Pocket Fighter/Lei-Lei: Difference between revisions

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|-
|-
| Poke
| Poke
| [[File:Pf-p.png|P]] <big>'''>'''</big> [[File:Pf-p.png|P]] <big>'''>'''</big> [[File:Pf-p.png|P]]
| <big>'''[[File:Pf-p.png|P]] > [[File:Pf-p.png|P]] > [[File:Pf-p.png|P]]'''</big>
| Main Combo. Safe on block.
| Main Combo. Safe on block.
|-
|-
| Mixup
| Mixup
| [[File:Dir-2.png|2]] <big>'''+'''</big> [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] <big>'''+'''</big> [[File:Pf-s.png|S]]
| <big>'''[[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big>
| Low option from empty jump. Can also use from teleport dash for side mixup. Safe on block
| Low option from empty jump. Can also use from teleport dash for side mixup. Safe on block
|-
|-
| Mixup
| Mixup
| [[File:Pf-jk.png|j.K]] ・ [[File:Dir-2.png|2]] <big>'''+'''</big> [[File:Pf-p.png|P]] '''xx''' [[File:Dir-236.png|236]] <big>'''+'''</big> [[File:Pf-s.png|S]]
| <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-236.png|236]] + [[File:Pf-s.png|S]]'''</big>
| High option. Prioritize damage
| High option. Prioritize damage
|-
|-
| Mixup
| Mixup
| [[File:Pf-jk.png|j.K]] ・ [[File:Dir-2.png|2]] <big>'''+'''</big> [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] <big>'''+'''</big> [[File:Pf-s.png|S]]
| <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big>
| High option. Prioritize Gems
| High option. Prioritize Gems
|-
|-
| Punish
| Punish
| [[File:Pf-jk.png|j.K]] ・ [[File:Pf-bubble-bomb.png|24px|Bomb]] ・ [[File:Dir-6.png|6]] [[File:Dir-6.png|6]] <big>'''+'''</big> [[File:Pf-k.png|K]] '''xx''' [[File:Dir-623.png|623]] <big>'''+'''</big> [[File:Pf-s.png|S]]
| <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Pf-bubble-bomb.png|24px|Bomb]] ・ [[File:Dir-6.png|6]] [[File:Dir-6.png|6]] + [[File:Pf-k.png|K]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big>
| Max Damage (?)
| Max Damage (?)
|-
|-
| Punish
| Punish
| ''(Guard cancel)'' ・ [[File:Dir-623.png|623]] <big>'''+'''</big> [[File:Pf-s.png|S]]
| ''(Guard cancel)'' <big>'''・ [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big>
| Link from Guard Cancel. Whiffs on airborne and counterhit
| Link from Guard Cancel. Whiffs on airborne and counterhit
|-
|-
| Command Throw
| Command Throw
| [[File:Dir-41236.png|41236]] <big>'''+'''</big> [[File:Pf-p.png|P]] <big>'''+'''</big> [[File:Pf-k.png|K]] ・ [[File:Dir-623.png|623]] <big>'''+'''</big> [[File:Pf-s.png|S]]
| <big>'''[[File:Dir-41236.png|41236]] + [[File:Pf-p.png|P]] + [[File:Pf-k.png|K]] ・ [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big>
| Sakura, Lei-Lei, Felicia only. Everyone else has invul. frames
| Sakura, Lei-Lei, Felicia only. Everyone else has invul. frames
|-
|-
| Command Throw
| Command Throw
| [[File:Dir-41236.png|41236]] <big>'''+'''</big> [[File:Pf-p.png|P]] <big>'''+'''</big> [[File:Pf-k.png|K]] ・ [[File:Dir-8.png|8]] <big>'''+'''</big> [[File:Pf-p.png|P]]
| <big>'''[[File:Dir-41236.png|41236]] + [[File:Pf-p.png|P]] + [[File:Pf-k.png|K]] ・ [[File:Dir-8.png|8]] + [[File:Pf-p.png|P]]'''</big>
| Pursuit can be input immediately after Houtengeki. Doesn't work on Sakura, Lei-Lei, Felicia.
| Pursuit can be input immediately after Houtengeki. Doesn't work on Sakura, Lei-Lei, Felicia.
|-
|-
| Counter Hit
| Counter Hit
| [[File:Pf-p.png|P]] ・ [[File:Dir-2.png|2]] <big>'''+'''</big> [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] <big>'''+'''</big> [[File:Pf-s.png|S]]
| <big>'''[[File:Pf-p.png|P]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big>
| 1F link from counter hit. Impossible (?) confirm so only use Tenkaisan ender
| 1F link from counter hit. Impossible (?) confirm so only use safe enders
|}
|}



Revision as of 02:59, 27 February 2022

Strategy

Just do Tenraiha and then press S

Moves

Combos

If it's guaranteed, it's a combo
Situation Notation Comment
Poke P > P > P Main Combo. Safe on block.
Mixup 2 + P xx 623 + S Low option from empty jump. Can also use from teleport dash for side mixup. Safe on block
Mixup j.K2 + P xx 236 + S High option. Prioritize damage
Mixup j.K2 + P xx 623 + S High option. Prioritize Gems
Punish j.KBomb6 6 + K xx 623 + S Max Damage (?)
Punish (Guard cancel) 623 + S Link from Guard Cancel. Whiffs on airborne and counterhit
Command Throw 41236 + P + K623 + S Sakura, Lei-Lei, Felicia only. Everyone else has invul. frames
Command Throw 41236 + P + K8 + P Pursuit can be input immediately after Houtengeki. Doesn't work on Sakura, Lei-Lei, Felicia.
Counter Hit P2 + P xx 623 + S 1F link from counter hit. Impossible (?) confirm so only use safe enders

Stage

La Menkoi


Frame Data

Normals

5P (Flash Combo 0)

Punch
驚爪
Kyousou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 3 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 10 ±0 -1
  • Throw invul. (Frame: 2~9)
  • Air Unblockable
Effects Notes


5K

Kick
破脚
Hakyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 18 -3 -4
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~9)
  • Air Unblockable
Effects Notes


Guard Crush

5S (Downward Guard Crush)

Special
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Red
Startup Active Recovery Hit Adv. Block Adv.
29~89 4 + 4 29 - -
  • Float
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


2S (Upward Guard Crush)

2 + Special
射千露
Ichirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Blue
Startup Active Recovery Hit Adv. Block Adv.
34~94 2 + 6 22 - -
  • Float
  • Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
Effects Notes


6S (Forward Guard Crush)

6 + Special
突々棒士
Tsukutsuku Boushi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 - Yellow
Startup Active Recovery Hit Adv. Block Adv.
36~96 4 26 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Treasure Chest (Charge Lv. 3)
  • Chargeable
Effects Notes


Air Normals

j.P

Jumping Punch
空鉄
Soratetsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High - 3 - -
Startup Active Recovery Hit Adv. Block Adv.
6 4 20 +1~12 ±0~11
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

Jumping Kick
舞蹴
Maishuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
6 2 16 +1~12 ±0~11
  • Float (Counter Hit)
  • Throw invul. (Frame: 2~7)
Effects Notes


Dash Attacks

Dash Punch

6 6 + Punch
謝々衝
Xièxie Shou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 10 - -
Startup Active Recovery Hit Adv. Block Adv.
14 3 27 - -8
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Moves Forward
  • Throw invul. (Frame: 2~16)
  • Air Unblockable
Effects Notes


Dash Kick

6 6 + Kick
熱々麺
Zetsuzetsu Men
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
18 4 24 - -6
  • Hard Knockdown
  • Moves Forward
  • Throw invul. (Frame: 2~21)
  • Air Unblockable
Effects Notes

Throws

Throw

Punch + Kick
放身
Houshin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
7 1 27 - -
  • Float
Effects Notes


