Pocket Fighter/Lei-Lei: Difference between revisions
Jump to navigation
Jump to search


Just do Tenraiha and then press S


La Menkoi
No edit summary |
|||
Line 161: | Line 161: | ||
|effects = | |effects = | ||
* Float | * Float | ||
* Treasure Chest (Charge Lv. 3) | * '''Treasure Chest''' (Charge Lv. 3) | ||
|notes = | |notes = | ||
* Chargeable | * Chargeable | ||
Line 194: | Line 194: | ||
* Wallbounce (Counter Hit) | * Wallbounce (Counter Hit) | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
* Treasure Chest (Charge Lv. 3) | * '''Treasure Chest''' (Charge Lv. 3) | ||
|notes = | |notes = | ||
* Chargeable | * Chargeable | ||
Line 227: | Line 227: | ||
* Wall Bounce (Counter Hit) | * Wall Bounce (Counter Hit) | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
* Treasure Chest (Charge Lv. 3) | * '''Treasure Chest''' (Charge Lv. 3) | ||
|notes = | |notes = | ||
* Chargeable | * Chargeable | ||
Line 402: | Line 402: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* '''Knockdown''' | |||
|notes = | |notes = | ||
* Untechable Throw (Tech. Bonus still awarded) | * '''Untechable Throw''' (Tech. Bonus still awarded) | ||
}} | }} | ||
}} | }} | ||
Line 431: | Line 432: | ||
* '''Juggle''' | * '''Juggle''' | ||
|notes = | |notes = | ||
* Untechable Throw | * '''Untechable Throw''' | ||
* Chargeable (Only affects startup time) | * Chargeable (Only affects startup time) | ||
* Juggle state only applies to '''Sakura, Lei-Lei, Felicia'''. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground. | * Juggle state only applies to '''Sakura, Lei-Lei, Felicia'''. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground. | ||
Line 462: | Line 463: | ||
* Float | * Float | ||
|notes = | |notes = | ||
* Untechable Throw | * '''Untechable Throw''' | ||
}} | }} | ||
}} | }} | ||
Line 489: | Line 490: | ||
|effects = | |effects = | ||
|notes = | |notes = | ||
* Special Cancel | * '''Special Cancel''' | ||
* Super Cancel | * '''Super Cancel''' | ||
* Throw Invul. (Frame: 2~8) | * Throw Invul. (Frame: 2~8) | ||
* Air Unblockable | * Air Unblockable | ||
Line 553: | Line 554: | ||
* Float (Counter Hit) | * Float (Counter Hit) | ||
|notes = | |notes = | ||
* Special Cancel | * '''Special Cancel''' | ||
* Super Cancel | * '''Super Cancel''' | ||
* Throw Invul. (Frame: 2~15) | * Throw Invul. (Frame: 2~15) | ||
* Air Unblockable | * Air Unblockable | ||
Line 706: | Line 707: | ||
|effects = | |effects = | ||
* Float | * Float | ||
* Treasure Chest | * '''Treasure Chest''' | ||
|notes = | |notes = | ||
* Air Unblockable | * Air Unblockable | ||
Line 770: | Line 771: | ||
|effects = | |effects = | ||
* Float | * Float | ||
* Treasure Chest (Charge Lv. 3) | * '''Treasure Chest''' (Charge Lv. 3) | ||
|notes = | |notes = | ||
* Chargeable | * Chargeable | ||
Line 859: | Line 860: | ||
* Float | * Float | ||
|notes = | |notes = | ||
* Projectile | * '''Projectile''' | ||
* Throw Invul. (Frame: ??) | * Throw Invul. (Frame: ??) | ||
}} | }} | ||
Line 945: | Line 946: | ||
|effects = | |effects = | ||
|notes = | |notes = | ||
* Projectile | * '''Projectile''' | ||
* Throw Invul. (Frame: ??) | * Throw Invul. (Frame: ??) | ||
}} | }} | ||
Line 973: | Line 974: | ||
|effects = | |effects = | ||
|notes = | |notes = | ||
* Projectile | * '''Projectile''' | ||
* Throw Invul. (Frame: 1~20~113) | * Throw Invul. (Frame: 1~20~113) | ||
* Chargeable | * Chargeable | ||
Line 1,005: | Line 1,006: | ||
* Float | * Float | ||
|notes = | |notes = | ||
* Projectile | * '''Projectile''' | ||
* Throw Invul. (Frame: ??) | * Throw Invul. (Frame: ??) | ||
}} | }} | ||
Line 1,106: | Line 1,107: | ||
* Float (Weight vs Airborne) | * Float (Weight vs Airborne) | ||
* Flatten (Weight vs Grounded) | * Flatten (Weight vs Grounded) | ||
* '''Juggle''' ( | * '''Juggle''' (Shockwave) | ||
|notes = | |notes = | ||
* Air Unblockable (Weight) | * Air Unblockable (Weight) | ||
* Throw Invul. (Frame: ??) | * Throw Invul. (Frame: ??) | ||
* Projectile | * '''Projectile''' | ||
}} | }} | ||
}} | }} | ||
Line 1,141: | Line 1,142: | ||
* '''Normal Cancel''' | * '''Normal Cancel''' | ||
* '''Taunt Cancel''' | * '''Taunt Cancel''' | ||
* Special Cancel | * '''Special Cancel''' | ||
* Super Cancel | * '''Super Cancel''' | ||
* '''Projectile Invul.''' (Frame: 10~27) | * '''Projectile Invul.''' (Frame: 10~27) | ||
* '''Strike Invul.''' (Frame: 10~27) | * '''Strike Invul.''' (Frame: 10~27) | ||
Line 1,172: | Line 1,173: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* Treasure Chest | * '''Treasure Chest''' | ||
* Float (Counter Hit) | * Float (Counter Hit) | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
|notes = | |notes = | ||
* Strike Invul. (Frame: 1~4) | * '''Strike Invul.''' (Frame: 1~4) | ||
* Throw Invul. (Frame: 1~4) | * Throw Invul. (Frame: 1~4) | ||
}} | }} | ||
Line 1,203: | Line 1,204: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* Treasure Chest | * '''Treasure Chest''' | ||
|notes = | |notes = | ||
* Strike Invul. (Frame: 1~8) | * '''Strike Invul.''' (Frame: 1~8) | ||
* Throw Invul. (Frame: 1~8) | * Throw Invul. (Frame: 1~8) | ||
}} | }} | ||
Line 1,236: | Line 1,237: | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
|notes = | |notes = | ||
* Strike Invul. (Frame: 1~26) | * '''Strike Invul.''' (Frame: 1~26) | ||
* Throw Invul. (Frame: 1~56) | * Throw Invul. (Frame: 1~56) | ||
* 4 Hit (Might not get all hits) | * 4 Hit (Might not get all hits) | ||
}} | }} | ||
}} | }} |
Revision as of 09:42, 1 March 2022

