Pocket Fighter/Lei-Lei: Difference between revisions
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{| class="wikitable" style="text-align:left; border-collapse:collapse" | {| class="wikitable" style="text-align:left; border-collapse:collapse" | ||
| rowspan="100" style="text-align:center; width: 180px"| <div>[[File:Pf-lei-lei2.gif]]</div><div style="font-size:0.75em">If it's guaranteed, it's a combo</div> | | rowspan="100" style="text-align:center; width: 180px"| <div>[[File:Pf-lei-lei2.gif]]</div><div style="font-size:0.75em">If it's guaranteed, it's a combo</div> | ||
! style="font-size:0.75em" | | ! style="font-size:0.75em" | Application | ||
! style="font-size:0.75em" | Notation | ! style="font-size:0.75em" | Notation | ||
! style="font-size:0.75em" | Damage | ! style="font-size:0.75em" | Damage | ||
! style="font-size:0.75em; width: 400px" | | ! style="font-size:0.75em; width: 400px" | Notes | ||
! style="font-size:0.75em" | Demo | ! style="font-size:0.75em" | Demo | ||
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| style="padding-right: 40px;" | <big>'''[[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]'''</big> | | style="padding-right: 40px;" | <big>'''[[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]] > [[File:Pf-p.png|link=|bottom|P]]'''</big> | ||
| 23 | | 23 | ||
| style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1) | | style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1). You can start holding S during this to prepare a vampire dash. | ||
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| 33 | | 33 | ||
| style="font-size:0.75em" | Low option from empty jump. Can also use from vampire dash for side switch mixup. Safe distance on block (-4) | | style="font-size:0.75em" | Low option from empty jump. Can also use from vampire dash for side switch mixup. Safe distance on block (-4) | ||
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| style="padding-right: 40px;" | <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | | style="padding-right: 40px;" | <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big> | ||
| 45 | | 45 | ||
| style="font-size:0.75em" | High option. | | style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage. | ||
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Revision as of 02:00, 28 February 2022
Strategy
Moves
Combos
If it's guaranteed, it's a combo
|
Application | Notation | Damage | Notes | Demo |
---|---|---|---|---|---|
Poke | > > | 23 | Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1). You can start holding S during this to prepare a vampire dash. | ||
Low Poke | + ・ + | Dash K is punishable (-6). Tenkaisan can be replaced with pursuit. | |||
Mixup | + xx + | 33 | Low option from empty jump. Can also use from vampire dash for side switch mixup. Safe distance on block (-4) | ||
Mixup | ・ + xx + | 45 | High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage. | ||
Punish | (Guard cancel) ・ + | 34 | Link from Guard Cancel. Whiffs on airborne and counterhit. Also works from Guard Crush Parry. | ||
Max Damage | ・ ・ + ・ + | Wallbounce can affect the timing of Tenkaisan | |||
Command Throw | + + ・ + | 45 | Her air throw is unescapable but the game will still give you points for trying. | ||
Command Throw | + + ・ + | 55 | Sakura, Lei-Lei, Felicia only. | ||
Counter Hit | ・ + xx + | 1F link from counter hit. Confirm with the combo count message. Tenkaisan can be replaced with any super, but Rairai Kyuu can whiff outside of the corner. | |||
Key: (・) = Link / (>) = Gatling / (xx) = Cancel |
Stage
Frame Data
Normals
5P (Flash Combo 0)
驚爪 Kyousou Hitboxes OFF Hitboxes ON
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5K
破脚 Hakyaku Hitboxes OFF Hitboxes ON
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Guard Crush
5S (Downward Guard Crush)
孔岩 Kurokku Hitboxes OFF Hitboxes ON
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2S (Upward Guard Crush)
射千露 Ichirou Hitboxes OFF Hitboxes ON
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6S (Forward Guard Crush)
突々棒士 Tsukutsuku Boushi Hitboxes OFF Hitboxes ON
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Air Normals
j.P
空鉄 Soratetsu Hitboxes OFF Hitboxes ON
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j.K
舞蹴 Maishuu Hitboxes OFF Hitboxes ON
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Dash Attacks
Dash Punch
謝々衝 Xièxie Shou Hitboxes OFF Hitboxes ON
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Dash Kick
熱々麺 Zetsuzetsu Men Hitboxes OFF Hitboxes ON
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Throws
Throw
放身 Houshin Hitboxes OFF Hitboxes ON
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Air Throw
斬波 Zanpa Hitboxes OFF Hitboxes ON
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Houtengeki
放天撃 Houtengeki Hitboxes OFF Hitboxes ON
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Kouhoushin
高放身 Kouhoushin Hitboxes OFF Hitboxes ON
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Command Normals
2P
Hitboxes OFF Hitboxes ON
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2K (Slide)
車爛駆 Sharanku Hitboxes OFF Hitboxes ON
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3P (Launcher)
霊牙 Ryouga Hitboxes OFF Hitboxes ON
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6P
笑獣牙 Shoujuuga Hitboxes OFF Hitboxes ON
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6K
切離鋸 Kiriko Hitboxes OFF Hitboxes ON
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Specials
Henkyouki
返響器 Henkyouki Hitboxes OFF Hitboxes ON
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Ankihou
暗器砲 Ankihou Hitboxes OFF Hitboxes ON
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Jireitou
地霊刀 Jireitou Hitboxes OFF Hitboxes ON
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Mighty Combo
Rairai Kyuu
来々球 Rairai Kyuu Hitboxes OFF Hitboxes ON
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Tenkaisan
天回傘 Tenkaisan Hitboxes OFF Hitboxes ON
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Tenraiha
天雷破 Tenraiha Hitboxes OFF Hitboxes ON
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Other
Guard Cancel
Guard Cancel ガードキャンセル Hitboxes OFF Hitboxes ON
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Mega Crush
Mega Crush メガクラッシュ Hitboxes OFF Hitboxes ON
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