Pocket Fighter/Ibuki

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Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
掌底
Shoutei
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 2 16 -2 -3
Effects Notes


5K

K
裏巻き蹴り
Uramakigeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 21 -7 -8
Effects Notes


Guard Crush

5S

S
張り扇
Harisen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
30~90 4 37 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


2S

2 + S
墨弾き
Sumihajiki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
29~89 3 + 3 34 - -
  • Launch
  • Steal Blue Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


6S

6 + S
菊一文字
Kikuichimonji
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
32~92 3 27 - -
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Yellow Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Air Normals

j.P

j.P
槍拳
Souken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
9 3 - +12 (Max) +11 (Max)
Effects Notes


j.K

j.K
影矢
Kageya
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 3 - +12 (Max) +11 (Max)
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
閃刀
Sentou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 2 14 - -4
Effects Notes


Dash Kick

6 6 + K
砂斬過
Sazanka
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 3 44 - -34
Effects Notes


Throws

Throw

P + K
いぐさ地獄
Igusa Jigoku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
10 1 16 - -
Effects Notes


Air Throw

j.P + j.K
翔び猿
Tobizaru
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 - - -
Effects Notes


Zetsu Igusa Jigoku

63214 + P + K
絶・いぐさ地獄
Zetsu Igusa Jigoku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
2 1 16 - -
  • This move has incredibly fast startup for this game. Since it comes out sooner than moves can become throw invulnerable, you can actually usually grab an opponent who is +1.
Effects Notes


Onigoma

41236 + P + K
鬼独楽
Onigoma
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
37~?? 1 0 - -
  • Chargeable
  • This move has no whiff animation meaning you can punish your opponent for evading it the wrong way.
Effects Notes


Command Normals

2P

2 + P
手刀
Shutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
5 3 13 +1 ±0
Effects Notes


2K

2 + K
砂斬
Sazan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 2 19 -7 -8
Effects Notes


3P

3 + P
天破
Tenha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 23 -9 -10
Effects Notes


3K

3 + K
草薙
Kusanagi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 3 19 - -6
Effects Notes


Flash Combo

Specials

Mighty Combo

Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes