Pocket Fighter/Dan: Difference between revisions

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= Frame Data=
= Frame Data=
== Normals ==
== Normals ==
{{MoveData
{{MoveData
|input = [[File:Pf-p.png|link=|bottom|P]] [[File:Pf-k.png|link=|bottom|K]] [[File:Pf-s.png|link=|bottom|S]] [[File:Pf-rp.png|link=|bottom|P(xN)]] [[File:Pf-jk.png|link=|bottom|j.K]] [[File:Pf-start.png|link=|bottom|START]]
|input = [[File:Pf-p.png|link=|bottom|P]]
|altinput = [[File:Dir-2.png|link=|bottom|2]] [[File:Dir-236.png|link=|bottom|236]] [[File:Dir-214.png|link=|bottom|214]] [[File:Dir-623.png|link=|bottom|623]] [[File:Dir-41236.png|link=|bottom|41236]] [[File:Dir-360.png|link=|bottom|360]] [[File:Dir-23.png|link=|bottom|23]] [[File:Dir-89.png|link=|bottom|89]]
|altinput =
|notation = 5P
|notation = 5P
|name = Big Name
|name = みぞおちパンチ
|romaji= Small Name
|kana = みぞおちパンチ
|altname =  
|romaji= Mizoochi Punch
|image = [[File:Pf-lei-lei-5p.png|link=|bottom|372px]]
|altname = 5P
|hitbox = [[File:Pf-lei-lei-5p-hb.png|link=|bottom|372px]]
|image = [[File:Pf-dan-5p.png|bottom|372px]]
|hitbox = [[File:Pf-dan-5p-hb.png|bottom|372px]]
|data = {{PFData
|data = {{PFData
|guard = Mid
|guard = Mid
Line 53: Line 55:
|active = ??
|active = ??
|recovery = ??
|recovery = ??
|hit = ±0
|hit = ??
|block = -1
|block = ??
|effects=
|notes =
}}
}}
 
 
{{MoveData
|input = [[File:Pf-k.png|link=|bottom|K]]
|altinput =
|notation = 5K
|name = 我道蹴り
|kana = がどうげり
|romaji= Gadougeri
|altname = 5K
|image = [[File:Pf-dan-5k.png|bottom|372px]]
|hitbox = [[File:Pf-dan-5k-hb.png|bottom|372px]]
|data = {{PFData
|guard = Mid
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=  
|effects=  
* Launch (Counter Hit)
* Launch
* '''Juggle'''
* '''Knockdown'''
* Wall Bounce (Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* Flatten
* '''Treasure Chest'''
|notes =  
|notes =  
* '''Chargeable'''
* '''Projectile'''
* '''Untechable Throw'''
* '''Moves Forward'''
* '''Must block before super flash'''
* Air Unblockable
* '''Cross Up Potential'''
* '''Normal Cancel'''
* '''Taunt Cancel'''
* '''Special Cancel'''
* '''Super Cancel'''
* '''Projectile Invul.''' (Frame: ??~??)
* '''Strike Invul.''' (Frame: ??~??)
* Throw invul. (Frame: 2~??)
* 999 Hits
* Longer recovery animation on whiff
* Infinite Horizontal Reach
}}
}}
}}
}}
Line 87: Line 91:


== Guard Crush ==
== Guard Crush ==
{{MoveData
|input = [[File:Pf-s.png|link=|bottom|S]]
|altinput =
|notation = 5S
|name = 放蕩斬
|kana = ほうとうざん
|romaji= Houtouzan
|altname = 5S
|image = [[File:Pf-dan-5s.png|bottom|372px]]
|hitbox = [[File:Pf-dan-5s-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''Crush'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}
{{MoveData
|input = [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-s.png|link=|bottom|S]]
|altinput =
|notation = 2S
|name = 破天衝
|kana = はてんしょう
|romaji= Hatenshou
|altname = 2S
|image = [[File:Pf-dan-2s-a.png|bottom|372px]]
|hitbox = [[File:Pf-dan-2s-a-hb.png|bottom|372px]]
|image2 = [[File:Pf-dan-2s-b.png|bottom|372px]]
|hitbox2 = [[File:Pf-dan-2s-b-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''Crush'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}


{{MoveData
|input = [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-s.png|link=|bottom|S]]
|altinput =
|notation = 6S
|name = 道交法鬼
|kana = どうこうほうき
|romaji= Doukouhouki
|altname = 6S
|image = [[File:Pf-dan-6s.png|bottom|372px]]
|hitbox = [[File:Pf-dan-6s-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''Crush'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}


