Pocket Fighter/Ryu

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Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)


Frame Data

Normals

{{#if: | === ===}}

{{#if: P K S P(xN) j.K START|
P K S P(xN) j.K START
}}{{#if: 2 236 214 623 41236 360 23 89|
2 236 214 623 41236 360 23 89
}}{{#if: Big Name|
Big Name
}}{{#if: Small Name|
Small Name
}}{{#if: |
}}{{#if: |
}}{{#if: |
}}{{#if: |
}}{{#if: |
}}{{#if: |
}}
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid| -}} ??| -}} ??| -}} ??| -}} ??| -}}
Startup Active Recovery Hit Adv. Block Adv.
??| -}} ??| -}} ??| -}} {{#ifeq: ±0 | 0 | ±0 | ±0 }}| -}} {{#ifeq: -1 | 0 | ±0 | -1 }}| -}}
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes


Guard Crush

Air Normals

Dash Attacks

Throws

Command Normals

Flash Combo

Specials

Mighty Combo

Other

{{#if: | === ===}}

{{#if: P K S P(xN) j.K START|
P K S P(xN) j.K START
}}{{#if: 2 236 214 623 41236 360 23 89|
2 236 214 623 41236 360 23 89
}}{{#if: Big Name|
Big Name
}}{{#if: Small Name|
Small Name
}}{{#if: |
}}{{#if: |
}}{{#if: |
}}{{#if: |
}}{{#if: |
}}{{#if: |
}}
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid| -}} ??| -}} ??| -}} ??| -}} ??| -}}
Startup Active Recovery Hit Adv. Block Adv.
??| -}} ??| -}} ??| -}} {{#ifeq: ±0 | 0 | ±0 | ±0 }}| -}} {{#ifeq: -1 | 0 | ±0 | -1 }}| -}}
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes