xx low option from empty jump. can also use from teleport dash for side mixup. safe on block
xx high option, prioritize damage
xx or build meter
+ max damage?
(While blocking) link from alpha counter. doesnt work vs airborne or if opponent got counterhit
+ Sakura, Lei-Lei, Felicia only
+ + since a glitch makes everyone else knocked down in the air, pursuit is guaranteed.
Move List
Stage
La Menkoi
Frame Data
Normals
5P (Flash Combo 0)
驚爪
Kyousou
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Mid
-
3
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
4
4
10
±0
-1
Throw invul. (Frame: 1~7)
Air Unblockable
Effects
Notes
5K
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Mid
-
6
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
4
4
18
-3
-4
Float (Counter Hit)
Throw invul. (Frame: 1~7)
Air Unblockable
Effects
Notes
Guard Crush
5S (Guard Crush)
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Crush
-
4
-
Red
Startup
Active
Recovery
Hit Adv.
Block Adv.
27~87
4 + 4
29
-
-
Float
Treasure Chest (Charge Lv. 3)
Chargeable
Effects
Notes
2S (Upward Guard Crush)
+
射千露
Ichirou
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Crush
-
4
-
Blue
Startup
Active
Recovery
Hit Adv.
Block Adv.
32~92
2 + 6
22
-
-
Float
Wallbounce (Counter Hit)
Earth Orbit (Max Stun Counter Hit)
Treasure Chest (Charge Lv. 3)
Chargeable
Effects
Notes
6S (Forward Guard Crush)
+
突々棒士
Tsukutsuku Boushi
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Crush
-
4
-
Yellow
Startup
Active
Recovery
Hit Adv.
Block Adv.
34~94
4
26
-
-
Float
Wall Bounce (Counter Hit)
Earth Orbit (Max Stun Counter Hit)
Treasure Chest (Charge Lv. 3)
Chargeable
Effects
Notes
Air Normals
j.P
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
High
-
3
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
4
4
20
+1~12
±0~11
Float (Counter Hit)
Throw invul. (Frame: 1~7)
Effects
Notes
j.K
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
High
-
6
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
4
2
16
+1~12
±0~11
Float (Counter Hit)
Throw invul. (Frame: 1~5)
Effects
Notes
Dash Attacks
Dash Punch
+
謝々衝
Xièxie Shou
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Mid
-
10
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
15
3
27
-
-
Float
Wall Bounce (Counter Hit)
Earth Orbit (Max Stun Counter Hit)
Moves Forward
Throw invul. (Frame: 3~17)
Air Unblockable
Effects
Notes
Dash Kick
+
熱々麺
Zetsuzetsu Men
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Low
-
8
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
19
4
24
-
-
Hard Knockdown
Moves Forward
Throw invul. (Frame: 3~22)
Air Unblockable
Effects
Notes
Throws
Throw
+
放身
Houshin
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Throw
-
0
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
5
1
27
-
-
Float
Effects
Notes
Houtengeki
+
放天撃
Houtengeki
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
Throw
-
0
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
15
-
-
-
-
Hard Knockdown
Untechable Throw
Chargeable (Only affects startup time)
Untechable float state before hard knockdown only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the hard knockdown state which means they can be attacked with pursuit before they hit the ground.