Pocket Fighter/Chun-Li: Difference between revisions
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Chun-Li attempting to exit this stupid game
| Line 89: | Line 89: | ||
|active = 4 | |active = 4 | ||
|recovery = 16 | |recovery = 16 | ||
|hit = | |hit = -2 | ||
|block = | |block = -3 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
* '''Does not cause hitstop''' | |||
}} | }} | ||
}} | }} | ||
| Line 116: | Line 117: | ||
|active = 4 | |active = 4 | ||
|recovery = 19 | |recovery = 19 | ||
|hit = | |hit = ±0 | ||
|block = | |block = -1 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 144: | Line 145: | ||
|active = 4 | |active = 4 | ||
|recovery = 23 | |recovery = 23 | ||
|hit = | |hit = - | ||
|block = | |block = - | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 171: | Line 172: | ||
|active = 2 | |active = 2 | ||
|recovery = 29 | |recovery = 29 | ||
|hit = | |hit = - | ||
|block = | |block = - | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 200: | Line 201: | ||
|active = 1 + 3 | |active = 1 + 3 | ||
|recovery = 22 | |recovery = 22 | ||
|hit = | |hit = - | ||
|block = | |block = - | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 228: | Line 229: | ||
|active = 3 | |active = 3 | ||
|recovery = - | |recovery = - | ||
|hit = | |hit = +12 (max) | ||
|block = | |block = +11 (max) | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 255: | Line 256: | ||
|active = 3 | |active = 3 | ||
|recovery = - | |recovery = - | ||
|hit = | |hit = +12 (max) | ||
|block = | |block = +11 (max) | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 282: | Line 283: | ||
|active = 2 | |active = 2 | ||
|recovery = - | |recovery = - | ||
|hit = | |hit = +12 (max) | ||
|block = | |block = +11 (max) | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
* '''Instant Overhead''' | |||
}} | }} | ||
}} | }} | ||
| Line 311: | Line 313: | ||
|active = 3 | |active = 3 | ||
|recovery = 28 | |recovery = 28 | ||
|hit = | |hit = - | ||
|block = | |block = -9 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 338: | Line 340: | ||
|active = 9 | |active = 9 | ||
|recovery = 24 | |recovery = 24 | ||
|hit = | |hit = -10 | ||
|block = | |block = -11 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 366: | Line 368: | ||
|startup = 10 | |startup = 10 | ||
|active = 1 | |active = 1 | ||
|recovery = | |recovery = 18 | ||
|hit = | |hit = - | ||
|block = | |block = - | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 393: | Line 395: | ||
|startup = 8 | |startup = 8 | ||
|active = 1 | |active = 1 | ||
|recovery = | |recovery = - | ||
|hit = | |hit = - | ||
|block = | |block = - | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 420: | Line 422: | ||
|startup = 49~81 | |startup = 49~81 | ||
|active = 1 | |active = 1 | ||
|recovery = | |recovery = 41 | ||
|hit = | |hit = - | ||
|block = | |block = - | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 448: | Line 450: | ||
|startup = 9 | |startup = 9 | ||
|active = 1 | |active = 1 | ||
|recovery = | |recovery = 16 | ||
|hit = | |hit = - | ||
|block = | |block = - | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 478: | Line 480: | ||
|active = 4 | |active = 4 | ||
|recovery = 6 | |recovery = 6 | ||
|hit = | |hit = +4 | ||
|block = | |block = +3 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 505: | Line 507: | ||
|active = 2 | |active = 2 | ||
|recovery = 11 | |recovery = 11 | ||
|hit = | |hit = +1 | ||
|block = | |block = ±0 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 534: | Line 536: | ||
|active = 2 + 2 | |active = 2 + 2 | ||
|recovery = 25 | |recovery = 25 | ||
|hit = | |hit = -2 | ||
|block = | |block = -3 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 561: | Line 563: | ||
|active = 3 | |active = 3 | ||
|recovery = 26 | |recovery = 26 | ||
|hit = | |hit = - | ||
|block = | |block = -15 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 588: | Line 590: | ||
|active = 4 | |active = 4 | ||
|recovery = 19 | |recovery = 19 | ||
|hit = | |hit = ±0 | ||
|block = | |block = -1 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 613: | Line 615: | ||
|meter = 4 | |meter = 4 | ||
|gems = ?? | |gems = ?? | ||
|startup = | |startup = 10 | ||
|active = 4 | |active = 4 | ||
|recovery = 23 | |recovery = 23 | ||
|hit = | |hit = -9 | ||
|block = | |block = -10 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
* '''Does not cause hitstop''' | |||
* '''Moves Forward''' | * '''Moves Forward''' | ||
}} | }} | ||
| Line 641: | Line 644: | ||
|meter = 0 + 0 + 5 | |meter = 0 + 0 + 5 | ||
|gems = ?? | |gems = ?? | ||
|startup = | |startup = 10 | ||
|active = 4 (4) 4 (4) 4 | |active = 4 (4) 4 (4) 4 | ||
|recovery = 13 | |recovery = 13 | ||
|hit = | |hit = +8 | ||
|block = | |block = +7 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 670: | Line 673: | ||
|meter = 6 | |meter = 6 | ||
|gems = ?? | |gems = ?? | ||
|startup = | |startup = 22 | ||
|active = 4 | |active = 4 | ||
|recovery = 30 | |recovery = 30 | ||
|hit = | |hit = - | ||
|block = | |block = -11 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 698: | Line 701: | ||
|meter = 5 | |meter = 5 | ||
|gems = ?? | |gems = ?? | ||
|startup = | |startup = 14 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 25 | ||
|hit = | |hit = ±0 | ||
|block = | |block = -1 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 726: | Line 729: | ||
|meter = 4 | |meter = 4 | ||
|gems = ?? | |gems = ?? | ||
|startup = | |startup = 49~81 | ||
|active = | |active = 1 | ||
|recovery = | |recovery = 42 | ||
|hit = | |hit = - | ||
|block = | |block = - | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
| Line 755: | Line 758: | ||
|meter = 4 | |meter = 4 | ||
|gems = ?? | |gems = ?? | ||
|startup = | |startup = 12 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 25 | ||
|hit = | |hit = -10 | ||
|block = | |block = -11 | ||
|effects= | |effects= | ||
|notes = | |notes = | ||
Revision as of 00:24, 14 March 2022
Overview

Combos
ハッ!シッ!ファイヤ!
ハッ!シッ!ファイヤ! 発射!(アンッ!) |
Application | Notation | Damage* | Notes | Demo | |
|---|---|---|---|---|---|---|
| Low Poke | ?? | Works with other supers but you have to be closer. | - | |||
| Low Confirm | ?? | Works with Rinkaishou too. | - | |||
| Poke | ?? | Your favorite combo. Makes a lot of gems. If you hold back during Baiodan, you can prevent Baioshou from misfiring. | - | |||
| Poke | ?? | When you have the meter, go for Super. Use down back instead of down to avoid the embarassment of an impulsive Shishunsou. | - | |||
| Setup Starter? | ?? | Reliable combo into Hyakuretsukyaku but leaves you pretty far. I'm not sure if you can get anything good after this. Corner Item Ball mixups? Taunt into Ice? | - | |||
| Random Confirm | (LV.3) |
?? | Good to know. Probably not optimized. If you could combo into Hyakuretsukyaku without getting pushed too far you might be able to pull off this link in a non-stupid scenario. | - | ||
| Key: (・) = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei) | ||||||
Frame Data
Normals
5P
顎狙突拳 Gakusototsuken Hitboxes OFF Hitboxes ON
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5K
高蹴打 Koushuuda Hitboxes OFF Hitboxes ON
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Guard Crush
5S
援杖撃 Enjougeki Hitboxes OFF Hitboxes ON
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2S
炎蛍打 Hokkeida Hitboxes OFF Hitboxes ON
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6S
煤雄炎 Baioen Hitboxes OFF Hitboxes ON
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Air Normals
j.P
鶴嘴拳 Kakushiken Hitboxes OFF Hitboxes ON
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j.K
鶴翼打 Kakuyokuda Hitboxes OFF Hitboxes ON
