Pocket Fighter/Ryu: Difference between revisions

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Line 41: Line 41:
|altinput =
|altinput =
|notation = 5P
|notation = 5P
|name =  
|name = 正拳突き
|kana =  
|kana = せいけんづき
|romaji=  
|romaji= Seikendzuki
|altname = 5P
|altname = 5P
|image = [[File:Pf-ryu-5p.png|bottom|372px]]
|image = [[File:Pf-ryu-5p.png|bottom|372px]]
Line 68: Line 68:
|altinput =
|altinput =
|notation = 5K
|notation = 5K
|name =  
|name = 上段足刀蹴り
|kana =  
|kana = じょうだんそくとうげり
|romaji=  
|romaji= Joudan Sokutougeri
|altname = 5K
|altname = 5K
|image = [[File:Pf-ryu-5k.png|bottom|372px]]
|image = [[File:Pf-ryu-5k.png|bottom|372px]]
Line 97: Line 97:
|altinput =
|altinput =
|notation = 5S
|notation = 5S
|name =  
|name = 下駄ねりちゃぎ
|kana =  
|kana = げだねりちゃぎ
|romaji=  
|romaji= Geda Nerichagi
|altname = 5S
|altname = 5S
|image = [[File:Pf-ryu-5s-a.png|bottom|372px]]
|image = [[File:Pf-ryu-5s-a.png|bottom|372px]]
Line 126: Line 126:
|altinput =
|altinput =
|notation = 2S
|notation = 2S
|name =  
|name = 鉄槌弾
|kana =  
|kana = てっついだん
|romaji=  
|romaji= Tettsuidan
|altname = 2S
|altname = 2S
|image = [[File:Pf-ryu-2s-a.png|bottom|372px]]
|image = [[File:Pf-ryu-2s-a.png|bottom|372px]]
Line 155: Line 155:
|altinput =
|altinput =
|notation = 6S
|notation = 6S
|name =  
|name = 道交法鬼
|kana =  
|kana = どうこうほうき
|romaji=  
|romaji= Doukouhouki
|altname = 6S
|altname = 6S
|image = [[File:Pf-ryu-6s.png|bottom|372px]]
|image = [[File:Pf-ryu-6s.png|bottom|372px]]
Line 184: Line 184:
|altinput =
|altinput =
|notation = j.P
|notation = j.P
|name =  
|name = Straight
|kana =  
|kana = ストレート
|romaji=  
|romaji= ストレート
|altname = j.P
|altname = j.P
|image = [[File:Pf-ryu-jp.png|bottom|372px]]
|image = [[File:Pf-ryu-jp.png|bottom|372px]]
Line 211: Line 211:
|altinput =
|altinput =
|notation = j.K
|notation = j.K
|name =  
|name = 跳び足刀
|kana =  
|kana = とびそくとう
|romaji=  
|romaji= Tobisokutou
|altname = j.K
|altname = j.K
|image = [[File:Pf-ryu-jk.png|bottom|372px]]
|image = [[File:Pf-ryu-jk.png|bottom|372px]]
Line 240: Line 240:
|altinput =
|altinput =
|notation = 66P
|notation = 66P
|name =  
|name = Shoulder Tackle
|kana =  
|kana = ショルダータックル
|romaji=  
|romaji= ショルダータックル
|altname = Dash Punch
|altname = Dash Punch
|image = [[File:Pf-ryu-66p.png|bottom|372px]]
|image = [[File:Pf-ryu-66p.png|bottom|372px]]
Line 267: Line 267:
|altinput =
|altinput =
|notation = 66K
|notation = 66K
|name =  
|name = あびせ蹴り
|kana =  
|kana = あびせげり
|romaji=  
|romaji= Abisegeri
|altname = Dash Kick
|altname = Dash Kick
|image = [[File:Pf-ryu-66k-a.png|bottom|372px]]
|image = [[File:Pf-ryu-66k-a.png|bottom|372px]]
Line 301: Line 301:
|altinput =
|altinput =
|notation = 2P
|notation = 2P
|name =  
|name = Jab
|kana =  
|kana = ジャッブ
|romaji=  
|romaji= ジャッブ
|altname = 2P
|altname = 2P
|image = [[File:Pf-ryu-2p.png|bottom|372px]]
|image = [[File:Pf-ryu-2p.png|bottom|372px]]
Line 328: Line 328:
|altinput =
|altinput =
|notation = 2K
|notation = 2K
|name =  
|name = Kick