Strategy

Moves

Combos
If it's guaranteed, it's a combo
|
Application | Notation | Damage | Notes | Demo |
---|---|---|---|---|---|
Poke | ![]() ![]() ![]() |
23 | Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1). You can start holding S during this to prepare a vampire dash. | ||
Low Poke | ![]() ![]() ![]() ![]() ![]() |
?? | Dash K is punishable (-6). Tenkaisan can be replaced with pursuit. | ||
Mixup | ![]() ![]() ![]() ![]() |
33 | Low option from empty jump. Can also use from vampire dash for side switch mixup. Safe distance on block (-4) | ||
Mixup | ![]() ![]() ![]() ![]() ![]() |
45 | High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage. | ||
Punish | (Guard cancel) ・ ![]() ![]() |
34 | Link from Guard Cancel. Whiffs on airborne and counterhit. Also works from Counter Crush. | ||
Max Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
?? | Wallbounce can affect the timing of Tenkaisan | ||
Command Throw | ![]() ![]() ![]() ![]() ![]() |
45 | Her air throw is inescapable but the game will still give you points for trying. | ||
Command Throw | ![]() ![]() ![]() ![]() ![]() |
55 | Sakura, Lei-Lei, Felicia only. | ||
Counter Hit | ![]() ![]() ![]() ![]() ![]() |
?? | 1F link from counter hit. Confirm with the combo count message. Tenkaisan can be replaced with any super, but Rairai Kyuu can whiff outside of the corner. | ||
Key: (・) = Link / (>) = Gatling / (xx) = Cancel |
Stage