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j.2K
鷹爪脚 Yousoukyaku Hitboxes OFF Hitboxes ON
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Dash Attacks
Dash Punch
虚蹴倒 Koshuutou Hitboxes OFF Hitboxes ON
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Dash Kick
援踊襲 Enyoushuu Hitboxes OFF Hitboxes ON
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Throws
Throw
虎襲倒 Koshuutou Hitboxes OFF Hitboxes ON
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Air Throw
踏落倒 Tourakutou Hitboxes OFF Hitboxes ON
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Shishunsou
思春想 Shishunsou Hitboxes OFF Hitboxes ON
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Seikougyo
星光魚 Seikougyo Hitboxes OFF Hitboxes ON
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Command Normals
2P
猛蛇突 Moujatotsu Hitboxes OFF Hitboxes ON
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2K
低蹴打 Teishuuda Hitboxes OFF Hitboxes ON
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3P
天空脚 Tenkuukyaku Hitboxes OFF Hitboxes ON
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|---|
3K
元伝暗殺蹴 Genden Ansatsushuu Hitboxes OFF Hitboxes ON
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|---|
6K
中段蹴 Chuudanshuu Hitboxes OFF Hitboxes ON
|
|
|---|
Flash Combo
Jill Combo A
煤雄斬 Baiozan Hitboxes OFF Hitboxes ON
|
|
|---|
Jill Combo B
煤雄弾 Baiodan Hitboxes OFF Hitboxes ON
|
|
|---|
Jill Combo C
煤雄衝 Baioshou Hitboxes OFF Hitboxes ON
|
|
|---|
Confession Combo A
早春波 Soushunha Hitboxes OFF Hitboxes ON
|
|
|---|
Confession Combo B
思春想 Shishunsou Hitboxes OFF Hitboxes ON
|
|
|---|
June Combo A
垂直打 Suichokuda Hitboxes OFF Hitboxes ON
|
|
|---|
June Combo B
鈴鳴拳 Rinmeiken Hitboxes OFF Hitboxes ON
|
|
|---|
June Combo C
星光魚 Seikougyo Hitboxes OFF Hitboxes ON
|
|
|---|
Cheer Combo A
援踊脚 Enyoukyaku Hitboxes OFF Hitboxes ON
|
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|---|
Cheer Combo B
援杖撃 Enjougeki Hitboxes OFF Hitboxes ON
|
|
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Specials
Kikouken
気功拳 Kikouken Hitboxes OFF Hitboxes ON
|
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|---|
Hishoukyaku
飛翔脚 Hishoukyaku Hitboxes OFF Hitboxes ON
|
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|---|
Hyakuretsukyaku
百裂脚 Hyakuretsukyaku Hitboxes OFF Hitboxes ON
|
|
|---|
Spinning Bird Kick
Spinning Bird Kick スピニングバードキック Hitboxes OFF Hitboxes ON
|
|
|---|
Mighty Combo
Kikoushou
気功掌 Kikoushou Hitboxes OFF Hitboxes ON
|
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|---|
Hazan Hishoukyaku
覇山飛翔脚 Hazan Hishoukyaku Hitboxes OFF Hitboxes ON
|
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Rinkaishou
輪海嘯 Rinkaishou Hitboxes OFF Hitboxes ON
|
|
|---|
Other
Taunt
ごめんネ! Gomen ne! Hitboxes OFF Hitboxes ON
|
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Wall Jump
Wall Jump 三角跳び Hitboxes OFF Hitboxes ON
|
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|---|
Pursuit Attack
Pursuit Attack 追い討ち攻撃 Hitboxes OFF Hitboxes ON
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Easy Reversal
Easy Reversal イージーリバーサル Hitboxes OFF Hitboxes ON
|
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Item Toss
Item Toss アイテム投げ Hitboxes OFF Hitboxes ON
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Item Set
Item Set アイテム置き Hitboxes OFF Hitboxes ON
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Guard Cancel
Guard Cancel ガードキャンセル Hitboxes OFF Hitboxes ON
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Guard Crush Counter
Guard Crush Counter ガードクラッシュ返し Hitboxes OFF Hitboxes ON
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Mega Crush
Mega Crush メガクラッシュ Hitboxes OFF Hitboxes ON
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Counter Crush
Counter Crush カウンタークラッシュ Hitboxes OFF Hitboxes ON
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