Pocket Fighter: Difference between revisions
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[[File:Pf-s.png|Special]] = Special | [[File:Pf-s.png|Special]] = Special | ||
* See: Guard Crush, Easy | * (See: Guard Crush, Easy Inputs) | ||
[[File:Pf-start.png|Start]] = Taunt | |||
[[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]] = Throw | [[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]] = Throw | ||
[[File:Pf- | ([[File:Pf-air.png|Air]]) [[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]] = Air Throw | ||
[[File:Pf-s.png|Special]] + [[File:Pf-k.png|Kick]] = Item Toss | |||
* (The trajectory can be changed depending on the direction held) | |||
([[File:Pf-air.png|Air]]) [[File:Pf-p.png|Punch]] or [[File:Pf-k.png|Kick]] = Air Tech | |||
* (Input when you are in a juggle state to escape fake combos and land on your feet) | |||
* (The trajectory can be changed depending on the direction held) | |||
[[File:Dir-4.png|4]] = Block | |||
[[File:Dir-1.png|1]] = Low Block | |||
([[File:Pf-air.png|Air]]) [[File:Dir-4.png|4]] or [[File:Dir-1.png|1]] or [[File:Dir-7.png|7]] = Air block | |||
* (Air blockstun can be cancelled with normals; <b>advantage-on-block moves become punishable</b>) | |||
* (Grounded normals are <b>air unblockable</b>) | |||
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[[File:Dir-8.png|8]] + [[File:Pf-p.png|Punch]] or [[File:Pf-k.png|Kick]] = Pursuit | [[File:Dir-8.png|8]] + [[File:Pf-p.png|Punch]] or [[File:Pf-k.png|Kick]] = Pursuit | ||
* (Input when the opponent is in a hard knockdown state) | * (Input when the opponent is in a hard knockdown state) | ||
=== Guard Crush === | === Guard Crush === |
Revision as of 11:41, 22 February 2022
Pocket Fighter | |
---|---|
Pocket Fighter / Super Gem Fighter: Mini Mix | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Players(s) | 2 |
Platform(s) | CPS2 Playstation |
Emulators(s) | Fightcade |
Competetive Footage
Mar. 30, 2013 a-cho Pocket Fighter 1-on-1 Taikai
Mar. 30, 2013 a-cho Pocket Fighter 1-on-1 Taikai Post-event Matches
Characters
Akuma Ryu Ken Dan
Chun-Li Sakura Morrigan Hsien-Ko
Felicia Tessa Zangief Ibuki
How To Play
Controls
- (See: Guard Crush, Easy Inputs)
- (The trajectory can be changed depending on the direction held)
- (Input when you are in a juggle state to escape fake combos and land on your feet)
- (The trajectory can be changed depending on the direction held)
- (Air blockstun can be cancelled with normals; advantage-on-block moves become punishable)
- (Grounded normals are air unblockable)
+ = Universal Low Special Cancel
- (Input when the opponent is in a hard knockdown state)