Pocket Fighter/Lei-Lei: Difference between revisions
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Line 12: | Line 12: | ||
! Situation | ! Situation | ||
! Notation | ! Notation | ||
! Damage | |||
! Comment | ! Comment | ||
|- | |- | ||
| Poke | | Poke | ||
| <big>'''[[File:Pf-p.png|P]] > [[File:Pf-p.png|P]] > [[File:Pf-p.png|P]]'''</big> | | <big>'''[[File:Pf-p.png|P]] > [[File:Pf-p.png|P]] > [[File:Pf-p.png|P]]'''</big> | ||
| 23 | |||
| Main Combo. Safe on block. | | Main Combo. Safe on block. | ||
|- | |- | ||
| Mixup | | Mixup | ||
| <big>'''[[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | | <big>'''[[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | ||
| 33 | |||
| Low option from empty jump. Can also use from teleport dash for side mixup. Safe on block | | Low option from empty jump. Can also use from teleport dash for side mixup. Safe on block | ||
|- | |- | ||
| Mixup | | Mixup | ||
| <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-236.png|236]] + [[File:Pf-s.png|S]]'''</big> | | <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-236.png|236]] + [[File:Pf-s.png|S]]'''</big> | ||
| 51 | |||
| High option. Prioritize damage | | High option. Prioritize damage | ||
|- | |- | ||
| Mixup | | Mixup | ||
| <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | | <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | ||
| 45 | |||
| High option. Prioritize Gems | | High option. Prioritize Gems | ||
|- | |- | ||
| Punish | | Punish | ||
| <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Pf-bubble-bomb.png|24px|Bomb]] ・ [[File:Dir-6.png|6]] [[File:Dir-6.png|6]] + [[File:Pf-k.png|K]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | | <big>'''[[File:Pf-jk.png|j.K]] ・ [[File:Pf-bubble-bomb.png|24px|Bomb]] ・ [[File:Dir-6.png|6]] [[File:Dir-6.png|6]] + [[File:Pf-k.png|K]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | ||
| | |||
| Max Damage (?) | | Max Damage (?) | ||
|- | |- | ||
| Punish | | Punish | ||
| ''(Guard cancel)'' <big>'''・ [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | | ''(Guard cancel)'' <big>'''・ [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | ||
| | |||
| Link from Guard Cancel. Whiffs on airborne and counterhit | | Link from Guard Cancel. Whiffs on airborne and counterhit | ||
|- | |- | ||
| Command Throw | | Command Throw | ||
| <big>'''[[File:Dir-41236.png|41236]] + [[File:Pf-p.png|P]] + [[File:Pf-k.png|K]] ・ [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | | <big>'''[[File:Dir-41236.png|41236]] + [[File:Pf-p.png|P]] + [[File:Pf-k.png|K]] ・ [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | ||
| | |||
| Sakura, Lei-Lei, Felicia only. Everyone else has invul. frames | | Sakura, Lei-Lei, Felicia only. Everyone else has invul. frames | ||
|- | |- | ||
| Command Throw | | Command Throw | ||
| <big>'''[[File:Dir-41236.png|41236]] + [[File:Pf-p.png|P]] + [[File:Pf-k.png|K]] ・ [[File:Dir-8.png|8]] + [[File:Pf-p.png|P]]'''</big> | | <big>'''[[File:Dir-41236.png|41236]] + [[File:Pf-p.png|P]] + [[File:Pf-k.png|K]] ・ [[File:Dir-8.png|8]] + [[File:Pf-p.png|P]]'''</big> | ||
| | |||
| Pursuit can be input immediately after Houtengeki. Doesn't work on Sakura, Lei-Lei, Felicia. | | Pursuit can be input immediately after Houtengeki. Doesn't work on Sakura, Lei-Lei, Felicia. | ||
|- | |- | ||
| Counter Hit | | Counter Hit | ||
| <big>'''[[File:Pf-p.png|P]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | | <big>'''[[File:Pf-p.png|P]] ・ [[File:Dir-2.png|2]] + [[File:Pf-p.png|P]] '''xx''' [[File:Dir-623.png|623]] + [[File:Pf-s.png|S]]'''</big> | ||
| | |||
| 1F link from counter hit. Impossible (?) confirm so only use safe enders | | 1F link from counter hit. Impossible (?) confirm so only use safe enders | ||
|} | |} |
Revision as of 11:55, 27 February 2022
Strategy
Moves
Combos
Stage
Frame Data
Normals
5P (Flash Combo 0)
驚爪 Kyousou Hitboxes OFF Hitboxes ON
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5K
破脚 Hakyaku Hitboxes OFF Hitboxes ON
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Guard Crush
5S (Downward Guard Crush)
孔岩 Kurokku Hitboxes OFF Hitboxes ON
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2S (Upward Guard Crush)
射千露 Ichirou Hitboxes OFF Hitboxes ON
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6S (Forward Guard Crush)
突々棒士 Tsukutsuku Boushi Hitboxes OFF Hitboxes ON
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Air Normals
j.P
空鉄 Soratetsu Hitboxes OFF Hitboxes ON
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j.K
舞蹴 Maishuu Hitboxes OFF Hitboxes ON
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Dash Attacks
Dash Punch
謝々衝 Xièxie Shou Hitboxes OFF Hitboxes ON
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Dash Kick
熱々麺 Zetsuzetsu Men Hitboxes OFF Hitboxes ON
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Throws
Throw
放身 Houshin Hitboxes OFF Hitboxes ON
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Houtengeki
放天撃 Houtengeki Hitboxes OFF Hitboxes ON
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Kouhoushin
高放身 Kouhoushin Hitboxes OFF Hitboxes ON
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Command Normals
2P
Hitboxes OFF Hitboxes ON
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2K (Slide)
車爛駆 Sharanku Hitboxes OFF Hitboxes ON
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3P (Launcher)
霊牙 Ryouga Hitboxes OFF Hitboxes ON
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6P
笑獣牙 Shoujuuga Hitboxes OFF Hitboxes ON
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6K
切離鋸 Kiriko Hitboxes OFF Hitboxes ON
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Specials
Henkyouki
返響器 Henkyouki Hitboxes OFF Hitboxes ON
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Ankihou
暗器砲 Ankihou Hitboxes OFF Hitboxes ON
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Jireitou
地霊刀 Jireitou Hitboxes OFF Hitboxes ON
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Mighty Combo
Rairai Kyuu
来々球 Rairai Kyuu Hitboxes OFF Hitboxes ON
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Tenkaisan
天回傘 Tenkaisan Hitboxes OFF Hitboxes ON
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Tenraiha
天雷破 Tenraiha Hitboxes OFF Hitboxes ON
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Other
Guard Cancel
Guard Cancel ガードキャンセル Hitboxes OFF Hitboxes ON
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Mega Crush
Mega Crush メガクラッシュ Hitboxes OFF Hitboxes ON
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