Frame Data
Normals
5P
![]() 驚爪 Kyousou ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
5K
![]() 破脚 Hakyaku ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Guard Crush
5S (Downward Guard Crush)
![]() 孔岩 Kurokku ![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
2S (Upward Guard Crush)
![]() ![]() 射千露 Ichirou ![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
6S (Forward Guard Crush)
![]() ![]() [ ![]() ![]() 突々棒士 Tsukutsuku Boushi ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Air Normals
j.P
![]() 空鉄 Soratetsu ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
j.K
![]() 舞蹴 Maishuu ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Dash Attacks
Dash Punch
![]() ![]() ![]() 謝々衝 Xièxie Shou ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Dash Kick
![]() ![]() ![]() 熱々麺 Zetsuzetsu Men ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Throws
Throw
![]() ![]() 放身 Houshin ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Air Throw
![]() ![]() 斬波 Zanpa ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Houtengeki
![]() ![]() ![]() 放天撃 Houtengeki ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Kouhoushin
![]() ![]() ![]() 高放身 Kouhoushin ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Command Normals
2P
![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
2K (Slide)
![]() ![]() 車爛駆 Sharanku ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
3P (Launcher)
![]() ![]() 霊牙 Ryouga ![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
6P
![]() ![]() 笑獣牙 Shoujuuga ![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
6K
![]() ![]() 切離鋸 Kiriko ![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Flash Combo
Fried Rice Combo A
![]() ![]() 微塵刀 Mijintou ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Fried Rice Combo B
![]() ![]() ![]() 炒丸鉄 Chaogantetsu ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Fried Rice Combo C
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 痴爺亜叛 Chaahan ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Awakening Combo A
![]() ![]() ![]() 否漏 Pirou ![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Awakening Combo B
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 孔岩 Kurokku ![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Goku Combo A
![]() ![]() 禽斗 Kinto ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Goku Combo B
![]() ![]() ![]() 突刺棒 Tsukushinbou ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Goku Combo C
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 好々弾 Yoiyoi Dan ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Strike Combo A
![]() ![]() ![]() 駕汰 Gaataa ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Strike Combo B
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 素虎行 Sutoraiku ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Specials
Henkyouki
![]() ![]() 返響器 Henkyouki ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Ankihou
![]() ![]() 暗器砲 Ankihou ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Jireitou
![]() ![]() (Wake Up) ![]() 地霊刀 Jireitou ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Mighty Combo
Rairai Kyuu
![]() ![]() ![]() ![]() ![]() 来々球 Rairai Kyuu ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Tenkaisan
![]() ![]() ![]() ![]() ![]() 天回傘 Tenkaisan ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Tenraiha
![]() ![]() ![]() ![]() ![]() ![]() ![]() 天雷破 Tenraiha ![]() ![]() ![]() ![]() ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Other
Vampire Dash
[ ![]() ![]() ![]() Vampire Dash ヴァンパイアダッシュ ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Guard Cancel
![]() ![]() Guard Cancel ガードキャンセル ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Guard Crush Parry
![]() ![]() Guard Crush Parry ガードクラッシュ返し ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|
Mega Crush
![]() ![]() ![]() Mega Crush メガクラッシュ ![]() ![]() Hitboxes OFF Hitboxes ON
|
|
---|