Pocket Fighter/Chun-Li

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Overview

Chun-Li attempting to exit this stupid game

Combos

ハッ!シッ!ファイヤ!

ハッ!シッ!ファイヤ!

発射!(ア’ンッ!)
Application Notation Damage* Notes Demo
Low Poke 2 + K xx 63214 + S ?? Works with other supers but you have to be closer. -
Low Confirm 2 + P2 + P xx 41236 + S ?? Works with Rinkaishou too. -
Poke P > P > PP > P > P ?? Your favorite combo. Makes a lot of gems. If you hold back during Baiodan, you can prevent Baioshou from misfiring. -
Poke P > P > P1 + K xx 63214 + S ?? When you have the meter, go for Super. Use down back instead of down to avoid the embarassment of an impulsive Shishunsou. -
Setup Starter? P > P > 4 + PK(x5) ?? Reliable combo into Hyakuretsukyaku but leaves you pretty far. I'm not sure if you can get anything good after this. Corner Item Ball mixups? Taunt into Ice? -
Random Confirm (LV.3) K(x5)Ice3 + P xx 623 + S ?? Good to know. Probably not optimized. If you could combo into Hyakuretsukyaku without getting pushed too far you might be able to pull off this link in a non-stupid scenario. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
顎狙突拳
Gakusototsuken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 4 16 ?? ??
Effects Notes


5K

K
高蹴打
Koushuuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 4 19 ?? ??
Effects Notes

Guard Crush

5S

S
援杖撃
Enjougeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
42~102 4 23 ?? ??
Effects Notes


2S

2 + S
炎蛍打
Hokkeida
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
42~102 2 29 ?? ??
Effects Notes


6S

2 + S
煤雄炎
Baioen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
37~97 1 + 3 22 ?? ??
Effects Notes

Air Normals

j.P

j.P
鶴嘴拳
Kakushiken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 3 - ?? ??
Effects Notes


j.K

j.K
鶴翼打
Kakuyokuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 3 - ?? ??
Effects Notes


j.2K

2 + j.K
鷹爪脚
Yousoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 - ?? ??
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
虚蹴倒
Koshuutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
22 3 28 ?? ??
Effects Notes


Dash Kick

6 6 + K
援踊襲
Enyoushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
18 9 24 ?? ??
Effects Notes


Throws

Throw

P + K
虎襲倒
Koshuutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 1 ?? ?? ??
Effects Notes


Air Throw

j.P + j.K
踏落倒
Tourakutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 1 ?? ?? ??
Effects Notes


Shishunsou

41236 + P + K
思春想
Shishunsou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
49~81 1 ?? ?? ??
  • Chargeable
Effects Notes


Seikougyo

63214 + P + K
星光魚
Seikougyo
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
9 1 ?? ?? ??
Effects Notes


Command Normals

2P

2 + P
猛蛇突
Moujatotsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
5 4 6 ?? ??
Effects Notes


2K

2 + K
低蹴打
Teishuuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 2 11 ?? ??
Effects Notes


3P

3 + P
天空脚
Tenkuukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 25 ?? ??
Effects Notes


3K

3 + K
元伝暗殺蹴
Genden Ansatsushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 3 26 ?? ??
Effects Notes


6K

6 + K
中段蹴
Chuudanshuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 4 19 ?? ??
Effects Notes

Flash Combo

Jill Combo A

P > P
煤雄斬
Baiozan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
15 4 23 ?? ??
  • Moves Forward
Effects Notes


Jill Combo B

P > P > P
煤雄弾
Baiodan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
19 4 (4) 4 (4) 4 13 ?? ??
  • Moves Forward
  • 3 Hits
Effects Notes


Jill Combo C

P > P > P > P
P > P > K > P
煤雄衝
Baioshou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
23 4 30 ?? ??
  • Moves Forward
Effects Notes


Confession Combo A

P > P > K
早春波
Soushunha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
Effects Notes


Confession Combo B

P > P > K > K
P > P > P > K
思春想
Shishunsou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Chargeable
  • Moves Forward
Effects Notes


June Combo A

P > K
垂直打
Suichokuda
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
Effects Notes


June Combo B

P > K > K
鈴鳴拳
Rinmeiken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
Effects Notes


June Combo C

P > K > K > K
P > K > P > K
星光魚
Seikougyo
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
Effects Notes


Cheer Combo A

P > K > P
援踊脚
Enyoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
  • 2 Hits
Effects Notes


Cheer Combo B

P > K > P > P
P > K > K > P
援杖撃
Enjougeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Chargeable
Effects Notes


Specials

Kikouken

41236 + P
気功拳
Kikouken
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Projectile
Effects Notes


Hishoukyaku

623 + K
S(x2)
飛翔脚
Hishoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
Effects Notes


Hyakuretsukyaku

K(x5)
百裂脚
Hyakuretsukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Spinning Bird Kick

41236 + K
Spinning Bird Kick
スピニングバードキック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
Effects Notes

Mighty Combo

Kikoushou

236 236 + P
236 + S
気功掌
Kikoushou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Projectile
Effects Notes


Hazan Hishoukyaku

236 23 + K
623 + S
覇山飛翔脚
Hazan Hishoukyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
Effects Notes


Rinkaishou

63214 41236 + P
63214 + S
輪海嘯
Rinkaishou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Projectile
Effects Notes


Other

Taunt

Taunt
ごめんネ!
Gomen ne!
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 1 1 ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Wall Jump

9
Wall Jump
三角跳び
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- - - - -
Startup Active Recovery Hit Adv. Block Adv.
1 - 4 - -
  • Actions possible from Frame 5
Effects Notes


Pursuit Attack

8 + P
8 + K
Pursuit Attack
追い討ち攻撃
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
  • Moves Forward
  • Cross Up Potential
Effects Notes


Guard Cancel

6 + S
Guard Cancel
ガードキャンセル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Guard Crush Counter

4 + S
Guard Crush Counter
ガードクラッシュ返し
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Mega Crush

P + K + S
Mega Crush
メガクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Counter Crush

j.P + j.K + j.S
Counter Crush
カウンタークラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes



P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes