Pocket Fighter: Difference between revisions
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[[File:Pf-s.png|Special]] + [[File:Pf-k.png|Kick]] = Item Toss | [[File:Pf-s.png|Special]] + [[File:Pf-k.png|Kick]] = Item Toss | ||
* (The trajectory can be changed depending on the direction held) | * (The trajectory can be changed depending on the direction held) | ||
[[File:Pf-p.png|Punch]] + [[File:Pf-k.png|Kick]] + [[File:Pf-s.png|Special]] = Mega Crush | |||
* (See: Mega Crush/Counter Crush) | |||
([[File:Pf-air.png|Air]]) [[File:Pf-p.png|Punch]] or [[File:Pf-k.png|Kick]] = Air Tech | ([[File:Pf-air.png|Air]]) [[File:Pf-p.png|Punch]] or [[File:Pf-k.png|Kick]] = Air Tech | ||
* (Input when you are in a juggle state to escape fake combos and land on your feet) | * (Input when you are in a juggle state to escape fake combos and land on your feet) | ||
* (Not always a good option. Pay close attention to your opponent's offense) | |||
* (The trajectory can be changed depending on the direction held) | * (The trajectory can be changed depending on the direction held) | ||
Line 96: | Line 101: | ||
[[File:Dir-2.png|2]] + [[File:Pf-p.png|Punch]] | [[File:Dir-2.png|2]] + [[File:Pf-p.png|Punch]] = Low 1 | ||
* <b>(This move can be special cancelled by every character in the game)</b> | |||
* (Can be useful for challenging pressure and punishing negative moves) | * (Can be useful for challenging pressure and punishing negative moves) | ||
* (Multi-hit: [[File:Pf-icon-morrigan.png|Morrigan]]) | * (Multi-hit: [[File:Pf-icon-morrigan.png|Morrigan]]) | ||
[[File:Dir-2.png|2]] + [[File:Pf-k.png|Kick]] = Low 2 | |||
[[File:Dir-2.png|2]] + [[File:Pf-k.png|Kick]] | |||
* (Special Cancel: [[File:Pf-icon-ryu.png|Ryu]][[File:Pf-icon-ken.png|Ken]][[File:Pf-icon-chun-li.png|Chun-Li]][[File:Pf-icon-sakura.png|Sakura]][[File:Pf-icon-felicia.png|Felicia]][[File:Pf-icon-zangief.png|Zangief]][[File:Pf-icon-ibuki.png|Ibuki]][[File:Pf-icon-gouki.png|Gouki/Akuma]][[File:Pf-icon-dan.png|Dan]]) | * (Special Cancel: [[File:Pf-icon-ryu.png|Ryu]][[File:Pf-icon-ken.png|Ken]][[File:Pf-icon-chun-li.png|Chun-Li]][[File:Pf-icon-sakura.png|Sakura]][[File:Pf-icon-felicia.png|Felicia]][[File:Pf-icon-zangief.png|Zangief]][[File:Pf-icon-ibuki.png|Ibuki]][[File:Pf-icon-gouki.png|Gouki/Akuma]][[File:Pf-icon-dan.png|Dan]]) | ||
* (Knockdown: [[File:Pf-icon-morrigan.png|Morrigan]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]]) | * (Knockdown: [[File:Pf-icon-morrigan.png|Morrigan]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]]) | ||
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[[File:Dir-3.png|3]] + [[File:Pf-k.png|Kick]] | [[File:Dir-3.png|3]] + [[File:Pf-p.png|Punch]] = Launcher | ||
* <b>(Juggle State on Anti-Air or Counter-Hit only)</b> | |||
* (Special Cancel: [[File:Pf-icon-ryu.png|Ryu]][[File:Pf-icon-ken.png|Ken]][[File:Pf-icon-chun-li.png|Chun-Li]][[File:Pf-icon-sakura.png|Sakura]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]][[File:Pf-icon-felicia.png|Felicia]][[File:Pf-icon-ibuki.png|Ibuki]][[File:Pf-icon-gouki.png|Gouki/Akuma]][[File:Pf-icon-dan.png|Dan]]) | |||
[[File:Dir-3.png|3]] + [[File:Pf-k.png|Kick]] = Sweep | |||
* ([[File:Pf-icon-morrigan.png|Morrigan]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]]: Same as [[File:Dir-2.png|2]] + [[File:Pf-k.png|Kick]]) | * ([[File:Pf-icon-morrigan.png|Morrigan]][[File:Pf-icon-lei-lei.png|Lei-Lei/Hsien-Ko]]: Same as [[File:Dir-2.png|2]] + [[File:Pf-k.png|Kick]]) | ||
Revision as of 12:48, 22 February 2022
Pocket Fighter | |
---|---|
Pocket Fighter / Super Gem Fighter: Mini Mix | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Players(s) | 2 |
Platform(s) | CPS2 Playstation |
Emulators(s) | Fightcade |
Pocket Fighter AKA Super Gem Fighter: Mini Mix
1998 Capcom
Competitive Footage
Mar. 30, 2013 a-cho Pocket Fighter 1-on-1 Taikai
Mar. 30, 2013 a-cho Pocket Fighter Casuals
Nov. 24, 2020 Mikado Street Fighter Carnival 18 第21戦: Pocket Fighter
Nov. 25, 2020 Mikado Pocket Fighter Casuals
Characters
Akuma Ryu Ken Dan
Chun-Li Sakura Morrigan Hsien-Ko
Felicia Tessa Zangief Ibuki
How To Play
Controls
- (See: Guard Crush, Easy Inputs)
- (The trajectory can be changed depending on the direction held)
- (See: Mega Crush/Counter Crush)
- (Input when you are in a juggle state to escape fake combos and land on your feet)
- (Not always a good option. Pay close attention to your opponent's offense)
- (The trajectory can be changed depending on the direction held)
- (Air blockstun can be cancelled with normals; advantage-on-block moves become punishable)
- (Grounded normals are air unblockable)
- (This move can be special cancelled by every character in the game)
- (Can be useful for challenging pressure and punishing negative moves)
- (Multi-hit: )
- (Input when the opponent is in a hard knockdown state)