|kana =  
|kana = キック
|romaji=  
|romaji= キック
|altname = 2K
|altname = 2K
|image = [[File:Pf-ryu-2k.png|bottom|372px]]
|image = [[File:Pf-ryu-2k.png|bottom|372px]]
Line 355: Line 355:
|altinput =
|altinput =
|notation = 3P
|notation = 3P
|name =  
|name = Upper
|kana =  
|kana = アッパー
|romaji=  
|romaji= アッパー
|altname = 3P
|altname = 3P
|image = [[File:Pf-ryu-3p-a.png|bottom|372px]]
|image = [[File:Pf-ryu-3p-a.png|bottom|372px]]
Line 384: Line 384:
|altinput =
|altinput =
|notation = 3K
|notation = 3K
|name =  
|name = 足払い
|kana =  
|kana = あしばらい
|romaji=  
|romaji= Ashibarai
|altname = 3K
|altname = 3K
|image = [[File:Pf-ryu-3k.png|bottom|372px]]
|image = [[File:Pf-ryu-3k.png|bottom|372px]]
Line 411: Line 411:
|altinput =
|altinput =
|notation = 4P
|notation = 4P
|name =  
|name = Jab
|kana =  
|kana = ジャブ
|romaji=  
|romaji= ジャブ
|altname = 4P
|altname = 4P
|image = [[File:Pf-ryu-4p.png|bottom|372px]]
|image = [[File:Pf-ryu-4p.png|bottom|372px]]
Line 438: Line 438:
|altinput =
|altinput =
|notation = 6P
|notation = 6P
|name =  
|name = 鎖骨割り
|kana =  
|kana = さこつわり
|romaji=  
|romaji= Sakotsuwari
|altname = 6P
|altname = 6P
|image = [[File:Pf-ryu-6p-a.png|bottom|372px]]
|image = [[File:Pf-ryu-6p-a.png|bottom|372px]]
Line 467: Line 467:
|altinput =
|altinput =
|notation = 6K
|notation = 6K
|name =  
|name = ねりちゃぎ
|kana =  
|kana = ねりちゃぎ
|romaji=  
|romaji= Nerichagi
|altname = 6K
|altname = 6K
|image = [[File:Pf-ryu-6k-a.png|bottom|372px]]
|image = [[File:Pf-ryu-6k-a.png|bottom|372px]]

Revision as of 17:58, 12 March 2022

Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
正拳突き
Seikendzuki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


5K

K
上段足刀蹴り
Joudan Sokutougeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Guard Crush

5S

S
下駄ねりちゃぎ
Geda Nerichagi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


2S

2 + S
鉄槌弾
Tettsuidan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


6S

6 + S
道交法鬼
Doukouhouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Air Normals

j.P

j.P
Straight
ストレート
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


j.K

j.K
跳び足刀
Tobisokutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
Shoulder Tackle
ショルダータックル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Dash Kick

6 6 + K
あびせ蹴り
Abisegeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Throws

Command Normals

2P

2 + P
Jab
ジャッブ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


2K

2 + K
Kick
キック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


3P

3 + P
Upper
アッパー
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


3K

3 + K
足払い
Ashibarai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


4P

4 + P
Jab
ジャブ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


6P

6 + P
鎖骨割り
Sakotsuwari
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


6K

6 + K
ねりちゃぎ
Nerichagi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Flash Combo

Specials

Mighty Combo

Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes