Pocket Fighter/Gouki

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Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
正拳突き
Seikendzuki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 7 3 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 4 16 -2 -3
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
Effects Notes


5K

K
上段足刀蹴り
Joudan Sokutougeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15 6 4 -
Startup Active Recovery Hit Adv. Block Adv.
8 2 14 +7 +6
  • Launch (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
Effects Notes

Guard Crush

5S

S
豪御達
Gou Otasshi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
32~92 2 + 4 24 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


2S

2 + S
一番纏
Ichiban Matoi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
34~94 2 + 2 34 - -
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Blue Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


6S

6 + S
旋風大黒柱
Senpuu Daikokuchuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
33~93 4 35 - -
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Yellow Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Air Normals

j.P

j.P
Straight
ストレート
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 12 3 3 -
Startup Active Recovery Hit Adv. Block Adv.
7 3 - +12 (Max) +11 (Max)
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

j.K
跳び足刀
Tobisokutou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 14 6 4 -
Startup Active Recovery Hit Adv. Block Adv.
8 3 - +12 (Max) +11 (Max)
  • Throw invul. (Frame: 2~10)
Effects Notes


Divekick

2 + j.K
天魔空刃脚
Tenma Kuujinkyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 11 4 3 -
Startup Active Recovery Hit Adv. Block Adv.
8 - +12 (Max) +11 (Max)
  • Must perform during the descent of a forward jump
  • Active until landing
  • Moves Forward
  • Throw invul. (Frame: ≥2)
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
百鬼豪旋
Hyakkigousen
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 10 4 -
Startup Active Recovery Hit Adv. Block Adv.
14 3 36 - -17
  • Launch
  • Super Wallbounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~16)
Effects Notes


Dash Kick

6 6 + K
百鬼豪斬
Hyakkigouzan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 15 6 2 -
Startup Active Recovery Hit Adv. Block Adv.
16 4 28 - -19
  • Juggle
  • Launch (Counter Hit)
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~19)
Effects Notes


Throws

Throw

P + K
豪背負い投げ
Gou Seoinage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 18 0 2 -
Startup Active Recovery Hit Adv. Block Adv.
6 1 24 - -
  • Launch
  • Air Reset (Throw Tech)
  • Techable Throw (Damage Reduction)
Effects Notes


Air Throw

j.P + j.K
斬空背負い投げ
Zankuu Seoinage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 1 - - -
  • Launch
  • Air Reset (Throw Tech)
  • Techable Throw (Damage Reduction)
Effects Notes


Gou Tomoenage

421 + P + K
豪巴投げ
Gou Tomoenage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
5 1 24 - -
  • Launch
  • Untechable Throw
Effects Notes


Tenma Tomoenage

63214 + P + K
天魔巴投げ
Tenma Tomoenage
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
5 1 24 - -
  • Launch
  • Untechable Throw
Effects Notes


Ikken Rakuchaku

41236 + P + K
一件落着
Ikken Rakuchaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
25~85 1 24 - -
  • Petrify
  • Untechable Throw
  • Chargeable (Only affects startup time)
Effects Notes


Command Normals

2P

2 + P
Jab
ジャブ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 5 1 2 -
Startup Active Recovery Hit Adv. Block Adv.
5 4 11 +3 +2
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~8)
Effects Notes


2K

2 + K
くるぶしキック
Kurubushi Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 9 3 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 2 14 ±0 -1
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~7)
Effects Notes


3P

3 + P
Upper
アッパー
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 15, 13 6 3 -
Startup Active Recovery Hit Adv. Block Adv.
10 2 + 2 12 +7 +6
  • Launch (Counter Hit)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~13)
Effects Notes


3K

3 + K
足払い
Ashibarai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 15 8 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 2 33 - -22
  • Juggle
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~11)
Effects Notes


6K

6 + K
豪かかと割り
Gou Kakatowari
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 8, 10 6 3 -
Startup Active Recovery Hit Adv. Block Adv.
24 4 + 3 23 -7 -8
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~30)
  • I think they forgot to make this an overhead...
Effects Notes


Flash Combo

Specials

Mighty Combo

Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes