zangief)


6 6 + Kick = Dash Attack 2

  • (Overhead: RyuKenChun-LiZangief)
  • (Low: SakuraLei-Lei/Hsien-KoFeliciaTabasaIbukiGouki/Akuma)
  • (Crouch Crossup: ZangiefDan)
  • (Whiff on crouching: Dan)


2 + Punch = Universal Low Special Cancel

  • (Can be useful for challenging pressure and punishing negative moves)
  • (Multi-hit: Morrigan)


3 + Punch = Launcher

  • (Juggle State on Anti-Air or Counter-Hit only)
  • (Special Cancel: RyuKenChun-LiSakuraLei-Lei/Hsien-KoFeliciaIbukiGouki/AkumaDan)


2 + Kick = Universal Low

  • (Special Cancel: RyuKenChun-LiSakuraFeliciaZangiefIbukiGouki/AkumaDan)
  • (Knockdown: MorriganLei-Lei/Hsien-Ko)
  • (Multi-hit: Tabasa/Tessa)


3 + Kick = Universal Sweep

  • (MorriganLei-Lei/Hsien-Ko: Same as 2 + Kick)


8 + Punch or Kick = Pursuit

  • (Input when the opponent is in a hard knockdown state)


Guard Crush