Pocket Fighter/Lei-Lei: Difference between revisions

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Line 54: Line 54:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 5
|startup = 6
|active = 4
|active = 4
|recovery = 10
|recovery = 10
Line 61: Line 61:
|properties =  
|properties =  
|notes =  
|notes =  
* Throw invul. (Frame: 1~8)
* Throw invul. (Frame: 2~9)
* Air Unblockable
* Air Unblockable
}}
}}
Line 82: Line 82:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 5
|startup = 6
|active = 4
|active = 4
|recovery = 18
|recovery = 18
Line 90: Line 90:
* Float (Counter Hit)
* Float (Counter Hit)
|notes =  
|notes =  
* Throw invul. (Frame: 1~8)
* Throw invul. (Frame: 2~9)
* Air Unblockable
* Air Unblockable
}}
}}
Line 114: Line 114:
|meter =  
|meter =  
|gems = Red
|gems = Red
|startup = 28~88
|startup = 29~89
|active = 4 + 4
|active = 4 + 4
|recovery = 29
|recovery = 29
Line 145: Line 145:
|meter =  
|meter =  
|gems = Blue
|gems = Blue
|startup = 33~93
|startup = 34~94
|active = 2 + 6
|active = 2 + 6
|recovery = 22
|recovery = 22
Line 176: Line 176:
|meter =  
|meter =  
|gems = Yellow
|gems = Yellow
|startup = 35~95
|startup = 36~96
|active = 4
|active = 4
|recovery = 26
|recovery = 26
Line 208: Line 208:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 5
|startup = 6
|active = 4
|active = 4
|recovery = 20
|recovery = 20
Line 216: Line 216:
* Float (Counter Hit)
* Float (Counter Hit)
|notes =  
|notes =  
* Throw invul. (Frame: 1~8)
* Throw invul. (Frame: 2~9)
}}
}}
}}
}}
Line 236: Line 236:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 5
|startup = 6
|active = 2
|active = 2
|recovery = 16
|recovery = 16
Line 244: Line 244:
* Float (Counter Hit)
* Float (Counter Hit)
|notes =  
|notes =  
* Throw invul. (Frame: 1~6)
* Throw invul. (Frame: 2~7)
}}
}}
}}
}}
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|meter =  
|meter =  
|gems =  
|gems =  
|startup = 13
|startup = 14
|active = 3
|active = 3
|recovery = 27
|recovery = 27
Line 276: Line 276:
|notes =  
|notes =  
* Moves Forward
* Moves Forward
* Throw invul. (Frame: 1~15)
* Throw invul. (Frame: 2~16)
* Air Unblockable
* Air Unblockable
}}
}}
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|meter =  
|meter =  
|gems =  
|gems =  
|startup = 17
|startup = 18
|active = 4
|active = 4
|recovery = 24
|recovery = 24
Line 306: Line 306:
|notes =  
|notes =  
* Moves Forward
* Moves Forward
* Throw invul. (Frame: 1~20)
* Throw invul. (Frame: 2~21)
* Air Unblockable
* Air Unblockable
}}
}}
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|meter =  
|meter =  
|gems =  
|gems =  
|startup = 6
|startup = 7
|active = 1
|active = 1
|recovery = 27
|recovery = 27
Line 354: Line 354:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 16
|startup = 17
|active =  
|active =  
|recovery =  
|recovery =  
Line 384: Line 384:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 5
|startup = 6
|active =  
|active =  
|recovery =  
|recovery =  
Line 412: Line 412:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 4
|startup = 5
|active = 4
|active = 4
|recovery = 14
|recovery = 14
Line 421: Line 421:
* Special Cancel
* Special Cancel
* Super Cancel
* Super Cancel
* Throw Invul. (Frame: 1~7)
* Throw Invul. (Frame: 2~8)
* Air Unblockable
* Air Unblockable
}}
}}
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|meter =  
|meter =  
|gems =  
|gems =  
|startup = 9
|startup = 10
|active = 4
|active = 4
|recovery = 25
|recovery = 25
Line 452: Line 452:
|notes =  
|notes =  
* Moves Forward
* Moves Forward
* Throw Invul. (Frame: 1~12)
* Throw Invul. (Frame: 2~13)
* Air Unblockable
* Air Unblockable
}}
}}
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|meter =  
|meter =  
|gems =  
|gems =  
|startup = 10
|startup = 11
|active = 3 + 2
|active = 3 + 2
|recovery = 22
|recovery = 22
Line 485: Line 485:
* Special Cancel (Hitstop Frame: 1~10 only)
* Special Cancel (Hitstop Frame: 1~10 only)
* Super Cancel
* Super Cancel
* Throw Invul. (Frame: 1~14)
* Throw Invul. (Frame: 2~15)
* Air Unblockable
* Air Unblockable
}}
}}
Line 508: Line 508:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 11
|startup = 12
|active = 2 + 2
|active = 2 + 2
|recovery = 31
|recovery = 31
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* Float (Counter Hit)
* Float (Counter Hit)
|notes =  
|notes =  
* Throw Invul. (Frame: 1~14)
* Throw Invul. (Frame: 2~15)
* Air Unblockable
* Air Unblockable
* Chargeable
* Chargeable
Line 540: Line 540:
|meter =  
|meter =  
|gems =  
|gems =  
|startup = 11
|startup = 12
|active = 2 + 4
|active = 2 + 4
|recovery = 27
|recovery = 27
Line 548: Line 548:
* Float (Counter Hit)
* Float (Counter Hit)
|notes =  
|notes =  
* Throw Invul. (Frame: 1~14)
* Throw Invul. (Frame: 2~15)
* Air Unblockable
* Air Unblockable
* 2 Hits
* 2 Hits
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|meter =  
|meter =  
|gems = Blue
|gems = Blue
|startup = 11
|startup = 12
|active =  
|active =  
|recovery =  
|recovery =  
Line 598: Line 598:
|meter =  
|meter =  
|gems = Red
|gems = Red
|startup = 17~110
|startup = 18~111
|active =  
|active =  
|recovery =  
|recovery =  
Line 606: Line 606:
|notes =  
|notes =  
* Projectile
* Projectile
* Throw Invul. (Frame: 1~19~112)
* Throw Invul. (Frame: 1~20~113)
* Chargeable
* Chargeable
* Items thrown change based on charge time
* Items thrown change based on charge time
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|meter =  
|meter =  
|gems = Yellow
|gems = Yellow
|startup = 8
|startup = 9
|active =  
|active =  
|recovery =  
|recovery =  
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|meter = -100
|meter = -100
|gems =  
|gems =  
|startup = 3 + 0
|startup = 4 + 0
|active =  
|active =  
|recovery =  
|recovery =  
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|meter = -100
|meter = -100
|gems =  
|gems =  
|startup = 5 + 0
|startup = 6 + 0
|active = 5
|active = 5
|recovery = 14 (block), 26 (whiff)
|recovery = 14 (block), 26 (whiff)
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|notes =  
|notes =  
* '''Must block before super flash'''
* '''Must block before super flash'''
* Throw Invul. (Frame: 1~7)
* Throw Invul. (Frame: 2~8)
* Air Unblockable
* Air Unblockable
* 20 Hit
* 20 Hit
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|meter = -100
|meter = -100
|gems =  
|gems =  
|startup = 4 + 0
|startup = 5 + 0
|active =  
|active =  
|recovery =  
|recovery =  

Revision as of 14:28, 25 February 2022

Strategy

Do Tenraiha and then press S

True Combos

Punch Punch Punch main combo


2 Punch xx 623 Special low option from empty jump. can also use from teleport dash for side mixup. safe on block


j.K 2 Punch xx 236 Special high option, prioritize damage


j.K 2 Punch xx 623 Special or go for gems


j.K Bomb 6 6 + Kick 623 Special max damage?


(While blocking) 6 Special 623 Special link from alpha counter. doesnt work vs airborne or if opponent got counterhit


41236 Punch + Kick 623 Special Sakura, Lei-Lei, Felicia only


41236 Punch + Kick 8 + Punch since a glitch makes everyone else knocked down in the air, pursuit is guaranteed.

Move List


Stage

La Menkoi


Frame Data

Normals

5P (Flash Combo 0)

Punch
驚爪
Kyousou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 3 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 10 ±0 -1
  • Throw invul. (Frame: 2~9)
  • Air Unblockable
Effects Notes


5K

Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 18 -3 -4
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~9)
  • Air Unblockable
Effects Notes


Guard Crush

5S (Guard Crush)

Special
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Red
Startup Active Recovery Hit Adv. Block Adv.
29~89 4 + 4 29 - -
  • Float
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


2S (Upward Guard Crush)

2 + Special
射千露
Ichirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Blue
Startup Active Recovery Hit Adv. Block Adv.
34~94 2 + 6 22 - -
  • Float
  • Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


6S (Forward Guard Crush)

6 + Special
突々棒士
Tsukutsuku Boushi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Yellow
Startup Active Recovery Hit Adv. Block Adv.
36~96 4 26 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


Air Normals

j.P

Jumping Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High - 3 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 20 +1~12 ±0~11
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

