Pocket Fighter: Difference between revisions
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=== Controls === | === Controls === | ||
[[File:Pf-how-to-play.png|thumb|none]] | [[File:Pf-how-to-play.png|thumb|none|Recommended button mapping: Jab = P, Strong = K, Fierce = S|2000px]] | ||
[[File:Pf-p.png|Punch]] = Punch | [[File:Pf-p.png|Punch]] = Punch | ||
Revision as of 13:14, 22 February 2022
Pocket Fighter | |
---|---|
Pocket Fighter / Super Gem Fighter: Mini Mix | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Players(s) | 2 |
Platform(s) | CPS2 Playstation |
Emulators(s) | Fightcade |
Pocket Fighter AKA Super Gem Fighter: Mini Mix
1998 Capcom
Competitive Footage
Mar. 30, 2013 a-cho Pocket Fighter 1-on-1 Taikai
Mar. 30, 2013 a-cho Pocket Fighter Casuals
Nov. 24, 2020 Mikado Street Fighter Carnival 18 第21戦: Pocket Fighter
Nov. 25, 2020 Mikado Pocket Fighter Casuals
Characters
Akuma Ryu Ken Dan
Chun-Li Sakura Morrigan Hsien-Ko
Felicia Tessa Zangief Ibuki
How To Play
Controls
- (See: Guard Crush, Easy Inputs)
- (The trajectory can be changed depending on the direction held)
- (Special cancel window starts before contact with opponent)
- (See: Mega Crush/Counter Crush)
- (Input when you are in a juggle state to escape fake combos and land on your feet)
- (Not always a good option. Pay close attention to your opponent's offense)
- (The trajectory can be changed depending on the direction held)
- (Air blockstun can be cancelled with normals; advantage-on-block moves become punishable)
- (Grounded normals are air unblockable)
- (Despite appearances, this move will always need to be blocked low)
- (This move can be special cancelled by every character in the game)
- (Can be useful for challenging pressure and punishing negative moves)
- (Multi-hit: )
- (Input when the opponent is in a hard knockdown state)