Houtengeki

41236 Punch + Kick
放天撃
Houtengeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
17 - - - -
  • Hard Knockdown
  • Untechable Throw
  • Chargeable (Only affects startup time)
  • Untechable float state before hard knockdown only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the hard knockdown state which means they can be attacked with pursuit before they hit the ground.
  • 8 Hit
Effects Notes


Kouhoushin

63214 Punch + Kick
高放身
Kouhoushin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw - 0 - -
Startup Active Recovery Hit Adv. Block Adv.
6 - - - -
  • Float
  • Untechable Throw
Effects Notes

Command Normals

2P

2 + Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 1 - -
Startup Active Recovery Hit Adv. Block Adv.
5 4 14 -5 -6
  • Special Cancel
  • Super Cancel
  • Throw Invul. (Frame: 2~8)
  • Air Unblockable
Effects Notes


2K (Slide)

2 + Kick
車爛駆
Sharanku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
10 4 25 - -17
  • Hard Knockdown
  • Float (Counter Hit)
  • Moves Forward
  • Throw Invul. (Frame: 2~13)
  • Air Unblockable
Effects Notes


3P (Launcher)

3 + Punch
霊牙
Ryouga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 6 - -
Startup Active Recovery Hit Adv. Block Adv.
11 3 + 2 22 -4 -5
  • Float (Counter Hit)
  • Special Cancel (Hitstop Frame: 1~10 only)
  • Super Cancel
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
Effects Notes


6P

6 + Punch
笑獣牙
Shoujuuga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 5, 3 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 2 31 -12 -13
  • Float (Counter Hit)
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
  • Chargeable
Effects Notes


6K

6 + Kick
切離鋸
Kiriko
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 8 - -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 4 27 -9 -10
  • Float (Counter Hit)
  • Throw Invul. (Frame: 2~15)
  • Air Unblockable
  • 2 Hits
Effects Notes

Specials

Henkyouki

214 + Punch
返響器
Henkyouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Blue
Startup Active Recovery Hit Adv. Block Adv.
12 - - -10 -11
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Ankihou

236 + Punch
暗器砲
Ankihou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Red
Startup Active Recovery Hit Adv. Block Adv.
18~111 - - -21 -22
  • Projectile
  • Throw Invul. (Frame: 1~20~113)
  • Chargeable
  • Items thrown change based on charge time
Effects Notes


Jireitou

41236 + Kick
地霊刀
Jireitou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - Yellow
Startup Active Recovery Hit Adv. Block Adv.
9 - - - -41
  • Float
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Mighty Combo

Rairai Kyuu

236 236 + Kick
来々球
Rairai Kyuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - -100 -
Startup Active Recovery Hit Adv. Block Adv.
4 + 0 - - - -33
  • Flatten (Ground)
  • Float (Airborne)
  • Must block before super flash
  • Throw Invul. (Frame: ??)
  • 10 Hit
Effects Notes


Tenkaisan

236 236 + Punch
天回傘
Tenkaisan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 0 -100 -
Startup Active Recovery Hit Adv. Block Adv.
6 + 0 5 14 (block), 26 (whiff) - -4
  • Float
Effects Notes


Tenraiha

Punch Special Kick 8 + Kick
天雷破
Tenraiha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - -100 -
Startup Active Recovery Hit Adv. Block Adv.
5 + 0 - - - -35
  • Float (Spike balls)
  • Float (Weight vs Airborne)
  • Flatten (Weight vs Grounded)
  • Hard Knockdown (Earthquake)
  • Must block before super flash
  • Throw Invul. (Frame: ??)
  • Projectile
Effects Notes

Other

Guard Cancel

6 + Special
Guard Cancel
ガードキャンセル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 -100 -
Startup Active Recovery Hit Adv. Block Adv.
- 5 11 +9 -
  • Treasure Chest
  • Float (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 1~7)
  • Throw Invul. (Frame: 1~7)
Effects Notes


Mega Crush

Punch + Kick + Special
Mega Crush
メガクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush - 4 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
- 26 28 - -
  • Float
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 3~12)
  • Throw Invul. (Frame: 3~56)
  • 4 Hit
Effects Notes