Jumping Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
6 2 16 +1~12 ±0~11
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~7)
Effects Notes


Dash Attacks

Dash Punch

6 6 + Punch
謝々衝
Xièxie Shou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 10 - -
Startup Active Recovery Hit Adv. Block Adv.
14 3 27 - -8
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Moves Forward
  • Throw invul. (Frame: 2~16)
  • Air Unblockable
Effects Notes


Dash Kick

6 6 + Kick
熱々麺
Zetsuzetsu Men
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
18 4 24 - -6
  • Hard Knockdown
  • Moves Forward
  • Throw invul. (Frame: 2~21)
  • Air Unblockable
Effects Notes

Throws

Throw

Punch + Kick
放身
Houshin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
7 1 27 - -
  • Float
Effects Notes


Houtengeki

41236 Punch + Kick
放天撃
Houtengeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
17 - - - -
  • Hard Knockdown
  • Untechable Throw
  • Chargeable (Only affects startup time)
  • Untechable float state before hard knockdown only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the hard knockdown state which means they can be attacked with pursuit before they hit the ground.
Effects Notes


Kouhoushin

63214 Punch + Kick
高放身
Kouhoushin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
6 - - - -
  • Float
  • Untechable Throw
Effects Notes

Command Normals

2P

2 + Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 1 - -
Startup Active Recovery Hit Adv. Block Adv.
5 4 14 -5 -6
  • Special Cancel
  • Super Cancel
  • Throw Invul. (Frame: 2~8)
  • Air Unblockable
Effects Notes


2K (Slide)

2 + Kick
車爛駆
Sharanku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 25 - -17
  • Hard Knockdown
  • Float (Counter Hit)
  • Moves Forward
  • Throw Invul. (Frame: 2~13)
  • Air Unblockable
Effects Notes


3P (Launcher)

3 + Punch
霊牙
Ryouga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
11 3 + 2 22 -4 -5
  • Float (Counter Hit)
  • Special Cancel (Hitstop Frame: 1~10 only)
  • Super Cancel
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
Effects Notes


6P

6 + Punch
笑獣牙
Shoujuuga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 5, 3 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 2 31 -12 -13
  • Float (Counter Hit)
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
  • Chargeable
Effects Notes


6K

6 + Kick
切離鋸
Kiriko
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 4 27 -9 -10
  • Float (Counter Hit)
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
  • 2 Hits
Effects Notes

Specials

Henkyouki

214 + Punch
返響器
Henkyouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Blue
Startup Active Recovery Hit Adv. Block Adv.
12 - - -10 -11
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Ankihou

236 + Punch
暗器砲
Ankihou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Red
Startup Active Recovery Hit Adv. Block Adv.
18~111 - - -21 -22
  • Projectile
  • Throw Invul. (Frame: 1~20~113)
  • Chargeable
  • Items thrown change based on charge time
Effects Notes


Chireihen

41236 + Kick
地霊刀
Chireihen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Yellow
Startup Active Recovery Hit Adv. Block Adv.
9 - - - -41
  • Float
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Mighty Combo

Rairai Kyuu

236 236 + Kick
来々球
Rairai Kyuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - -100 -
Startup Active Recovery Hit Adv. Block Adv.
4 + 0 - - - -33
  • Flatten (Ground)
  • Float (Airborne)
  • Must block before super flash
  • Throw Invul. (Frame: ??)
  • 10 Hit
Effects Notes


Tenkaisan

236 236 + Punch
天回傘
Tenkaisan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 0 -100 -
Startup Active Recovery Hit Adv. Block Adv.
6 + 0 5 14 (block), 26 (whiff) - -4
  • Float
  • Must block before super flash
  • Throw Invul. (Frame: 2~8)
  • Air Unblockable
  • 20 Hit
Effects Notes


Tenraiha

Punch Special Kick 8 + Kick
天雷破
Tenraiha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - -100 -
Startup Active Recovery Hit Adv. Block Adv.
5 + 0 - - - -35
  • Float (Spike balls)
  • Float (Weight vs Airborne)
  • Flatten (Weight vs Grounded)
  • Hard Knockdown (Earthquake)
  • Must block before super flash
  • Throw Invul. (Frame: ??)
  • Projectile
Effects Notes


Other

Counter

6 + Special
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 -100 -
Startup Active Recovery Hit Adv. Block Adv.
- 5 11 +9 -
  • Treasure Chest
  • Float (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 1~7)
  • Throw Invul. (Frame: 1~7)
Effects Notes


Mega Crush

Punch + Kick + Special
Mega Crush
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
- 26 28 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 3~12)
  • Throw Invul. (Frame: 3~56)
  • 4 Hit
Effects Notes