SDBZ Skills/data: Difference between revisions
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}}<section end=Armor Strike /> | }}<section end=Armor Strike /> | ||
=== Assault Style === | |||
<section begin=Assault Style />{{SDBZSkillsData | <section begin=Assault Style />{{SDBZSkillsData | ||
|image=[[File:SDBZ_Assault_Style.png|Armor Strike]] |SDBZskillname=Assault Style | |image=[[File:SDBZ_Assault_Style.png|Armor Strike]] |SDBZskillname=Assault Style | ||
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}}<section end=Assault Style /> | }}<section end=Assault Style /> | ||
=== Shield Sprint === | |||
<section begin=Shield Sprint />{{SDBZSkillsData | <section begin=Shield Sprint />{{SDBZSkillsData | ||
|image=[[File:SDBZ_Shield_Sprint.png|Shield Sprint]] |SDBZskillname=Shield Sprint | |image=[[File:SDBZ_Shield_Sprint.png|Shield Sprint]] |SDBZskillname=Shield Sprint |
Revision as of 07:24, 16 November 2020
Battle Skill
Infinity Break
| class="SDBZskill"|
Infinity Break
| class="SDBZskillbox" |
| class="SDBZingame" | An unblockable strike. It's very slow, but it stuns the opponent.
| class="SDBZingame" |
| class="SDBZskillbox" | Skill Desc 4
Rising Sun
| class="SDBZskill"|
Rising Sun
| class="SDBZskillbox" | + + or
| class="SDBZingame" | Lightning-fast kick. If it hits, the opponent is hurled up into the air.
| class="SDBZingame" |
| class="SDBZskillbox" | Skill Desc
Surround Attack
| class="SDBZskill"|
Surround Attack
| class="SDBZskillbox" | + (After) or
| class="SDBZingame" | Attack after wrapping around the opponent's back.
| class="SDBZingame" |
| class="SDBZskillbox" | Skill Desc
System Skill
Armor Strike
| class="SDBZskill"|
Armor Strike
| class="SDBZskillbox" |
| class="SDBZingame" | While doing a dashing attack the character will not be knocked down if hit by attacks.
| class="SDBZingame" |
| class="SDBZskillbox" |
Assault Style
| class="SDBZskill"|
Assault Style
| class="SDBZskillbox" |
| class="SDBZingame" | Usable when the character's Health is below 35%. Attack Power shoots up, but defense falls.
| class="SDBZingame" |
| class="SDBZskillbox" |
Shield Sprint
| class="SDBZskill"|
Shield Sprint
| class="SDBZskillbox" |
| class="SDBZingame" | 'While using a homing attack, the character can take energy blasts without being knocked down.
| class="SDBZingame" |
| class="SDBZskillbox" |
Passive Skill
ATK Up
| class="SDBZskill"|
ATK up
| class="SDBZskillbox" |
| class="SDBZingame" | Raises ATK slightly.
| class="SDBZingame" |
| class="SDBZskillbox" |
Ground Speed Up
| class="SDBZskill"|
Ground Speed Up
| class="SDBZskillbox" |
| class="SDBZingame" | Speed for ground movement increases. (This does not affect dashing).
| class="SDBZingame" |
| class="SDBZskillbox" |
Impact Up
| class="SDBZskill"|
Impact Up
| class="SDBZskillbox" |
| class="SDBZingame" | When attacks hit, opponents are thrown farther.
| class="SDBZingame" |
| class="SDBZskillbox" |
Weight Increase
| class="SDBZskill"|
Weight Increase
| class="SDBZskillbox" |
| class="SDBZingame" | Character's weight increases, making it harder for opponents to affect them with aerial combos.
| class="SDBZingame" |
| class="SDBZskillbox" |
Ultimate Gauge Upgrade (RND)
| class="SDBZskill"|
Ultimate Gauge Upgrade
| class="SDBZskillbox" |
| class="SDBZingame" | Character's weight increases, making it harder for opponents to affect them with aerial combos.
| class="SDBZingame" |
| class="SDBZskillbox" |