== Air Normals ==
== Air Normals ==
{{MoveData
|input = [[File:Pf-jp.png|link=|bottom|j.P]]
|altinput =
|notation = j.P
|name = ジャンプ掌低
|kana = ジャンプしょうてい
|romaji= Jump Shoutei
|altname = j.P
|image = [[File:Pf-dan-jp.png|bottom|372px]]
|hitbox = [[File:Pf-dan-jp-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''High'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}
{{MoveData
|input = [[File:Pf-jk.png|link=|bottom|j.K]]
|altinput =
|notation = j.K
|name = 跳び足刀
|kana = とびそくとう
|romaji= Tobisokutou
|altname = j.K
|image = [[File:Pf-dan-jk.png|bottom|372px]]
|hitbox = [[File:Pf-dan-jk-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''High'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}






== Dash Attacks ==
== Dash Attacks ==
{{MoveData
|input = [[File:Dir-6.png|link=|bottom|6]] [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-p.png|link=|bottom|P]]
|altinput =
|notation = 66P
|name = サイキョーローリング
|kana = サイキョーローリング
|romaji= Saikyō Rolling
|altname = Dash Punch
|image = [[File:Pf-dan-66p.png|bottom|372px]]
|hitbox = [[File:Pf-dan-66p-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''Low'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}
{{MoveData
|input = [[File:Dir-6.png|link=|bottom|6]] [[File:Dir-6.png|link=|bottom|6]] + [[File:Pf-k.png|link=|bottom|K]]
|altinput =
|notation = 66K
|name = 跳びヒザ蹴り
|kana = とびひざげり
|romaji= Tobihizageri
|altname = Dash Kick
|image = [[File:Pf-dan-66k.png|bottom|372px]]
|hitbox = [[File:Pf-dan-66k-hb.png|bottom|372px]]
|data = {{PFData
|guard = Mid
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}




Line 100: Line 291:


== Command Normals ==
== Command Normals ==
{{MoveData
|input = [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]]
|altinput =
|notation = 2P
|name = しゃがみ掌低
|kana = しゃがみしょうてい
|romaji= Shagami Shoutei
|altname = 2P
|image = [[File:Pf-dan-2p.png|bottom|372px]]
|hitbox = [[File:Pf-dan-2p-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''Low'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}
{{MoveData
|input = [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-k.png|link=|bottom|K]]
|altinput =
|notation = 2K
|name = かかとキック
|kana = かかとキック
|romaji= Kakato Kick
|altname = 2K
|image = [[File:Pf-dan-2k.png|bottom|372px]]
|hitbox = [[File:Pf-dan-2k-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''Low'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}
{{MoveData
|input = [[File:Dir-3.png|link=|bottom|3]] + [[File:Pf-p.png|link=|bottom|P]]
|altinput =
|notation = 3P
|name = 号泣アッパー
|kana = ごうきゅうアッパー
|romaji= Goukyuu Upper
|altname = 3P
|image = [[File:Pf-dan-3p-a.png|bottom|372px]]
|hitbox = [[File:Pf-dan-3p-a-hb.png|bottom|372px]]
|image2 = [[File:Pf-dan-3p-b.png|bottom|372px]]
|hitbox2 = [[File:Pf-dan-3p-b-hb.png|bottom|372px]]
|data = {{PFData
|guard = Mid
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}
{{MoveData
|input = [[File:Dir-3.png|link=|bottom|3]] + [[File:Pf-k.png|link=|bottom|K]]
|altinput =
|notation = 3K
|name = 足払い
|kana = あしばらい
|romaji= Ashibarai
|altname = 3K
|image = [[File:Pf-dan-3k.png|bottom|372px]]
|hitbox = [[File:Pf-dan-3k-hb.png|bottom|372px]]
|data = {{PFData
|guard = '''Low'''
|damage = ??
|stun = ??
|meter = ??
|gems = ??
|startup = ??
|active = ??
|recovery = ??
|hit = ??
|block = ??
|effects=
|notes =
}}
}}





Revision as of 15:10, 16 March 2022

Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
みぞおちパンチ
Mizoochi Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


5K

K
我道蹴り
Gadougeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Guard Crush

5S

S
放蕩斬
Houtouzan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


2S

2 + S
破天衝
Hatenshou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


6S

6 + S
道交法鬼
Doukouhouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes

Air Normals

j.P

j.P
ジャンプ掌低
Jump Shoutei
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


j.K

j.K
跳び足刀
Tobisokutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
サイキョーローリング
Saikyō Rolling
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Dash Kick

6 6 + K
跳びヒザ蹴り
Tobihizageri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Throws

Command Normals

2P

2 + P
しゃがみ掌低
Shagami Shoutei
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


2K

2 + K
かかとキック
Kakato Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


3P

3 + P
号泣アッパー
Goukyuu Upper
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


3K

3 + K
足払い
Ashibarai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Flash Combo

Specials

Mighty Combo

Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes